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Paper Citation Record · LEDGER

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

As of 5 August 2026, this Paper Citation Record lists 0 of 0 outbound references and 46 inbound Pith citation observations for arXiv:2506.17201.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2506.17201 v1

Coverage vector

measured 0 of 0 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links

measured 46 of 46 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-05T06:32:48.257954+00:00

measured 46 of 46 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-08-04T10:18:43.085489Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: pith, observed 2026-07-08T10:54:49.223381Z

Reference resolution

0 of 0 outbound references displayed

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External citation measurements

No source-named external measurement is stored.

Outbound references

No outbound reference observations are available for this paper version.

Pith citing papers

Observation 5d2b8c98-2987-469a-a3c7-db432077aa58 · inbound

Matrix-game 2.0: An open-source real-time and streaming interactive world model cites this paper.

Matrix-game 2.0: An open-source real-time and streaming interactive world model Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 23

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verified exact
arxiv_id, observed 2026-05-18T22:36:53.234723Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-05-18T22:36:31.044743Z digest=sha256:63aee7705634aff0a9f00aa7e736c9acda7f3e397f88955bf08aeb297e83b6b3

Observation 9ca02374-3cc3-4750-baef-2f79cc23c4d5 · inbound

Self-Forcing++: Towards Minute-Scale High-Quality Video Generation cites this paper.

Self-Forcing++: Towards Minute-Scale High-Quality Video Generation Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 33

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arxiv_id, observed 2026-05-15T22:39:54.084598Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-05-15T22:39:53.995700Z digest=sha256:84840f7dac0f0a6b655557ef42b4263ac8b1cd3e0ddfa785c42c2463cc137d9b

Observation e6546331-45a5-4f1d-bfe6-7c466a67c28a · inbound

FG-CLIP 2: A Bilingual Fine-grained Vision-Language Alignment Model cites this paper.

FG-CLIP 2: A Bilingual Fine-grained Vision-Language Alignment Model Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 6

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unresolved
no resolver link, observed 2026-08-04T10:18:43.085489Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T10:18:43.085489Z digest=sha256:de7718d2e2f6b8795590e5ca1365dbab8a6df05e8e08960ff99c0b9bc399a009

Observation 07a01f6b-b186-4a32-979a-1da784aa499c · inbound

WorldWander: Bridging Egocentric and Exocentric Worlds in Video Generation cites this paper.

WorldWander: Bridging Egocentric and Exocentric Worlds in Video Generation Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 19

Resolution
unresolved
no resolver link, observed 2026-08-03T19:54:48.739248Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-03T19:54:48.739248Z digest=sha256:3fde52f046c8ae3334d79d1569060a7fee513558b49f6df9e6014de13e33e55a

Observation 0bcb9308-42d6-48df-a016-d47b7380c0e6 · inbound

WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling cites this paper.

WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 31

Resolution
verified exact
arxiv_id, observed 2026-05-15T14:29:56.406717Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-05-15T14:29:56.348733Z digest=sha256:7ffa2493383bd1098b4ebf054c3a547ed679033001ed59abd890313b3b37aa9e

Observation 43e79ce2-6e8b-4c7f-80d2-13f3b06bd9d1 · inbound

WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling cites this paper.

WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 31

Resolution
unresolved
no resolver link, observed 2026-08-03T16:11:13.196918Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-03T16:11:13.196918Z digest=sha256:1d851b2adb7206744731d78bfda408d5871cc65a6787be88091825ffb99cc885

Observation fd332634-b823-4d77-a49c-5ab0d2005375 · inbound

CustomX: Unified Character, Action, and Scene Customization in Video World Models cites this paper.

CustomX: Unified Character, Action, and Scene Customization in Video World Models Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 45

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no resolver link, observed 2026-08-03T15:28:54.624546Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-03T15:28:54.624546Z digest=sha256:3bbc1de7685df45ffba38befcc4fa065158135a671897f0b1dcfd2e59bfa98bd

Observation 03236c37-8697-4fc6-916e-d9adf52f42d6 · inbound

WoVR: World Models as Reliable Simulators for Post-Training VLA Policies with RL cites this paper.

