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arxiv: 2605.19859 · v1 · pith:5CRPHCHFnew · submitted 2026-05-19 · 💻 cs.CV

Eyes on VLM: Benchmarking Gaze Following and Social Gaze Prediction in Vision Language Models

Pith reviewed 2026-05-20 05:53 UTC · model grok-4.3

classification 💻 cs.CV
keywords vision language modelsgaze followingsocial gaze predictionbenchmark evaluationhuman attention understandingzero-shot and fine-tuningmultimodal reasoningspatial grounding
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The pith

Current vision-language models lack the precision needed for reliable gaze following and social gaze prediction.

A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.

This paper tests whether vision-language models can accurately determine where a person is looking in a scene and reason about social attention behaviors like mutual gaze. It evaluates many models in zero-shot settings with varied prompts and after fine-tuning on gaze-related question-answer pairs. The work compares results against dedicated visual models using existing gaze datasets for two tasks: geometric gaze following that requires spatial scene understanding and social gaze prediction that leans on relational reasoning. Findings indicate that VLMs fall short on precise localization and interaction analysis. A reader would care because better gaze understanding could let multimodal AI systems support applications that depend on reading human attention and social cues.

Core claim

The paper establishes that vision-language models do not yet possess precise gaze understanding. In zero-shot evaluations across open- and closed-source models, performance on gaze following and social gaze prediction trails that of specialized visual models. Fine-tuning on task-specific QA data reduces the gap but leaves substantial shortfalls, particularly in spatial grounding and multi-person relational reasoning. The authors conclude that meaningful advances will require more than standard training approaches.

What carries the argument

The EyeVLM evaluation framework, which measures VLMs on gaze following (2D target localization from face and scene cues) and social gaze prediction (reasoning over interactions such as shared attention) through both prompting strategies and fine-tuning.

If this is right

  • Gaze-related tasks expose limits in how VLMs integrate geometric visual processing with semantic reasoning.
  • Scaling model size or data volume alone is unlikely to close the performance gap without targeted changes to spatial grounding.
  • Hybrid systems that pair VLMs with dedicated visual gaze modules could offer immediate practical gains.
  • Social gaze prediction may improve faster than pure geometric following because it can draw on language-based relational knowledge.

Where Pith is reading between the lines

These are editorial extensions of the paper, not claims the author makes directly.

  • Better gaze capabilities would likely transfer to adjacent problems such as action recognition and scene description that also depend on attention cues.
  • Extending the evaluation to video sequences could reveal whether current models handle dynamic gaze shifts over time.
  • The same benchmarking approach could be applied to other subtle human signals like gesture or posture to map broader VLM strengths and weaknesses.

Load-bearing premise

The chosen existing gaze datasets together with the prompting and fine-tuning methods give a fair and representative picture of how VLMs would handle gaze tasks in everyday conditions.

What would settle it

A controlled test in which one or more current VLMs, after standard fine-tuning, match or exceed the accuracy of top visual models on the same gaze following and social gaze benchmarks would undermine the central claim.

Figures

Figures reproduced from arXiv: 2605.19859 by Anshul Gupta, Hengfei Wang, Jean-Marc Odobez, Pierre Vuillecard.

Figure 1
Figure 1. Figure 1: EyeVLM overview. Left: Gaze Following (GFo) and Social Gaze Prediction (SG). Right: model comparison on GazeFollow [1] (GFo distance error ↓) and VideoAttentionTarget [2] (SG F1 ↑). Results are taken from [PITH_FULL_IMAGE:figures/full_fig_p001_1.png] view at source ↗
Figure 2
Figure 2. Figure 2: Qualitative results for gaze following on the GazeFollow dataset. For each sample, the left [PITH_FULL_IMAGE:figures/full_fig_p008_2.png] view at source ↗
read the original abstract

