Typed states for the displayed outbound observations.
Source: paper_references, paper_reference_links
Paper Citation Record · LEDGER
As of 5 August 2026, this Paper Citation Record lists 0 of 0 outbound references and 46 inbound Pith citation observations for arXiv:2506.17201.
A citation records a reference. It does not transfer a finding from one paper to another.
Typed states for the displayed outbound observations.
Source: paper_references, paper_reference_links
One-hop event checks from named stored sources.
Source: scholarly_work_events, retraction_status_cache, observed 2026-08-05T06:32:48.257954+00:00
Pith citing papers itemized under the disclosed page cap.
Source: paper_references, paper_reference_links, observed 2026-08-04T10:18:43.085489Z
A source-named dated measurement, never combined with another source.
Source: pith, observed 2026-07-08T10:54:49.223381Z
0 of 0 outbound references displayed
External citation measurements
No source-named external measurement is stored.
No outbound reference observations are available for this paper version.
Observation 5d2b8c98-2987-469a-a3c7-db432077aa58 · inbound
Matrix-game 2.0: An open-source real-time and streaming interactive world model Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 23
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.
Observation 9ca02374-3cc3-4750-baef-2f79cc23c4d5 · inbound
Self-Forcing++: Towards Minute-Scale High-Quality Video Generation Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 33
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.
Observation e6546331-45a5-4f1d-bfe6-7c466a67c28a · inbound
FG-CLIP 2: A Bilingual Fine-grained Vision-Language Alignment Model Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 6
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 07a01f6b-b186-4a32-979a-1da784aa499c · inbound
WorldWander: Bridging Egocentric and Exocentric Worlds in Video Generation Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 19
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 0bcb9308-42d6-48df-a016-d47b7380c0e6 · inbound
WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 31
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.
Observation 43e79ce2-6e8b-4c7f-80d2-13f3b06bd9d1 · inbound
WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 31
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation fd332634-b823-4d77-a49c-5ab0d2005375 · inbound
CustomX: Unified Character, Action, and Scene Customization in Video World Models Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 45
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 03236c37-8697-4fc6-916e-d9adf52f42d6 · inbound
WoVR: World Models as Reliable Simulators for Post-Training VLA Policies with RL Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 30
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation d4bd683b-20d0-4944-8bc9-8d95de6052f7 · inbound
ShareVerse: Multi-Agent Consistent Video Generation for Shared World Modeling Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 19
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 0d9e334a-7a3d-4b7f-a148-cb7bac93ca99 · inbound
Video Generation Models as World Models: Efficient Paradigms, Architectures and Algorithms Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 231
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.
Observation b6b9a3b7-cc47-44f8-aa29-fce834eff057 · inbound
OpenWorldLib: A Unified Codebase and Definition of Advanced World Models Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 65
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.
Observation 84ef4230-0bde-43fc-8399-4594774dfe3a · inbound
OpenWorldLib: A Unified Codebase and Definition of Advanced World Models Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 65
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 819898c1-ff30-4f10-90b2-200e6db228f8 · inbound
Evolution of Video Generative Foundations Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 277
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.
Observation 95a149e0-8789-4b34-95b1-0de090848793 · inbound
Lyra 2.0: Explorable Generative 3D Worlds Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 50
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.
Observation 47579c31-dba1-4f1a-9090-9556fb9c7f42 · inbound
Memorize When Needed: Decoupled Memory Control for Spatially Consistent Long-Horizon Video Generation Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 28
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.
Observation 6ef3b88d-11d6-4c08-9b26-9166505212d4 · inbound
Resilience Revisited: A Multidimensional Framework Derived from Realistic Attack Scenarios Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 14
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation d3da686c-6aa3-40bd-998b-3deda483532d · inbound
WorldMark: A Unified Benchmark Suite for Interactive Video World Models Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 23
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.
Observation f26111dc-6577-4959-9b74-39a8fac01342 · inbound
Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 220
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.
Observation 6b7567c2-3b98-42d2-b443-8dd7c8233410 · inbound
Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 220
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.
Observation e82d9f8b-3135-4da1-a841-e7be7a4f2477 · inbound
RealCam: Real-Time Novel-View Video Generation with Interactive Camera Control Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 40
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.
Observation c8463e35-dc9d-404b-9443-bac0800e0c07 · inbound
PROWL: Prioritized Regret-Driven Optimization for World Model Learning Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 47
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.
