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Paper Citation Record · LEDGER

HelloWorld: Enabling Socially Interactive Characters in Video World Models

As of 7 August 2026, this Paper Citation Record lists 83 of 83 outbound references and 0 inbound Pith citation observations for arXiv:2608.05070.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2608.05070 v1

Coverage vector

measured 83 of 83 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-06T06:07:34.594968Z

measured 83 of 83 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-07T06:34:17.273281+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

83 of 83 outbound references displayed

  • verified exact8
  • verified fuzzy29
  • unresolved46
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 49e6124c-77a7-49d7-acd3-efdae777dd89 · outbound

This paper cites Cosmos 3: Omnimodal World Models for Physical AI.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Cosmos 3: Omnimodal World Models for Physical AI

Reference 1

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no resolver link, observed 2026-08-06T06:07:34.380165Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.380165Z digest=sha256:00293fb277b2e0490a115d1619994ab5f09e0d031d079275acfe635b26adf92d

Observation 94c360ca-f68d-4952-8506-972c4c41e27a · outbound

This paper cites From masks to worlds: A hitchhiker’s guide to world models.arXiv preprint arXiv:2510.20668, 2025.

HelloWorld: Enabling Socially Interactive Characters in Video World Models From masks to worlds: A hitchhiker’s guide to world models.arXiv preprint arXiv:2510.20668, 2025

Reference 2

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verified exact
raw_fallback, observed 2026-08-06T06:08:22.348534Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.384085Z digest=sha256:b4d419839a1885927160a1326e325d9249dd0b6ccecd373e3a0d5eac3af5fd65

Observation 938e707a-b866-43c4-a692-5ce40ec0f7d5 · outbound

This paper cites Qwen3-VL Technical Report.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Qwen3-VL Technical Report

Reference 3

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no resolver link, observed 2026-08-06T06:07:34.386997Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.386997Z digest=sha256:8d8a538724554b65c653e386d3afcdf02dda6870acd7d5b7e236a83cdadd7b72

Observation 62216367-401e-4033-a47b-b4905ae1a015 · outbound

This paper cites an unresolved cited work.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Unresolved cited work

Reference 4

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unresolved
no resolver link, observed 2026-08-06T06:07:34.390188Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.390188Z digest=sha256:c6899708da972fb75430889d9b5869f44135009f77c9c1d857381242dc37ab3f

Observation f6b1d309-374f-4d4c-9c78-f8a84d9b8b6e · outbound

This paper cites Ambigest: A dataset of social gestures with inter-class similarity and intra-class variability.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Ambigest: A dataset of social gestures with inter-class similarity and intra-class variability

Reference 5

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no resolver link, observed 2026-08-06T06:07:34.393029Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.393029Z digest=sha256:877e859281670bd87b3aee6d72f32ffa448c89a96ca327f1aaefaed8a0e3bad6

Observation fcd8d50c-e834-4681-bc5f-0e4d31f7232b · outbound

This paper cites Video generation models as world simulators.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Video generation models as world simulators

Reference 6

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unresolved
no resolver link, observed 2026-08-06T06:07:34.395911Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.395911Z digest=sha256:41007c07fd1d99ea72e79def4d7aa0c8f134093903a7bc62841e15452eef0130

Observation 6b0f2089-2724-4012-8061-9bf6e070ada4 · outbound

This paper cites Genie: Generative interactive environments.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Genie: Generative interactive environments

Reference 7

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unresolved
no resolver link, observed 2026-08-06T06:07:34.399002Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.399002Z digest=sha256:265020d682fd9dfb1c3bd06c11682e5cfa925ceb0e19387763f55e5698dbaa04

Observation 78225e38-a359-4e78-93b9-a3ce07305cb7 · outbound

This paper cites Socialgesture: Delving into multi-person gesture understanding.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Socialgesture: Delving into multi-person gesture understanding

Reference 8

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unresolved
no resolver link, observed 2026-08-06T06:07:34.401487Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.401487Z digest=sha256:8ce108fd170594ea5b5d0a71fe366321419b40f7ff43ff4b8066593e3ae9761e

Observation e36edbca-8bf9-4479-8c0d-90010906e44c · outbound

This paper cites Gamegen-x: Interactive open- world game video generation.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Gamegen-x: Interactive open- world game video generation

Reference 9

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:31.949076Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.404095Z digest=sha256:e26deccbcd7f63348c244bf55de378c13554d4cbcb7ffab7d14a641427f59fbe

Observation 4bf46882-81ca-4504-a02f-dc0cf813bd42 · outbound

This paper cites Unils: End-to-end audio-driven avatars for unified listening and speaking.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Unils: End-to-end audio-driven avatars for unified listening and speaking

Reference 10

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:31.756907Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.406801Z digest=sha256:606443faad9a554abd244d4ddbcdb588ade77c9b29b6434e09dba6f9709fd260