WoVR: World Models as Reliable Simulators for Post-Training VLA Policies with RL Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 30

Resolution
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no resolver link, observed 2026-08-02T23:23:53.343824Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T23:23:53.343824Z digest=sha256:3a4a75b201609811f51d853ff34e16ad3660aafeb53cc7cfb09ac52624714e46

Observation d4bd683b-20d0-4944-8bc9-8d95de6052f7 · inbound

ShareVerse: Multi-Agent Consistent Video Generation for Shared World Modeling cites this paper.

ShareVerse: Multi-Agent Consistent Video Generation for Shared World Modeling Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 19

Resolution
unresolved
no resolver link, observed 2026-08-02T19:20:40.887119Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T19:20:40.887119Z digest=sha256:801318e66b89a4691519a8abc7c1da3fe7f1002d7d3b187e2e26306e92781cf7

Observation 0d9e334a-7a3d-4b7f-a148-cb7bac93ca99 · inbound

Video Generation Models as World Models: Efficient Paradigms, Architectures and Algorithms cites this paper.

Video Generation Models as World Models: Efficient Paradigms, Architectures and Algorithms Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 231

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arxiv_id, observed 2026-05-14T01:38:35.945876Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-05-14T01:35:14.878069Z digest=sha256:6cc96e1461bf1160b3cd0e73fe155ca0ddacb99bbdf8d299bfa52fa4508a4f23

Observation b6b9a3b7-cc47-44f8-aa29-fce834eff057 · inbound

OpenWorldLib: A Unified Codebase and Definition of Advanced World Models cites this paper.

OpenWorldLib: A Unified Codebase and Definition of Advanced World Models Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 65

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arxiv_id, observed 2026-05-10T22:45:48.478874Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-05-10T19:36:42.100191Z digest=sha256:20cec9ffcd2e1ae3c905c4be851a7e815be517754b67f6102b7677e94d60ab69

Observation 84ef4230-0bde-43fc-8399-4594774dfe3a · inbound

OpenWorldLib: A Unified Codebase and Definition of Advanced World Models cites this paper.

OpenWorldLib: A Unified Codebase and Definition of Advanced World Models Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 65

Resolution
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no resolver link, observed 2026-07-13T09:42:23.808691Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-13T09:42:23.808691Z digest=sha256:4bc30d3cf3bba5fdd828b97fee41dd14ad32638d1d4a257c76ea9f679cb1e3c9

Observation 819898c1-ff30-4f10-90b2-200e6db228f8 · inbound

Evolution of Video Generative Foundations cites this paper.

Evolution of Video Generative Foundations Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 277

Resolution
verified exact
arxiv_id, observed 2026-05-11T00:05:51.729388Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-05-10T18:41:38.616611Z digest=sha256:050ccf337f8aa72bd976765e6fb47348e75440bd3d48694d52d149ff5c5ddb57

Observation 95a149e0-8789-4b34-95b1-0de090848793 · inbound

Lyra 2.0: Explorable Generative 3D Worlds cites this paper.

Lyra 2.0: Explorable Generative 3D Worlds Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 50

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verified exact
arxiv_id, observed 2026-05-11T10:25:59.685878Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-05-10T15:30:57.712342Z digest=sha256:e55cc193b7c50f1991acb943c3aed1e31fef764f7c610ca61453e0bc3f25c5fe

Observation 47579c31-dba1-4f1a-9090-9556fb9c7f42 · inbound

Memorize When Needed: Decoupled Memory Control for Spatially Consistent Long-Horizon Video Generation cites this paper.

