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SpatialTrackerV2: 3D Point Tracking Made Easy

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arxiv 2507.12462 v2 pith:VLBOM5IW submitted 2025-07-16 cs.CV

SpatialTrackerV2: 3D Point Tracking Made Easy

classification cs.CV
keywords trackingpointmotionspatialtrackerv2camerageometrymonocularvideos
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We present SpatialTrackerV2, a feed-forward 3D point tracking method for monocular videos. Going beyond modular pipelines built on off-the-shelf components for 3D tracking, our approach unifies the intrinsic connections between point tracking, monocular depth, and camera pose estimation into a high-performing and feedforward 3D point tracker. It decomposes world-space 3D motion into scene geometry, camera ego-motion, and pixel-wise object motion, with a fully differentiable and end-to-end architecture, allowing scalable training across a wide range of datasets, including synthetic sequences, posed RGB-D videos, and unlabeled in-the-wild footage. By learning geometry and motion jointly from such heterogeneous data, SpatialTrackerV2 outperforms existing 3D tracking methods by 30%, and matches the accuracy of leading dynamic 3D reconstruction approaches while running 50$\times$ faster.

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Cited by 16 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

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    cs.CV 2026-05 unverdicted novelty 8.0

    TrackCraft3R is the first method to repurpose a video diffusion transformer as a feed-forward dense 3D tracker via dual-latent representations and temporal RoPE alignment, achieving SOTA performance with lower compute.

  2. RayPE: Ray-Space Positional Encoding for 3D-Aware Video Generation

    cs.CV 2026-06 unverdicted novelty 7.0

    RayPE extends video DiT attention with Plucker coordinates and a gated reciprocal-product term to improve 3D consistency and camera controllability.

  3. EgoWAM: World Action Models Beyond Pixels with In-the-Wild Egocentric Human Data

    cs.RO 2026-07 accept novelty 6.5

    World Action Model co-training with DINO or 3D-flow targets scales human-to-robot transfer on bimanual tasks far better than behavior cloning, while pixel prediction transfers weakly.

  4. RayPE: Ray-Space Positional Encoding for 3D-Aware Video Generation

    cs.CV 2026-06 unverdicted novelty 6.0

    RayPE extends RoPE in video DiTs by additively injecting per-token 6D Plucker coordinates into Q/K attention with a flip arrangement and magnitude gating to incorporate ray geometry for better 3D awareness.

  5. Follow Your Track: Precise Skeleton Animation Controlled by 3D Trajectories

    cs.CV 2026-06 unverdicted novelty 6.0

    ACT is a trajectory-conditioned framework for topology-general skeletal animation that injects 3D point trajectories from monocular video into skeletons via a Routed Trajectory Injector for improved fidelity and tempo...

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  7. MolmoMotion: Forecasting Point Trajectories in 3D with Language Instruction

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    Introduces a new task of goal-conditioned 3D point motion forecasting along with a 1.16M-video dataset, a 111-category benchmark, and a model that outperforms baselines while transferring to robotics and video generation.

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  9. Revisiting Articulated Parts Perception in Robot Manipulation

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    Proposes GPS representation for articulated parts, uses VR to annotate 41K frames across 234 objects, trains an RGB-D model, and achieves 73% success in heuristic manipulation policies on 9 objects.

  10. Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priors

    cs.RO 2026-05 unverdicted novelty 6.0

    Imagine2Real enables zero-shot humanoid-object interaction by unifying motions as 4D point trajectories, tracking only base/hands/object keypoints inside a BFM latent space, and training with progressive simple reward...

  11. Fast 4D Mesh Generation by Spatio-Temporal Attention Chains

    cs.CV 2026-05 unverdicted novelty 6.0

    A training-free Spatio-Temporal Attention Chain framework accelerates 4D mesh generation 13x, improves quality, scales to 16x longer videos, and supports downstream tracking and camera estimation.

  12. 4DVGGT-D: 4D Visual Geometry Transformer with Improved Dynamic Depth Estimation

    cs.CV 2026-05 unverdicted novelty 6.0

    A training-free progressive decoupling framework improves dynamic depth estimation in 4D reconstruction via mask-guided pose decoupling, topological subspace surgery, and Bayesian fusion, yielding better point-cloud m...

  13. Robust 4D Visual Geometry Transformer with Uncertainty-Aware Priors

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  14. SceneScribe-1M: A Large-Scale Video Dataset with Comprehensive Geometric and Semantic Annotations

    cs.CV 2026-04 unverdicted novelty 6.0

    SceneScribe-1M is a new dataset of 1 million videos with semantic text, camera parameters, dense depth, and consistent 3D point tracks to support monocular depth estimation, scene reconstruction, point tracking, and t...

  15. Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priors

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  16. ViPE: Video Pose Engine for 3D Geometric Perception

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    ViPE estimates camera intrinsics, motion, and dense near-metric depth from uncalibrated videos, outperforming baselines on TUM and KITTI while releasing annotations for 96M frames across real and generated videos.