Observation 5d846b82-3287-45b6-9fcd-5e511aea2bd2 · outbound

This paper cites Oasis: A universe in a transformer.URL: https://oasis-model.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Oasis: A universe in a transformer.URL: https://oasis-model

Reference 11

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no resolver link, observed 2026-08-06T06:07:34.409421Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.409421Z digest=sha256:6a307e7379daadc4f5bbbd3c6d336dbe613c0fae28609868d58ff7fb95712224

Observation 70c1c402-76f8-4d31-a264-61c4d2bf33af · outbound

This paper cites Worldscore: A unified evaluation benchmark for world generation.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Worldscore: A unified evaluation benchmark for world generation

Reference 12

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unresolved
no resolver link, observed 2026-08-06T06:07:34.412122Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.412122Z digest=sha256:db1000c6774b889ede777bc50ec68f8618ac2fe19eb9896fd88967c79c1eacd1

Observation d2c52cf2-0f07-4ea2-b81d-d9deced9d262 · outbound

This paper cites The matrix: Infinite-horizon world generation with real-time moving control.Advances in Neural Information Processing Systems, 38:87318–87344, 2026.

HelloWorld: Enabling Socially Interactive Characters in Video World Models The matrix: Infinite-horizon world generation with real-time moving control.Advances in Neural Information Processing Systems, 38:87318–87344, 2026

Reference 13

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verified fuzzy
raw_fallback, observed 2026-08-06T06:08:31.562991Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.414991Z digest=sha256:dfd45af1e603b72bfeae2f4ec7bd2b4d111bf586222b988efd8401a7463248bb

Observation c258aff9-ad34-4c42-aa61-3e45aa9aa387 · outbound

This paper cites Longvie 2: Multimodal controllable ultra-long video world model.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Longvie 2: Multimodal controllable ultra-long video world model

Reference 14

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unresolved
no resolver link, observed 2026-08-06T06:07:34.417402Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.417402Z digest=sha256:9859c7b8dfcd1effb637710d9b4ad58559d93a9dee66e527a4779f809df20d00

Observation 0f8eacfb-ad78-4035-8bb8-4993efafaa89 · outbound

This paper cites MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft.

HelloWorld: Enabling Socially Interactive Characters in Video World Models MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft

Reference 15

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unresolved
no resolver link, observed 2026-08-06T06:07:34.419786Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.419786Z digest=sha256:a32b80a4eaf27cd8f9afc678caae849d68bec71fc2c264b3bc1aa2de6f8acaaa

Observation f98d0a25-82ee-4045-9fe4-6874ad15e693 · outbound

This paper cites LTX-2: Efficient Joint Audio-Visual Foundation Model.

HelloWorld: Enabling Socially Interactive Characters in Video World Models LTX-2: Efficient Joint Audio-Visual Foundation Model

Reference 16

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.422791Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.422791Z digest=sha256:936857ace0b4e2f658a1528e933d540c9bb79bddc5377041a617704be1c90da7

Observation c294d5fa-4f9d-446b-99ff-45fab41619d8 · outbound

This paper cites Voyager: Long-range and world-consistent video diffusion for explorable 3d scene generation.ACM Transactions on Graphics (TOG), 44(6):1–15, 2025.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Voyager: Long-range and world-consistent video diffusion for explorable 3d scene generation.ACM Transactions on Graphics (TOG), 44(6):1–15, 2025

Reference 17

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verified fuzzy
raw_fallback, observed 2026-08-06T06:08:31.363548Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.425711Z digest=sha256:8d35776cdb9584eb174d88939bd9fd322a6bdee2f658c5f27b665c81bfebd0f7

Observation 6673ac12-bbc0-46d0-b822-ad6f66cda458 · outbound

This paper cites Bind-your-avatar: Multi- character-talking video generation with dynamic 3d-mask-based embedding router.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Bind-your-avatar: Multi- character-talking video generation with dynamic 3d-mask-based embedding router

Reference 18

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verified fuzzy
raw_fallback, observed 2026-08-06T06:08:31.125282Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.428485Z digest=sha256:7ae73461d99a107303e71551321e4a4405b55cd906da323d541ae2e81355c66d

Observation 34cda8f6-18bd-4085-9b82-815ea5c07e0c · outbound

This paper cites Can mllms read the room? a multimodal benchmark for assessing deception in multi-party social interactions.arXiv preprint arXiv:2511.16221, 2025.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Can mllms read the room? a multimodal benchmark for assessing deception in multi-party social interactions.arXiv preprint arXiv:2511.16221, 2025

Reference 19

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unresolved
no resolver link, observed 2026-08-06T06:07:34.430983Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.430983Z digest=sha256:e1b12dcbc3b7f2b33520319612245a043bcc757b93b0004602d5c13ff1a942df

Observation 610f178b-cfba-4332-9cb6-591cfccf2fb3 · outbound

This paper cites GRASP: Learning to Ground Social Reasoning in Multi-Person Non-Verbal Interactions.