Memorize When Needed: Decoupled Memory Control for Spatially Consistent Long-Horizon Video Generation Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 28

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metadata mismatch
arxiv_id, observed 2026-05-10T11:35:19.145569Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-05-10T04:49:44.525757Z digest=sha256:767b1da4a4ece06236e3d3f6f400439b656ab65ad85d1262b64ff5f211056f7c

Observation 6ef3b88d-11d6-4c08-9b26-9166505212d4 · inbound

Resilience Revisited: A Multidimensional Framework Derived from Realistic Attack Scenarios cites this paper.

Resilience Revisited: A Multidimensional Framework Derived from Realistic Attack Scenarios Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 14

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unresolved
no resolver link, observed 2026-07-12T18:37:45.495075Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-12T18:37:45.495075Z digest=sha256:76d79cf5e5873781d2ee2a97787f9c8d7f944352b1829fb41587b98153452333

Observation d3da686c-6aa3-40bd-998b-3deda483532d · inbound

WorldMark: A Unified Benchmark Suite for Interactive Video World Models cites this paper.

WorldMark: A Unified Benchmark Suite for Interactive Video World Models Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 23

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verified exact
arxiv_id, observed 2026-05-11T14:21:07.757666Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-05-09T21:55:41.553840Z digest=sha256:c5b0df4a5f2b45b5f426fd21aa7cb205c54bc4513c7a6de73a1dab5a17dfae16

Observation f26111dc-6577-4959-9b74-39a8fac01342 · inbound

Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond cites this paper.

Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 220

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verified exact
arxiv_id, observed 2026-05-11T19:26:08.121714Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=arxiv_source observed=2026-05-08T12:02:07.027775Z digest=sha256:36c3b8d145ee33c18207aa2cdf492f1c48fafed27e2223bdbb74b1c56aae9422

Observation 6b7567c2-3b98-42d2-b443-8dd7c8233410 · inbound

Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond cites this paper.

Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 220

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verified exact
arxiv_id, observed 2026-07-04T17:29:59.617907Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=arxiv_source observed=2026-07-04T17:29:43.764085Z digest=sha256:2504c03ffba5db58ce2385c3d4e09b1ac28b3cbecfe2d0f3c22ed54990d34ca5

Observation e82d9f8b-3135-4da1-a841-e7be7a4f2477 · inbound

RealCam: Real-Time Novel-View Video Generation with Interactive Camera Control cites this paper.

RealCam: Real-Time Novel-View Video Generation with Interactive Camera Control Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 40

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metadata mismatch
arxiv_id, observed 2026-05-11T16:41:16.094997Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=arxiv_source observed=2026-05-09T15:22:04.387900Z digest=sha256:6d6ba137ef90fdc52c830946b532fe586d055b2a01a30289549707c24c8ae32f

Observation c8463e35-dc9d-404b-9443-bac0800e0c07 · inbound

PROWL: Prioritized Regret-Driven Optimization for World Model Learning cites this paper.

PROWL: Prioritized Regret-Driven Optimization for World Model Learning Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 47

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arxiv_id, observed 2026-05-20T22:33:48.197596Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=arxiv_source observed=2026-05-20T22:33:07.934163Z digest=sha256:a6228e2ec2a785daedcd9a3d67491dd5db558b725ff4a364b57620d3d0c0f43e

Observation c6a64255-a617-4fcb-9846-eba80545890b · inbound

WorldKV: Efficient World Memory with World Retrieval and Compression cites this paper.

WorldKV: Efficient World Memory with World Retrieval and Compression Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 11

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arxiv_id, observed 2026-05-22T06:21:10.204638Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-05-22T06:20:18.637998Z digest=sha256:0f96a8a6e64b193fd03bb361003755b7be73293455557dd8e755ecfd87670649

Observation 3aff35ba-9c28-4254-82de-ccd039299ec9 · inbound

WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation cites this paper.

WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 11

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arxiv_id, observed 2026-06-29T23:14:02.244607Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-06-29T22:57:08.381846Z digest=sha256:e22ada718a1458676edad03d2e0f5c6b4827acf629d7803d8adc46a500f6a044

Observation 70590d7a-d2aa-4062-bb0a-a60d82e322f3 · inbound

Robust Dreamer: Deviation-Aware Latent Gaussian Memory for Action-Controlled AR Video Generation cites this paper.