Observation c6a64255-a617-4fcb-9846-eba80545890b · inbound
WorldKV: Efficient World Memory with World Retrieval and Compression Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 11
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.
Observation 3aff35ba-9c28-4254-82de-ccd039299ec9 · inbound
WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 11
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.
Observation 70590d7a-d2aa-4062-bb0a-a60d82e322f3 · inbound
Robust Dreamer: Deviation-Aware Latent Gaussian Memory for Action-Controlled AR Video Generation Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 32
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.
Observation 1a53f5fb-68c6-4a7d-86df-5ae55af405f7 · inbound
DecMem: Towards Minute-Long Consistent World Generation with Decoupled Memory Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 21
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.
Observation a6df27d6-77fb-4fa4-8ec3-190356c12786 · inbound
From Zero to Hero: Training-Free Custom Concept Spawning in World Models Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 17
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.
Observation 23b69d70-1edc-4e81-b116-c06be8bdad34 · inbound
Streaming Video Generation with Streaming Force Control Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 31
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.
Observation d4eb43f5-a4c0-49be-adb4-5c5c5b6ad01e · inbound
DisCo: World Models with Discrete Camera Motion Control Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 26
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.
Observation 41459d17-4779-4614-88d4-87ffd7cd86a1 · inbound
Prisma-World: Camera-Controllable Multi-Agent Video World Model Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 2
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.
Observation 39618c08-438e-4022-b010-fb1cd7c5fb52 · inbound
PermaVid: Consistent Video Generation Across Edits via Disentangled Context Memory Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 33
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.
Observation 83c2e827-b7d2-4196-9888-bbfe008e80b8 · inbound
EgoCS-400K: An Egocentric Gameplay Dataset for World Models Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 8
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.
Observation 1757c8d0-a8b8-4412-b9bd-b79a24b80a06 · inbound
Current World Models Lack a Persistent State Core Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 42
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.
Observation d58ed773-6d4b-482c-b46d-27fa79bc9ea0 · inbound
MemoBench: Benchmarking World Modeling in Dynamically Changing Environments Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 32
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.
Observation 3e3bd8f9-c28a-4bcf-8a8c-77321a80434b · inbound
MemoBench: Benchmarking World Modeling in Dynamically Changing Environments Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 32
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.
Observation 82cb799d-c697-4006-8854-69a630d2c9a5 · inbound
MemoBench: Benchmarking World Modeling in Dynamically Changing Environments Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 32
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.
Observation 400d2bba-8e3a-4e8e-b20d-cc71ff93255b · inbound
MemoBench: Benchmarking World Modeling in Dynamically Changing Environments Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 32
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.
Observation 17328f9b-a76d-447a-9443-6aeda30835dc · inbound
MemoBench: Benchmarking World Modeling in Dynamically Changing Environments Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 32
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation f0d1c223-99ed-40ce-b2a6-d528d6f5b4c1 · inbound
MemoBench: Benchmarking World Modeling in Dynamically Changing Environments Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 32
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation ec65ddfa-4363-4570-9a05-9fba3d3e9428 · inbound
EMOSH: Expressive Motion and Shape Disentanglement for Human Animation Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 26
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.
Observation 6eb31cdb-d94b-4d8e-8d22-d9c397a5cbf1 · inbound
Ink3D: Sculpting 3D Assets with Extremely Complex Textures via Video Generative Models Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 28
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.
Observation 597106c9-0806-4e43-b6b9-dffbe00b15c0 · inbound
Multiplayer Interactive World Models with Representation Autoencoders Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 239
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.
Observation 6764f268-c1ac-4928-99b4-b5f5532132e7 · inbound
AlayaWorld: Long-Horizon and Playable Video World Generation Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 32
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.
Observation a566758f-8429-4cbc-8ebb-ec5f6dd59cdc · inbound
From Pixels to States: Rethinking Interactive World Models as Game Engines Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 39
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 6ac86d26-db58-4995-abb6-2b02fc6e34e6 · inbound
Real-Time Human-Centric World Modeling for Upper-Body Human-Object Interaction Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 30
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 9dd59ae2-520f-4a23-a90f-8950180e5d91 · inbound
Wonder: Video World Model Done Better Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 10
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 6a63ba1a-7135-4ce7-ae6f-715082e17889 · inbound
WorldExam: Benchmarking World Models from Apparent Appearance to Inherent Reactivity Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Reference 20
Source-reported events for the cited work
Unavailable: canonical work link unavailable.