HelloWorld: Enabling Socially Interactive Characters in Video World Models GRASP: Learning to Ground Social Reasoning in Multi-Person Non-Verbal Interactions

Reference 20

Resolution
verified exact
local_arxiv, observed 2026-08-06T06:08:21.667996Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.433367Z digest=sha256:e79b830eeb3faa09e8c1c4e378181809cd137af1ef50aab6a69ad100d07747ca

Observation 2c928ef5-900b-4af8-b419-3260bce49e8a · outbound

This paper cites Let them talk: Audio-driven multi-person conversational video generation.Advances in Neural Information Processing Systems, 38:70990–71013, 2026.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Let them talk: Audio-driven multi-person conversational video generation.Advances in Neural Information Processing Systems, 38:70990–71013, 2026

Reference 21

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:30.981789Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.436396Z digest=sha256:0329edf358aba3a3ddcb76a0c9aec10cf94ffc181148bb63811310b785f6886d

Observation db7fbc3f-a25b-4a1c-a7ce-e7566cc6db8a · outbound

This paper cites Modeling multimodal social interactions: new challenges and baselines with densely aligned representations.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Modeling multimodal social interactions: new challenges and baselines with densely aligned representations

Reference 22

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no resolver link, observed 2026-08-06T06:07:34.439047Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.439047Z digest=sha256:055d0d7ae56b99666b120c64fe1f44fa01aa760a00281f4deceae1f89dc219f5

Observation 1f097e2e-73dc-4608-8b7b-6657338952bd · outbound

This paper cites Worldmodelbench: Judging video generation models as world models.Advances in Neural Information Processing Systems, 38, 2026.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Worldmodelbench: Judging video generation models as world models.Advances in Neural Information Processing Systems, 38, 2026

Reference 23

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verified fuzzy
raw_fallback, observed 2026-08-06T06:08:30.811623Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.441410Z digest=sha256:cee785acd6e82961764e72b50b945889891993d654ee3dd0e1e445c8db5249b1

Observation 7630085e-2c01-4e65-a034-20e628b3473a · outbound

This paper cites Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 24

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no resolver link, observed 2026-08-06T06:07:34.444046Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.444046Z digest=sha256:e5466dda8266b2ce0452e4237be80c91de599636c3ac2976045d218489b01dd9

Observation aebb0533-2a6e-49db-8b3e-33e8fe5ef4e6 · outbound

This paper cites Towards online multi-modal social interaction understanding.Transactions on Machine Learning Research (TMLR), 2026.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Towards online multi-modal social interaction understanding.Transactions on Machine Learning Research (TMLR), 2026

Reference 25

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verified fuzzy
raw_fallback, observed 2026-08-06T06:08:30.654128Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.446905Z digest=sha256:3c692ac5f42a151a2a840147c0951da6c827918fe72619ffd4b91e7abaf56ffe

Observation b61c4584-fdfe-4b9b-b723-e8344f09a412 · outbound

This paper cites Omni-mmsi: Toward identity-attributed social interaction understanding.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Omni-mmsi: Toward identity-attributed social interaction understanding

Reference 26

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:30.449487Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.449823Z digest=sha256:a5835c4b385a65b74ec714403f0667b1a01d389fda76d1447d4d019df7634d8e

Observation 2a36068d-0354-49be-97a0-833ced67d20a · outbound

This paper cites Sekai: A video dataset towards world exploration.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Sekai: A video dataset towards world exploration

Reference 27

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:30.270423Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.452465Z digest=sha256:87a5ac50182d0dd65b04b1e14bb99f4c31da4a2002ff1c8a8288ceab2176e19e

Observation 057c0d93-6a6b-4357-beb5-de094200b9e7 · outbound

This paper cites Wildworld: A large-scale dataset for dynamic world modeling with actions and explicit state toward generative arpg.arXiv preprint arXiv:2603.23497, 2026.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Wildworld: A large-scale dataset for dynamic world modeling with actions and explicit state toward generative arpg.arXiv preprint arXiv:2603.23497, 2026

Reference 28

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no resolver link, observed 2026-08-06T06:07:34.454896Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.454896Z digest=sha256:123a1eae8d97fea128e1e4de5f6fec8a43aa54fcd7c5e4e2fc29a79d8b0f3f0b

Observation ed273198-06ff-417e-824e-d77223bda03a · outbound

This paper cites Intergen: Diffusion-based multi- human motion generation under complex interactions.International Journal of Computer Vision, 132(9): 3463–3483, 2024.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Intergen: Diffusion-based multi- human motion generation under complex interactions.International Journal of Computer Vision, 132(9): 3463–3483, 2024

Reference 29

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:29.985229Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.457389Z digest=sha256:fb68ae04b269b9bdd1350b9791f4063ef72d8c0fc84e622359e9b97a506608d7