Robust Dreamer: Deviation-Aware Latent Gaussian Memory for Action-Controlled AR Video Generation Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 32

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verified exact
arxiv_id, observed 2026-06-28T23:02:46.969824Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-06-28T22:56:35.530309Z digest=sha256:8d2694691eefeb63890b3a1349b49ed0f702df2f558316c35136a77224a7b8e5

Observation 1a53f5fb-68c6-4a7d-86df-5ae55af405f7 · inbound

DecMem: Towards Minute-Long Consistent World Generation with Decoupled Memory cites this paper.

DecMem: Towards Minute-Long Consistent World Generation with Decoupled Memory Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 21

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verified exact
arxiv_id, observed 2026-06-28T22:42:46.826956Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-06-28T22:38:10.473453Z digest=sha256:d0736e1664b996d49821a8b7df25917c163d73ce01a56f702f0ec53b5e14307e

Observation a6df27d6-77fb-4fa4-8ec3-190356c12786 · inbound

From Zero to Hero: Training-Free Custom Concept Spawning in World Models cites this paper.

From Zero to Hero: Training-Free Custom Concept Spawning in World Models Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 17

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metadata mismatch
arxiv_id, observed 2026-07-01T22:36:17.712476Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-06-28T15:11:32.527978Z digest=sha256:4b18009cf3abac74a573782dc3a03ff4ce55b08911c3e90c184c408553c5145c

Observation 23b69d70-1edc-4e81-b116-c06be8bdad34 · inbound

Streaming Video Generation with Streaming Force Control cites this paper.

Streaming Video Generation with Streaming Force Control Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 31

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verified exact
arxiv_id, observed 2026-07-02T17:07:12.444778Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-06-27T22:14:32.465663Z digest=sha256:7ed2630d8f792ba3aff1421951da22332888e1e571f399e596fba9a2d296fbf3

Observation d4eb43f5-a4c0-49be-adb4-5c5c5b6ad01e · inbound

DisCo: World Models with Discrete Camera Motion Control cites this paper.

DisCo: World Models with Discrete Camera Motion Control Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 26

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verified exact
arxiv_id, observed 2026-07-02T20:27:22.776690Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-06-27T20:21:20.257532Z digest=sha256:a6d1fb7f04837d97ca72ac286952c59a03ec3deb65d1fea737285e757d6dd7aa

Observation 41459d17-4779-4614-88d4-87ffd7cd86a1 · inbound

Prisma-World: Camera-Controllable Multi-Agent Video World Model cites this paper.

Prisma-World: Camera-Controllable Multi-Agent Video World Model Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 2

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verified exact
arxiv_id, observed 2026-07-03T00:47:30.135451Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-06-27T17:03:29.676482Z digest=sha256:f1aae7eeabb0e47ee254744a68776fdf1eaebc8de4e8fb756df255fe0d4a7c88

Observation 39618c08-438e-4022-b010-fb1cd7c5fb52 · inbound

PermaVid: Consistent Video Generation Across Edits via Disentangled Context Memory cites this paper.

PermaVid: Consistent Video Generation Across Edits via Disentangled Context Memory Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 33

Resolution
verified exact
arxiv_id, observed 2026-07-03T17:58:47.718404Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-06-27T03:23:58.455778Z digest=sha256:04cd364a297c9eacdb046da5cac9dd379c5e3448fd3d3e7c3409d990091c1c44

Observation 83c2e827-b7d2-4196-9888-bbfe008e80b8 · inbound

EgoCS-400K: An Egocentric Gameplay Dataset for World Models cites this paper.

EgoCS-400K: An Egocentric Gameplay Dataset for World Models Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 8

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verified exact
arxiv_id, observed 2026-07-03T20:08:55.933750Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-06-27T01:39:09.498257Z digest=sha256:d30c46a1d89c7f465412f32d4c04a0eb8c465cc61b5bbfca309d2cfc5aa7b551

Observation 1757c8d0-a8b8-4412-b9bd-b79a24b80a06 · inbound

Current World Models Lack a Persistent State Core cites this paper.