Vision-language models (VLMs) have rapidly evolved into general-purpose multimodal reasoners with strong zero-shot generalization. In this context, VLMs could greatly benefit the analysis of human gaze and attention, a central task in human behavior understanding that requires reasoning about the physical scene as well as the activity, interactions, and social context. However, the extent to which VLMs can reliably understand human gaze and related attentional behaviors remains largely unexplored. In this work, we present EyeVLM, a systematic evaluation framework for gaze understanding in VLMs across two complementary dimensions: tasks and models. To assess gaze understanding capabilities, we focus on two core tasks. The first, gaze following, i.e., predicting the 2D location where a person is looking, has a geometric and visual processing focus, requiring a precise understanding of the human face, attention direction, 3D scene structure, and spatial grounding of attended targets. The second, social gaze prediction, requires social and relational reasoning over multi-person interactions (e.g., mutual gaze and shared attention), and may benefit more from the LLM semantic reasoning capabilities within VLMs. Regarding models, EyeVLM evaluates these tasks in two ways: a zero-shot setting with a diverse set of state-of-the-art open- and closed-source VLMs, exploring different prompting strategies; and a fine-tuning approach based on task-specific QA pairs, studying the impact of model scale and data scale. As benchmarks, we rely on existing gaze understanding datasets and perform a systematic comparison with state-of-the-art purely visual models. Overall, our results show that current VLMs lack precise gaze understanding capabilities. While standard training helps reduce the gap with visual models, significant improvements are still needed.

Editorial analysis

A structured set of objections, weighed in public.

Desk editor's note, referee report, simulated authors' rebuttal, and a circularity audit. Tearing a paper down is the easy half of reading it; the pith above is the substance, this is the friction.

Referee Report

2 major / 2 minor

Summary. The paper introduces EyeVLM, a systematic evaluation framework for assessing vision-language models (VLMs) on two gaze-related tasks: gaze following (predicting 2D look-at locations, emphasizing geometric and spatial reasoning) and social gaze prediction (reasoning about multi-person interactions like mutual gaze). It benchmarks a range of open- and closed-source VLMs in zero-shot settings with varied prompting and in a fine-tuning regime using task-specific QA pairs, comparing results against state-of-the-art purely visual models on existing public gaze datasets. The central claim is that current VLMs lack precise gaze understanding capabilities, though standard training narrows the gap to visual models without closing it.

Significance. If the evaluation holds, the work usefully documents current limitations of VLMs in a domain that combines visual grounding with social and relational reasoning, an area relevant to human behavior understanding, robotics, and HCI. Strengths include the dual-task design (geometric vs. social), the inclusion of both zero-shot and fine-tuning protocols, explicit comparison to visual baselines, and reliance on public datasets rather than new private ones. These elements provide a reproducible starting point for future VLM improvements in attention modeling.

major comments (2)
  1. [§4 and §5] §4 (Evaluation Protocol) and §5 (Results): The central claim that VLMs 'lack precise gaze understanding capabilities' rests on performance gaps versus visual models, yet the manuscript provides no ablation or coverage analysis of the selected datasets' scene diversity (e.g., proportion of multi-person social contexts, indoor/outdoor balance, or head-pose variation). If the chosen datasets over-represent constrained lab settings, the observed shortfalls may reflect dataset properties rather than intrinsic VLM limits, directly affecting the generalizability stated in the abstract.
  2. [§3.2] §3.2 (Prompting Strategies): The zero-shot evaluation uses a set of prompting strategies, but no systematic comparison (e.g., chain-of-thought variants or structured output formats for 2D coordinate extraction) is reported. This leaves open whether the reported VLM shortfalls could be mitigated by more effective exploitation of the language component, which is load-bearing for the claim that semantic reasoning in VLMs does not yet compensate for visual grounding weaknesses.
minor comments (2)
  1. [Tables 1-2] Table 1 and Table 2: Ensure all reported metrics include standard deviations or confidence intervals across runs or seeds to allow readers to assess stability of the VLM vs. visual-model gaps.
  2. [Figure 2] Figure 2 (qualitative examples): Add explicit annotations for ground-truth gaze vectors and model predictions to improve readability of failure cases.

Simulated Author's Rebuttal

2 responses · 0 unresolved

We thank the referee for the constructive and detailed comments. We address each major point below and have revised the manuscript to incorporate additional analyses and experiments where they strengthen the work.

read point-by-point responses
  1. Referee: [§4 and §5] §4 (Evaluation Protocol) and §5 (Results): The central claim that VLMs 'lack precise gaze understanding capabilities' rests on performance gaps versus visual models, yet the manuscript provides no ablation or coverage analysis of the selected datasets' scene diversity (e.g., proportion of multi-person social contexts, indoor/outdoor balance, or head-pose variation). If the chosen datasets over-represent constrained lab settings, the observed shortfalls may reflect dataset properties rather than intrinsic VLM limits, directly affecting the generalizability stated in the abstract.