Observation 575ff1b3-2819-40b5-983b-48842070529e · outbound

This paper cites Polyslgen: Online multimodal speaking-listening reaction generation in polyadic interaction.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Polyslgen: Online multimodal speaking-listening reaction generation in polyadic interaction

Reference 30

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:29.679216Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.459711Z digest=sha256:f25de4c5e6dde1ac1a97816152faed52af4c93220b3db914a399ee9979f25eab

Observation 73afcc6f-6715-450e-9923-521886e2d2d8 · outbound

This paper cites Dl3dv-10k: A large-scale scene dataset for deep learning-based 3d vision.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Dl3dv-10k: A large-scale scene dataset for deep learning-based 3d vision

Reference 31

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.461925Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.461925Z digest=sha256:b9b92f35c747a05ded9f901e1836f359844b69f0f1a91c9afcb642606454d409

Observation b9d0db5c-ffbf-42f2-81b0-0e1bb3d06d29 · outbound

This paper cites Uvagaze: Unsupervised 1-to-2 views adaptation for gaze estimation.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Uvagaze: Unsupervised 1-to-2 views adaptation for gaze estimation

Reference 32

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:29.322043Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.464520Z digest=sha256:f15d1d933273fd7a4d316d8bef3c1def0ddb6abf2b371eeaeb84ddb621a0027a

Observation a5afb45d-6680-4a0a-8db2-79d2d17efdaa · outbound

This paper cites Pnp-ga+: Plug-and-play domain adaptation for gaze estimation using model variants.IEEE Transactions on Pattern Analysis and Machine Intelligence, 46 (5):3707–3721, 2024.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Pnp-ga+: Plug-and-play domain adaptation for gaze estimation using model variants.IEEE Transactions on Pattern Analysis and Machine Intelligence, 46 (5):3707–3721, 2024

Reference 33

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:29.015741Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.466870Z digest=sha256:483e5a35281afbd87423df5a1cec75636c99692c540206baa23786692742359e

Observation 53af6114-5c1e-420f-9d13-7af024036908 · outbound

This paper cites Single-to-dual-view adaptation for egocentric 3d hand pose estimation.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Single-to-dual-view adaptation for egocentric 3d hand pose estimation

Reference 34

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:28.547480Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.469297Z digest=sha256:21fff7ed97930113deed26a80d09514232c38faa957066a40fdb00ba2ad749f0

Observation afdde464-4467-49bb-b317-90bcf560cfe9 · outbound

This paper cites Sfhand: A streaming framework for language-guided 3d hand forecasting and embodied manipulation.arXiv e-prints, pages arXiv–2511, 2025.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Sfhand: A streaming framework for language-guided 3d hand forecasting and embodied manipulation.arXiv e-prints, pages arXiv–2511, 2025

Reference 35

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:28.047755Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.471792Z digest=sha256:2c49b16fc86caddda70225c4f13862ad01aef0badca8c0109a76e8b2337141d2

Observation 4bedeffd-b3c4-43de-9ee9-e50f0d05fa27 · outbound

This paper cites Generalizing gaze estimation with outlier-guided collaborative adaptation.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Generalizing gaze estimation with outlier-guided collaborative adaptation

Reference 36

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:27.856661Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.474102Z digest=sha256:da2b1b529a05b6187bae8989a0b84887b40ba812366275606b098b613b9efba4

Observation f03c0bd7-9337-4c68-b1c6-c5545a59d7d1 · outbound

This paper cites Playmate2: Training-free multi-character audio-driven animation via diffusion transformer with reward feedback.arXiv preprint arXiv:2510.12089, 2025.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Playmate2: Training-free multi-character audio-driven animation via diffusion transformer with reward feedback.arXiv preprint arXiv:2510.12089, 2025

Reference 37

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.476931Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.476931Z digest=sha256:856edf56051f2d5f9e74ef70f0edba3fc2c73151e41f2e438468277399e0653a

Observation 51f7b8c5-957a-478b-96f7-fb567fbbdee8 · outbound

This paper cites an unresolved cited work.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Unresolved cited work

Reference 38

Resolution
unresolved
raw_fallback, observed 2026-08-06T06:08:27.536899Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.479780Z digest=sha256:82b193abbf436b9cb71e3d3d22176c05908cf804c98bf25008ad0067a20ebd7d

Observation ab0bca83-0938-4e3f-9061-be7e67ce6c82 · outbound

This paper cites Multimediate: Multi-modal group behaviour analysis for artificial mediation.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Multimediate: Multi-modal group behaviour analysis for artificial mediation

Reference 39

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.482069Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.482069Z digest=sha256:050e7b1867b5cf9927a6682fd01c2541b458e5a07a5287150a5deb78d6de6116

Observation 28eecf18-749d-4350-8f12-88306a01cf77 · outbound

This paper cites Leadership Assessment in Pediatric Intensive Care Unit Team Training.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Leadership Assessment in Pediatric Intensive Care Unit Team Training

Reference 40

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.484477Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.484477Z digest=sha256:038bc31356d9267d75836e08398a811c3adac7a7bffc3965de500ddf7d5d0410

Observation 56da9984-efd2-429a-85ef-5c8e6d8a661b · outbound

This paper cites Multi-speaker attention alignment for multimodal social interaction.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Multi-speaker attention alignment for multimodal social interaction

Reference 41

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:27.246735Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.487236Z digest=sha256:082fe699704f678daff8acb076b5f40746cdc2537904fd5365f1dde04c504249

Observation 09e4b57b-fb1b-49a5-b7ad-f1f584301a5b · outbound

This paper cites SocialDirector: Training-Free Social Interaction Control for Multi-Person Video Generation.