Current World Models Lack a Persistent State Core Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 42

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verified exact
arxiv_id, observed 2026-07-04T03:49:30.941899Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-06-26T17:33:41.461245Z digest=sha256:fd0951d285a2471bfc8cfc3087cada4f56eb43c2e61b84924e95d0fd4c445532

Observation d58ed773-6d4b-482c-b46d-27fa79bc9ea0 · inbound

MemoBench: Benchmarking World Modeling in Dynamically Changing Environments cites this paper.

MemoBench: Benchmarking World Modeling in Dynamically Changing Environments Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 32

Resolution
metadata mismatch
arxiv_id, observed 2026-07-01T18:25:57.819115Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-06-29T02:03:45.564122Z digest=sha256:a78a8f4f70a5b55f1ede37c9b3f357bf0e7cdcd9ae67071b04da1f743c237dc4

Observation 3e3bd8f9-c28a-4bcf-8a8c-77321a80434b · inbound

MemoBench: Benchmarking World Modeling in Dynamically Changing Environments cites this paper.

MemoBench: Benchmarking World Modeling in Dynamically Changing Environments Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 32

Resolution
metadata mismatch
arxiv_id, observed 2026-07-01T09:35:40.626253Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-01T06:25:58.872140Z digest=sha256:110ce7924b7cd33e7cc894ffcbf127af3c8e2ba3dc668e46f707e56028d267a5

Observation 82cb799d-c697-4006-8854-69a630d2c9a5 · inbound

MemoBench: Benchmarking World Modeling in Dynamically Changing Environments cites this paper.

MemoBench: Benchmarking World Modeling in Dynamically Changing Environments Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 32

Resolution
metadata mismatch
arxiv_id, observed 2026-07-02T20:57:22.782269Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-02T20:52:28.444524Z digest=sha256:0a6b9a8a54af9fe15676b5ba78dce5e23e1f2f928ac79835c00ac33e82cf8dde

Observation 400d2bba-8e3a-4e8e-b20d-cc71ff93255b · inbound

MemoBench: Benchmarking World Modeling in Dynamically Changing Environments cites this paper.

MemoBench: Benchmarking World Modeling in Dynamically Changing Environments Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 32

Resolution
metadata mismatch
arxiv_id, observed 2026-07-03T22:49:00.911424Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-03T22:44:16.272541Z digest=sha256:00ad0bc3e3f028d2aa397adf5f5decf11461f6798e51ecced52ebdaadd2249dd

Observation 17328f9b-a76d-447a-9443-6aeda30835dc · inbound

MemoBench: Benchmarking World Modeling in Dynamically Changing Environments cites this paper.

MemoBench: Benchmarking World Modeling in Dynamically Changing Environments Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 32

Resolution
unresolved
no resolver link, observed 2026-07-14T17:14:19.770867Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-14T17:14:19.770867Z digest=sha256:2b28efcb850c128a3b9655852eff0193d0402549e71566da3bde50c2cd15e7ec

Observation f0d1c223-99ed-40ce-b2a6-d528d6f5b4c1 · inbound

MemoBench: Benchmarking World Modeling in Dynamically Changing Environments cites this paper.

MemoBench: Benchmarking World Modeling in Dynamically Changing Environments Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 32

Resolution
unresolved
no resolver link, observed 2026-08-02T10:00:11.484274Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T10:00:11.484274Z digest=sha256:7447dd3d60105b1cdba03d42a989ed4700601e9df618a6de0a46fe686c7d635f

Observation ec65ddfa-4363-4570-9a05-9fba3d3e9428 · inbound

EMOSH: Expressive Motion and Shape Disentanglement for Human Animation cites this paper.

