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MCN-SLAM: Multi-Agent Collaborative Neural SLAM with Hybrid Implicit Neural Scene Representation

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arxiv 2506.18678 v2 pith:DZQPMCEQ submitted 2025-06-23 cs.CV cs.RO

MCN-SLAM: Multi-Agent Collaborative Neural SLAM with Hybrid Implicit Neural Scene Representation

classification cs.CV cs.RO
keywords slammulti-agentscenedatasetmethodneuralimplicitnovel
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Neural implicit scene representations have recently shown promising results in dense visual SLAM. However, existing implicit SLAM algorithms are constrained to single-agent scenarios, and fall difficulties in large-scale scenes and long sequences. Existing NeRF-based multi-agent SLAM frameworks cannot meet the constraints of communication bandwidth. To this end, we propose the first distributed multi-agent collaborative neural SLAM framework with hybrid scene representation, distributed camera tracking, intra-to-inter loop closure, and online distillation for multiple submap fusion. A novel triplane-grid joint scene representation method is proposed to improve scene reconstruction. A novel intra-to-inter loop closure method is designed to achieve local (single-agent) and global (multi-agent) consistency. We also design a novel online distillation method to fuse the information of different submaps to achieve global consistency. Furthermore, to the best of our knowledge, there is no real-world dataset for NeRF-based/GS-based SLAM that provides both continuous-time trajectories groundtruth and high-accuracy 3D meshes groundtruth. To this end, we propose the first real-world Dense slam (DES) dataset covering both single-agent and multi-agent scenarios, ranging from small rooms to large-scale outdoor scenes, with high-accuracy ground truth for both 3D mesh and continuous-time camera trajectory. This dataset can advance the development of the research in both SLAM, 3D reconstruction, and visual foundation model. Experiments on various datasets demonstrate the superiority of the proposed method in both mapping, tracking, and communication. The dataset and code will open-source on https://github.com/dtc111111/mcnslam.

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Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. MAGS-SLAM: Monocular Multi-Agent Gaussian Splatting SLAM for Geometrically and Photometrically Consistent Reconstruction

    cs.RO 2026-05 unverdicted novelty 8.0

    MAGS-SLAM is the first RGB-only multi-agent 3D Gaussian Splatting SLAM framework that matches RGB-D performance via compact submap sharing, geometry-appearance loop verification, and occupancy-aware fusion.

  2. CoMo3R-SLAM: Collaborative Monocular Dense SLAM with Learned 3D Reconstruction Priors for Outdoor Multi-Agent Systems

    cs.RO 2026-05 unverdicted novelty 7.0

    Presents CoMo3R-SLAM, the first collaborative monocular dense RGB SLAM using learned feed-forward 3D priors for outdoor multi-agent systems, achieving competitive accuracy and global consistency without depth sensors ...

  3. MAGS-SLAM: Monocular Multi-Agent Gaussian Splatting SLAM for Geometrically and Photometrically Consistent Reconstruction

    cs.RO 2026-05 conditional novelty 6.0

    MAGS-SLAM is the first monocular multi-agent Gaussian Splatting SLAM system, aligning independently scaled sub-maps with a Sim(3) pose graph and occupancy-aware Gaussian fusion.

  4. GaussianDWM: 3D Gaussian Driving World Model for Unified Scene Understanding and Multi-Modal Generation

    cs.CV 2025-12 unverdicted novelty 6.0

    GaussianDWM uses 3D Gaussians with embedded linguistic features, language-guided sampling, and dual-condition generation for unified scene understanding and multi-modal output in driving world models.

  5. UniPR-3D: Towards Universal Visual Place Recognition with Visual Geometry Grounded Transformer

    cs.CV 2025-12 conditional novelty 6.0

    A VGGT-based descriptor merging 2D and 3D transformer tokens sets new state-of-the-art recall on single- and multi-frame visual place recognition benchmarks.