HelloWorld: Enabling Socially Interactive Characters in Video World Models SocialDirector: Training-Free Social Interaction Control for Multi-Person Video Generation

Reference 42

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.489797Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.489797Z digest=sha256:8a1b6bd6920486f78d3274d8ad1b56130c68703cfb63d5633b6f7ee974565428

Observation 54b80bc5-7685-441c-a194-1da91a10a243 · outbound

This paper cites Svbench: Evaluation of video generation models on social reasoning.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Svbench: Evaluation of video generation models on social reasoning

Reference 43

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:26.958346Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.492399Z digest=sha256:4e6e66c97ea1e2d334b1d2536e976357499180dc7a21eaee0402afb6dac72eb5

Observation 2c4cc2e6-04b1-4af2-b5c3-4841dc08fe6f · outbound

This paper cites Dyadit: A multi-modal diffusion transformer for socially favorable dyadic gesture generation.arXiv preprint arXiv:2602.23165, 2026.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Dyadit: A multi-modal diffusion transformer for socially favorable dyadic gesture generation.arXiv preprint arXiv:2602.23165, 2026

Reference 44

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.494676Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.494676Z digest=sha256:88a409301bd34802150f1a9d22b1acfab099463947f5d6d4a452ad3a1caea4e2

Observation ed5d2ac6-3f3a-460a-9c32-b8c7a3faebaf · outbound

This paper cites Actavatar: Temporally-aware precise action control for talking avatars.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Actavatar: Temporally-aware precise action control for talking avatars

Reference 45

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:26.681830Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.497175Z digest=sha256:02e783c2ff2a523828a0f5d5ea1507ec25555475e61753dff336ec181cb219d8

Observation a2119661-dafa-4216-b499-755943d9c688 · outbound

This paper cites Unigaze: Towards universal gaze estimation via large-scale pre-training.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Unigaze: Towards universal gaze estimation via large-scale pre-training

Reference 46

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:26.449440Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.499592Z digest=sha256:a6a06838cecd834a42c29779241411fc64acff43691b8e6602cc968eadd9e8dd

Observation 95c00974-5d9a-461a-96a6-e649b0876cba · outbound

This paper cites Qwen3.6-35B-A3B: Agentic coding power, now open to all, April 2026.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Qwen3.6-35B-A3B: Agentic coding power, now open to all, April 2026

Reference 47

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:26.121057Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.501958Z digest=sha256:8543fdf45fe9f48a987cf9f0f4c74484efebd69d578193e91e1195b2bced78bc

Observation 06a1696e-db0a-46e9-9907-20b71c9b8925 · outbound

This paper cites Robust speech recognition via large-scale weak supervision.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Robust speech recognition via large-scale weak supervision

Reference 48

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.504273Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.504273Z digest=sha256:ffc815b4c932f0a382c19189002e257af312ad6f66f404588d0c2cbb15834bec

Observation ad039aea-ffa3-4ab5-b489-379fe19b425c · outbound

This paper cites Interact2ar: Full-body human-human interaction generation via autoregressive diffusion models.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Interact2ar: Full-body human-human interaction generation via autoregressive diffusion models

Reference 49

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:25.845367Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.506755Z digest=sha256:d17a9be3def1d16f0994e62b4ccaeec79822b5ecbc704f25fbdcc3926595ac5b

Observation 5007943b-813a-4db0-8dd6-80a6073b4745 · outbound

This paper cites Solaris: Building a multiplayer video world model in minecraft.arXiv preprint arXiv:2602.22208, 2026.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Solaris: Building a multiplayer video world model in minecraft.arXiv preprint arXiv:2602.22208, 2026

Reference 50

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.509351Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.509351Z digest=sha256:a3c8b1bb8e03b692ba4ad62d273d515e7b55e0813b5bf1a86c967e17b410efd2

Observation 125b0109-3651-48f3-9988-e644215be762 · outbound

This paper cites Prisma-World: Camera-Controllable Multi-Agent Video World Model.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Prisma-World: Camera-Controllable Multi-Agent Video World Model

Reference 51

Resolution
verified exact
local_arxiv, observed 2026-08-06T06:08:15.480286Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.511899Z digest=sha256:5824374580b0b4260ddb4c24713b267463c381b32646e687e1bbc8b614e0e9e7

Observation f3423114-24b6-48f7-a867-222740934380 · outbound

This paper cites WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling.