EMOSH: Expressive Motion and Shape Disentanglement for Human Animation Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 26

Resolution
metadata mismatch
arxiv_id, observed 2026-06-29T19:33:54.576265Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-06-29T04:42:33.478769Z digest=sha256:88e2fc0d255f59274209e4af22ff101315ce7d34aa8251f690cb49d160eb6e22

Observation 6eb31cdb-d94b-4d8e-8d22-d9c397a5cbf1 · inbound

Ink3D: Sculpting 3D Assets with Extremely Complex Textures via Video Generative Models cites this paper.

Ink3D: Sculpting 3D Assets with Extremely Complex Textures via Video Generative Models Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 28

Resolution
metadata mismatch
arxiv_id, observed 2026-07-02T13:16:58.098777Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-02T13:16:16.676244Z digest=sha256:c573fa0fa0ab220babe822bd0be4a2f6ce6021bf58e1b8cada35d1982c57fc7e

Observation 597106c9-0806-4e43-b6b9-dffbe00b15c0 · inbound

Multiplayer Interactive World Models with Representation Autoencoders cites this paper.

Multiplayer Interactive World Models with Representation Autoencoders Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 239

Resolution
verified exact
local_arxiv, observed 2026-07-07T15:43:53.765979Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=arxiv_source observed=2026-07-07T15:38:36.897705Z digest=sha256:53cd4ac84a54d1f400e682f6dd19583257801afba64c71157ccc5097aea016c1

Observation 6764f268-c1ac-4928-99b4-b5f5532132e7 · inbound

AlayaWorld: Long-Horizon and Playable Video World Generation cites this paper.

AlayaWorld: Long-Horizon and Playable Video World Generation Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 32

Resolution
verified exact
local_arxiv, observed 2026-07-08T10:54:49.225149Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-05T06:32:48.257954+00:00.

source=pdf_text observed=2026-07-08T10:53:28.412288Z digest=sha256:02b6ddabbcea257905b0700c0e6e04842fa5b0e00f78eb88b0da0cb2c5cadf41

Observation a566758f-8429-4cbc-8ebb-ec5f6dd59cdc · inbound

From Pixels to States: Rethinking Interactive World Models as Game Engines cites this paper.

From Pixels to States: Rethinking Interactive World Models as Game Engines Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 39

Resolution
unresolved
no resolver link, observed 2026-08-02T02:52:14.930416Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:14.930416Z digest=sha256:bd5a237cc349fc35a6ed4bc884a3110d81adc6ac0cfe535f3c0f471a52ef57ac

Observation 6ac86d26-db58-4995-abb6-2b02fc6e34e6 · inbound

Real-Time Human-Centric World Modeling for Upper-Body Human-Object Interaction cites this paper.

Real-Time Human-Centric World Modeling for Upper-Body Human-Object Interaction Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 30

Resolution
unresolved
no resolver link, observed 2026-07-30T20:31:37.953713Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-07-30T20:31:37.953713Z digest=sha256:40fa256ead2ac10d10bef64635a71fd2779301699e8abdf01a2f06aa7d64286d

Observation 9dd59ae2-520f-4a23-a90f-8950180e5d91 · inbound

Wonder: Video World Model Done Better cites this paper.

Wonder: Video World Model Done Better Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 10

Resolution
unresolved
no resolver link, observed 2026-08-01T00:52:26.020602Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-01T00:52:26.020602Z digest=sha256:ae6487b8fafbec84bc42cb739479155a4e00eeb2607d02f48841a237553b2994

Observation 6a63ba1a-7135-4ce7-ae6f-715082e17889 · inbound

WorldExam: Benchmarking World Models from Apparent Appearance to Inherent Reactivity cites this paper.

WorldExam: Benchmarking World Models from Apparent Appearance to Inherent Reactivity Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 20

Resolution
unresolved
no resolver link, observed 2026-08-04T03:23:54.717778Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T03:23:54.717778Z digest=sha256:2a0e9b36ea2f67104713aafc438b9a810f5f8e45d5f397ccd5f24a797fcd633b