    Authors: We agree that explicit coverage analysis would better support claims of generalizability. The datasets are standard public benchmarks previously characterized in the gaze literature, but we have added a new analysis subsection to §4 reporting quantitative statistics on multi-person scenes, indoor/outdoor distribution, and head-pose variation. This shows a mix of lab and real-world settings with substantial non-lab content. We have updated the discussion and abstract to reference these statistics, confirming that the observed gaps are unlikely to be explained solely by dataset bias. revision: yes

  2. Referee: [§3.2] §3.2 (Prompting Strategies): The zero-shot evaluation uses a set of prompting strategies, but no systematic comparison (e.g., chain-of-thought variants or structured output formats for 2D coordinate extraction) is reported. This leaves open whether the reported VLM shortfalls could be mitigated by more effective exploitation of the language component, which is load-bearing for the claim that semantic reasoning in VLMs does not yet compensate for visual grounding weaknesses.

    Authors: Section 3.2 already evaluates multiple prompting variants (direct, descriptive, and few-shot). To provide the requested systematic comparison, we have added experiments with chain-of-thought prompting and structured JSON output formats for coordinate extraction. These results appear in the revised §5. The additional strategies produce modest gains, yet the performance gap relative to visual models persists. This supports the original conclusion that language-based reasoning does not yet fully offset visual grounding limitations in VLMs. revision: yes

Circularity Check

0 steps flagged

No circularity in empirical VLM benchmarking

full rationale

This is an empirical evaluation paper that applies existing public gaze datasets to test VLMs in zero-shot and fine-tuned settings, then compares results against published visual-model baselines. No equations, parameter fits, derivations, or self-citations are invoked to support the central claims; all quantitative results derive from external benchmarks and standard prompting/fine-tuning protocols whose correctness can be independently reproduced.

Axiom & Free-Parameter Ledger

0 free parameters · 1 axioms · 0 invented entities

The central claim rests on standard computer-vision assumptions about dataset representativeness and the validity of current prompting techniques; no new free parameters or invented entities are introduced.

axioms (1)
  • domain assumption Existing gaze-following and social-gaze datasets are sufficiently representative of real-world attentional behavior for benchmarking purposes.
    The evaluation framework directly uses these datasets to draw conclusions about VLM capabilities.

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Reference graph

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    Lord, Rutter, DiLavore, Risi, Gotham, and Bishop, “Autism Diagnostic Observation Schedule, Second Edition,” 2012. 12 A Implementation Details We fine-tune representative Qwen-based VLMs on the constructed QA pairs using LLaMA- Factory [47]. Specifically, LoRA adapters are inserted into both the self-attention projection layers (q_proj, k_proj, v_proj, and...

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    Identify the activity or activities in which the person of interest is engaged in

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    Analyze the orientation of their head and eyes (if visible) to infer their gaze direction

    Determine the direction of gaze of the person of interest. Analyze the orientation of their head and eyes (if visible) to infer their gaze direction

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    Evaluate as well whether the person of interest is looking at something that is within the image area, or outside the image area

    Identify and locate all plausible gaze targets (objects and/or persons) in the image that are visible to the person of interest, that is, that are within their field-of-view. Evaluate as well whether the person of interest is looking at something that is within the image area, or outside the image area

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    Describe the spatial relationships between the person of interest and each of these plausible gaze targets

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    Based on the scene context and information above, estimate how possible the person of interest is looking inside the frame and which plausible gaze target is the person of interest most likely looking at regardless of whether it is inside or outside the frame

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    inout": <0.0-1.0>,

    Using your reasoning, localize the most probable target of attention of the person of interest as a point. Use this point as the final gaze point. Provide the requested outputs (inout and gaze_point). ### Input/Output Format: - **Input:** An image followed by a set of **bounding box coordinates** of the head of the person of interest. - **Output:** Report...