HelloWorld: Enabling Socially Interactive Characters in Video World Models WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling

Reference 52

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.514739Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.514739Z digest=sha256:2fce36d4bd551d9e7f83283da4fe9cf0f0646d71aad7725c3742a36938433f7b

Observation bffb5131-ad05-429a-9561-02849b84fa23 · outbound

This paper cites Alayaworld: Long-horizon and playable video world generation,.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Alayaworld: Long-horizon and playable video world generation,

Reference 53

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:25.560758Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.517331Z digest=sha256:326a188736bbdaa576e79d08b28f11265c1160be14965c9cb48f35e3f2047dd1

Observation f6e156b0-8489-4a55-bb46-0caab6daa0e0 · outbound

This paper cites Advancing Open-source World Models.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Advancing Open-source World Models

Reference 54

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.522917Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.522917Z digest=sha256:ad76c97020841a5326e3ff197a24a61075d2ab0a0244f1f084bb205e76feed62

Observation 1659a042-dd0a-469c-b2fe-cbf0bf785ddf · outbound

This paper cites Unsplash: Beautiful, free images and photos.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Unsplash: Beautiful, free images and photos

Reference 55

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:25.226534Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.525582Z digest=sha256:77dcd1f698f14608f750f79e4b88191a5bac339f4b9771a57d72245653297073

Observation 90f2aff6-0307-4365-ac1b-eea74489bfd1 · outbound

This paper cites Diffusion models are real-time game engines.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Diffusion models are real-time game engines

Reference 56

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:24.992842Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.528046Z digest=sha256:f37edf60e41a72abf593b376f7da86ada5142129ce00d5d12dcfc5572c7f742b

Observation ebe59fa0-9908-4285-9692-16d84fa6c058 · outbound

This paper cites Wan: Open and Advanced Large-Scale Video Generative Models.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Wan: Open and Advanced Large-Scale Video Generative Models

Reference 57

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.530682Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.530682Z digest=sha256:1d0ab25d6080fe8fa09e7818317f1316913f8b771efbcded6bf890a6153bc556

Observation 4902d716-9eac-4ebc-847a-7707271eda9c · outbound

This paper cites Spatialvid: A large-scale video dataset with spatial annotations.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Spatialvid: A large-scale video dataset with spatial annotations

Reference 58

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:24.618595Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.533404Z digest=sha256:3d51db7a1d6594c4d9f12011442896076d337adfffcace9e57fd474a5437a0c0

Observation 979f5c4d-4e40-4956-80a5-d8195902148a · outbound

This paper cites FantasyPortrait: Enhancing Multi-Character Portrait Animation with Expression-Augmented Diffusion Transformers.

HelloWorld: Enabling Socially Interactive Characters in Video World Models FantasyPortrait: Enhancing Multi-Character Portrait Animation with Expression-Augmented Diffusion Transformers

Reference 59

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.535804Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.535804Z digest=sha256:1e1c96d51493009e5c633c1acd7d7824d691ebb6aa90b5cd31a7b5a9707b918a

Observation fbda0884-5445-49d9-b99b-b2ed0ab267f1 · outbound

This paper cites Warp-as-History: Generalizable Camera-Controlled Video Generation from One Training Video.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Warp-as-History: Generalizable Camera-Controlled Video Generation from One Training Video

Reference 60

Resolution
verified exact
local_arxiv, observed 2026-08-06T06:08:15.410532Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.538368Z digest=sha256:1908b638b6d19302b68a6672246f3f6cfad4f51087a15d9b4f4d6e2eceab6bdf

Observation 649f3d57-9a58-4f5c-8299-b46944a53720 · outbound

This paper cites $\pi^3$: Permutation-Equivariant Visual Geometry Learning.

HelloWorld: Enabling Socially Interactive Characters in Video World Models $\pi^3$: Permutation-Equivariant Visual Geometry Learning

Reference 61

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.541085Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.541085Z digest=sha256:3d70a4828295e5f764e0bd7a88017a892e99492afaf23f77698425eee50d13ad

Observation bb9bcdba-8d52-40bb-90dc-9bd16a9ab5fd · outbound

This paper cites ReactiveGWM: Steering NPC in Reactive Game World Models.

HelloWorld: Enabling Socially Interactive Characters in Video World Models ReactiveGWM: Steering NPC in Reactive Game World Models

Reference 62

Resolution
verified exact
local_arxiv, observed 2026-08-06T06:08:15.390530Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.543800Z digest=sha256:5c64a03e9288b11942f4d2039bbb2179af06bc2a96a4aad9707886039d8507cb

Observation f648ecf4-8ddd-4b1e-9a87-ef74b7035c6f · outbound

This paper cites Interacthuman: Multi-concept human animation with layout-aligned audio conditions.arXiv preprint arXiv:2506.09984, 2025.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Interacthuman: Multi-concept human animation with layout-aligned audio conditions.arXiv preprint arXiv:2506.09984, 2025

Reference 63

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.546337Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.546337Z digest=sha256:feb2b9600fa41cf26dd33fc41d96130d8991d84952446367f707cd997454252d

Observation cb1392e2-a5ef-41b8-b0fc-61e237d22556 · outbound

This paper cites Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory

Reference 64

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.548712Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.548712Z digest=sha256:10c9775204a46361e59f3663ab32ead9cb49a94b02d6e00a8829cc48c6536313

Observation 0c510ae0-fff4-4e5d-b069-901d1dae7ea7 · outbound

This paper cites ActWorld: From Explorable to Interactive World Model via Action-Aware Memory.

HelloWorld: Enabling Socially Interactive Characters in Video World Models ActWorld: From Explorable to Interactive World Model via Action-Aware Memory

Reference 65

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.551706Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.551706Z digest=sha256:7bf0639e93a5c8a9a5f328fa98bfe1859fa6c6b4ab37e4c29a5d32b91914180e

Observation 1904aa81-a8e3-438c-9b92-c395c6fbcb09 · outbound

This paper cites Inter-x: Towards versatile human-human interaction analysis.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Inter-x: Towards versatile human-human interaction analysis

Reference 66

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:24.088232Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.554503Z digest=sha256:cd3bf4fbd97953d3d7bb00493469695a9f98c338deefb6c173255bc3422b4e76

Observation bca0e2d3-1191-41c7-95f9-d232d90974fd · outbound

This paper cites WorldMark: A Unified Benchmark Suite for Interactive Video World Models.

HelloWorld: Enabling Socially Interactive Characters in Video World Models WorldMark: A Unified Benchmark Suite for Interactive Video World Models

Reference 67

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.556983Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.556983Z digest=sha256:66b8ba8504750ee9525397c5884375d8b103f9cbefc1b8779012f02cbd4c053a

Observation f909dfae-a9d1-4dfb-b04d-bd0c75d24d02 · outbound

This paper cites Holo-World: Unified Camera, Object and Weather Control for Video World Model.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Holo-World: Unified Camera, Object and Weather Control for Video World Model

Reference 68

Resolution
verified exact
local_arxiv, observed 2026-08-06T06:08:14.574031Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.559497Z digest=sha256:6a9f3cb66f3f58d96e3fbae89f4d40fa48e237a4456b236fecfd2cee7f38dccc

Observation 6c0a5bf3-0efb-467f-8391-4afb5f8fcd94 · outbound

This paper cites WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation.

HelloWorld: Enabling Socially Interactive Characters in Video World Models WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation

Reference 69

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.562197Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.562197Z digest=sha256:a7baf917983d0a1b662a22d7f00b07db16c79f6aa01c0d1133aa8363c512044b

Observation 364864f5-b195-44d7-9af8-e434629a14da · outbound

This paper cites Building Social World Models with Large Language Models.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Building Social World Models with Large Language Models

Reference 70

Resolution
verified exact
local_arxiv, observed 2026-08-06T06:08:14.547597Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.564854Z digest=sha256:5ad2cb71049d5759b92a6f7e5b51630bcda678bee5ccdbe7eb44965ce683e02d

Observation f1d809de-5872-47f5-a9f3-f94bbfc2f85a · outbound

This paper cites Socialgen: Modeling multi-human social interaction with language models.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Socialgen: Modeling multi-human social interaction with language models

Reference 71

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verified fuzzy
raw_fallback, observed 2026-08-06T06:08:23.733481Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.567371Z digest=sha256:d53c8d92a5942bd15ee1fe06c4b7caa112f7c9775691897b21b1f063b0c11d89

Observation 59dbd000-e60f-477e-ae05-4143d99a2d48 · outbound

This paper cites Gamefactory: Creating new games with generative interactive videos.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Gamefactory: Creating new games with generative interactive videos

Reference 72

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.569605Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.569605Z digest=sha256:b10539a1a28b78b55618ea1b4442eef6485466f7f08391e9933fea70fdfbd1ab

Observation b31979b7-63a0-4169-a4a6-b10170ba7cc1 · outbound

This paper cites Helios: Real real-time long video generation model.arXiv preprint arXiv:2603.04379, 2026.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Helios: Real real-time long video generation model.arXiv preprint arXiv:2603.04379, 2026

Reference 73

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.572287Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.572287Z digest=sha256:a30d27940eef7eab7d94b525a72df2b1704fdd57dcfdbfeabf061c7e19d3086e

Observation d0d1824d-488a-4d2c-8c86-1b981cc19c54 · outbound

This paper cites Social-iq: A question answering benchmark for artificial social intelligence.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Social-iq: A question answering benchmark for artificial social intelligence

Reference 74

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.575022Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.575022Z digest=sha256:4aab7a3b40925cca331bfbbdb97f4df48dab2eab5066eb6725711f971a8a1cbe

Observation 6e750754-9ef8-40a4-9327-bb02619b3ce6 · outbound

This paper cites SocioVerse: A World Model for Social Simulation Powered by LLM Agents and A Pool of 10 Million Real-World Users.