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    The person of interest is the woman on the left, identified by the provided head bounding box

    The image shows a café or casual dining setting with two people sitting at a table. The person of interest is the woman on the left, identified by the provided head bounding box

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    Her head and upper body are turned toward the right side of the image, which indicates that her attention is directed toward the man beside her or toward an object near him

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    This makes the interaction area on the right side of the image the most likely region of attention

    Her visible facial orientation suggests a rightward gaze rather than a downward look at the table or an upward look toward the background shelves. This makes the interaction area on the right side of the image the most likely region of attention

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    The cup is the stronger candidate because it is visually salient, close to her line of sight, and central to the man’s ongoing action, while his face is partly occluded by the cup

    Within that rightward region, the most plausible gaze targets are the man’s face and the large white cup he is holding. The cup is the stronger candidate because it is visually salient, close to her line of sight, and central to the man’s ongoing action, while his face is partly occluded by the cup. By contrast, other objects such as the glass on the tabl...

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    inout": 1.0,

    Therefore, the most likely gaze target is the large white cup on the right side of the image. Since this target is clearly inside the frame, the probability of looking inside the image should be high. ### Gaze Point ### ```json [ {"inout": 1.0, "gaze_point": [0.81, 0.24]} ] ``` user: <image>[0.333, 0.056, 0.498, 0.221] 20 assistant: ### Reasoning ###

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    The person of interest is the player in red at the center, identified by the given head bounding box

    The image shows a field sport scene with several players. The person of interest is the player in red at the center, identified by the given head bounding box

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    His face orientation suggests that his attention is not on the ground directly below him or on the distant players in the background

    His body is moving forward, but his head is turned toward the left side of the image. His face orientation suggests that his attention is not on the ground directly below him or on the distant players in the background

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    It is close to him, in front of his hurley, and consistent with the ongoing action

    The most visually salient object in the direction of his head and eyes is the small ball on the left side of the image. It is close to him, in front of his hurley, and consistent with the ongoing action

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    The ball is much more consistent with both the sports context and his immediate action

    Other possible targets, such as the nearby teammate behind him or the player in blue on the right, are less likely because they are not aligned with his apparent line of sight. The ball is much more consistent with both the sports context and his immediate action

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    The ball is clearly inside the frame, so the probability that he is looking inside the image is very high

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    inout": 1.0,

    Therefore, the most plausible gaze target is the ball on the left side of the image, with the gaze point placed near its center. ### Gaze Point ### ```json [ {"inout": 1.0, "gaze_point": [0.14, 0.23]} ] ``` Example provided. Now, analyze the following image. K Zero-Shot Prompts for SG For simplicity, we use <Task description> to denote the description of ...

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    Describe what is happening in the image

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    Identify the activity or activities in which the people of interest are engaged in

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    Analyze the orientation of their head and eyes (if visible) to infer their gaze direction

    Determine the direction of gaze of the people of interest. Analyze the orientation of their head and eyes (if visible) to infer their gaze direction

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    Identify and locate all plausible gaze targets (objects and/or persons) in the image that are visible to the people of interest, that is, that are within their field-of-view

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    Describe the spatial relationships between the people of interest and each of these plausible gaze targets

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    Based on the scene context and information above, determine whether the people of interest are engaged in social gaze

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    ### Input/Output Format: - **Input:** An image followed by a pair of **bounding box coordinates** of the heads of the people of interest

    Using your reasoning, estimate the probability of <task> for the people of interest. ### Input/Output Format: - **Input:** An image followed by a pair of **bounding box coordinates** of the heads of the people of interest. - **Output:** Report in JSON format: - **label** the probability of <task>. **Required Output Format:** ### Reasoning ### <Your step-b...

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    The two people are a woman in the center and a child to her lower left, sitting together on a bed with others around them

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    They appear to be interacting in a group conversation or family scene

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    The child’s head is tilted upward toward the woman, so the child is looking at the woman’s face/head

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    The woman’s head is turned slightly down and left toward the child, indicating her gaze is directed at the child

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    Other plausible gaze targets exist in the room, but both people’s faces are oriented toward each other more than toward anyone else

Showing first 80 references.