HelloWorld: Enabling Socially Interactive Characters in Video World Models SocioVerse: A World Model for Social Simulation Powered by LLM Agents and A Pool of 10 Million Real-World Users

Reference 75

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.577651Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.577651Z digest=sha256:32f302a809a7ac03471f88d404034ec08a023c04b6c61e8dfdfe5025f7e7b50e

Observation 926a1039-1805-4198-af3d-b0d7c1881f13 · outbound

This paper cites Anytalker: Scaling multi-person talking video generation with interactivity refinement.arXiv preprint arXiv:2511.23475, 2025.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Anytalker: Scaling multi-person talking video generation with interactivity refinement.arXiv preprint arXiv:2511.23475, 2025

Reference 76

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.580143Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.580143Z digest=sha256:e04965faa0a116d662a4b5bf9c14a61a0395f87e79c2108662e849abd3592be0

Observation 9a7c5d12-e861-4f3d-9b3b-c6c3f735965b · outbound

This paper cites Stereo magnification: learning view synthesis using multiplane images.ACM Transactions on Graphics (TOG), 37(4):1–12, 2018.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Stereo magnification: learning view synthesis using multiplane images.ACM Transactions on Graphics (TOG), 37(4):1–12, 2018

Reference 77

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.582548Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.582548Z digest=sha256:89e3338acaf893a2f3056a6ce531b4d2415b98d1bec1248f562c14813fc1ef04

Observation 832c8a36-4073-43dc-9dfa-3ddc0ce28c65 · outbound

This paper cites Social world models.arXiv preprint arXiv:2509.00559, 2025.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Social world models.arXiv preprint arXiv:2509.00559, 2025

Reference 78

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.584860Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.584860Z digest=sha256:95c75de6b9e63e742ff375aefb75f7ec66fcabfbb38edb841e00e4775e3335a1

Observation 3b8034f1-3efe-4167-8720-11ecde6203dc · outbound

This paper cites Omniworld: A multi-domain and multi-modal dataset for 4d world modeling.arXiv preprint arXiv:2509.12201, 2025.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Omniworld: A multi-domain and multi-modal dataset for 4d world modeling.arXiv preprint arXiv:2509.12201, 2025

Reference 79

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.587199Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.587199Z digest=sha256:29e6b38b7ca9b24ad8c803d563c6cce73c1b8b15270eb7ad1d2e166f489cda68

Observation 62e2cdc1-bed8-4db9-a7d9-a22a812bbd39 · outbound

This paper cites Evaltalker: Learning to evaluate real-portrait-driven multi-subject talking humans.arXiv preprint arXiv:2512.01340, 2025.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Evaltalker: Learning to evaluate real-portrait-driven multi-subject talking humans.arXiv preprint arXiv:2512.01340, 2025

Reference 80

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.589448Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.589448Z digest=sha256:522fcc63540d050dcf894e520969cdb70f2625e3c5d4374cec56432c97375f6e

Observation 0b2272af-3298-4037-b147-b56508cce071 · outbound

This paper cites SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer.

HelloWorld: Enabling Socially Interactive Characters in Video World Models SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer

Reference 81

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unresolved
no resolver link, observed 2026-08-06T06:07:34.592251Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.592251Z digest=sha256:99ffc23d0aa8c5e92079cfdb5ed56177830b854e35a3854960366585368dafc9

Observation 07045935-0a78-4e73-b9bd-27a3912f3b9a · outbound

This paper cites Astra: General interactive world model with autoregressive denoising.arXiv preprint arXiv:2512.08931, 2025.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Astra: General interactive world model with autoregressive denoising.arXiv preprint arXiv:2512.08931, 2025

Reference 82

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unresolved
no resolver link, observed 2026-08-06T06:07:34.594968Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.594968Z digest=sha256:6223515178c4127b70fef55496ec13b4c0e8d9bc3a48bbe31288d30a8d50c200

Observation d58b23ff-c187-47ce-b1ba-d80288623957 · outbound

This paper cites AlayaWorld: Long-Horizon and Playable Video World Generation.

HelloWorld: Enabling Socially Interactive Characters in Video World Models AlayaWorld: Long-Horizon and Playable Video World Generation

Reference 2026

Resolution
verified exact
local_arxiv, observed 2026-08-06T06:08:15.450348Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.519966Z digest=sha256:2b9d8b2a05993ba9cf5b9b5e251f6b3ecf69b9149a45db02f1cc9190c842cdf2

Pith citing papers

No inbound Pith citation observations are available.