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Fundamental Impossibility Results in AI Safety: Trading Off between Desiderata

Computer Science and Game Theory · Submitted 19 Oct 2026 · 53 references

Pith's verdict: A clean formal trilemma for public advice in zero-sum games, with the honest caveat that the real-world conclusion rests on exact maximin/minimax advice, which the authors themselves flag.

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How this review was made: An AI referee (deepseek/deepseek-v4-flash) read the paper on October 21, 2026 and answered a fixed list of questions about it. T0 is the starting level every paper gets. The levels describe how deeply Pith has checked the paper, never the authors.

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arXiv ID2610.27373 (version 1)
Pith IDSNJAEOY3, Pith's permanent record of this paper and its review
CitationAlexander Heckett, Eden Hartman, Emanuel Tewolde, Ida Mattsson, Ioannis Anagnostides, Jiayuan Liu, Kiriaki Fragkia, Maria-Florina Balcan, Ratip Emin Berker, Sven Neth, Tuomas Sandholm, Vincent Conitzer, Vojt\v{e}ch Kova\v{r}\'{i}k, Xinyu Liu. "Fundamental Impossibility Results in AI Safety: Trading Off between Desiderata." arXiv:2610.27373 (2026). https://pith.science/paper/SNJAEOY3
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Referee report
The paper

The paper claims

For computationally bounded players in zero-sum games, public AI advice that lets a defender compute her optimal strategy also lets the attacker compute his, so maximal helpfulness, non-maximal harmfulness, and no situational awareness…

The reading

Is there a fundamental, and not merely practical, conflict between helping people with good intentions and refusing to help people with bad intentions? The paper answers yes for a natural class of situations, formalized as three-player games: a computationally or informationally bounded defender and attacker face off in a zero-sum game while a powerful AI can only issue public, recipient-independent advice. Its main theorem shows that when the AI cannot tell who is asking, it cannot both always enable the defender to compute her optimal (maximin) strategy and fail to enable the attacker to compute his optimal (minimax) strategy, because the defender's strategy is computationally the key to the attacker's. The paper also shows that selective information release can sometimes help only the defender, while in general-sum games even a competent, well-intentioned AI can make the defender strictly worse off. The upshot for designers is a crisp menu: give the AI situational awareness, degrade the advice to approximate or noisy forms, or accept that public advice cannot be maximally helpful and non-maximally harmful at once.

What carries the argument

The load-bearing object is Lemma 1, a pair of complexity facts about two-player zero-sum games. Part 1 says computing a minimax strategy — the attacker's optimal play — is $P$-hard, via an adaptation of a reduction from the Monotone Circuit Value Problem. Part 2 says that given a maximin strategy — the defender's optimal play — computing a minimax strategy falls into $\mathrm{DET}$: for a generic game, complementary slackness confines the minimax strategy to the attacker's pure best responses against the maximin strategy, and nondegeneracy makes the resulting bordered linear system non-singular, so the minimax strategy is the unique solution to a system of rational linear equations, and solving such systems lies in $\mathrm{DET}$. Since $\mathrm{DET}\subseteq \mathrm{NC}\subseteq P$ with the final inclusion conjectured strict, the defender's strategy acts as a computational key that turns a $P$-hard problem into an easy one, and any public advice that hands the defender that key hands it to the attacker as well.

Extended reading notes

Core claim

The central claim is Theorem 2: for generic (nondegenerate) two-player zero-sum games between a defender and an attacker, when the attacker is at least as powerful as the defender and both are limited to problems in $\mathrm{DET}$, three desiderata cannot hold at once — Maximal helpfulness (the AI's advice lets the defender compute her maximin strategy in every game), Non-maximal harmfulness (for at least one game the advice does not let the attacker compute his minimax strategy), and No situational awareness (the advice is public and recipient-independent). The engine is Lemma 1: computing a minimax strategy is $P$-hard, but given a maximin strategy the minimax strategy is computable in $\mathrm{DET}$, because for generic games it is the unique solution to a non-singular bordered linear system. Public advice that unlocks the defender's maximin computation therefore unlocks the attacker's minimax computation as well. Conditional on $\mathrm{DET}\subsetneq P$ the three axioms are independent, with each pair attainable by a suitable policy, and a security-game variant built on the Partition problem reproduces the trilemma under the $P\neq NP$ separation. In the information model, the paper shows that in a symmetric zero-sum game public advice cannot help the defender at all even when exclusive information would (Proposition 5), that partial disclosure can be maximally helpful to the defender and useless to the attacker where full disclosure helps neither side (Proposition 6), and that in general-sum games a competent informed AI can strictly lower the defender's utility, with private signals (Proposition 7) or with public verifiable signals (Proposition 8), because the attacker anticipates the AI's behavior and silence is not a credible commitment.

Load-bearing premise

The load-bearing premise is the definitional choice, which the paper itself flags in its Imperfect Advice discussion after Theorem 2: 'maximal helpfulness' means the AI's advice lets a defender compute an exact maximin strategy and 'non-maximal harmfulness' means the advice fails, in at least one game, to let an attacker compute an exact minimax strategy, so if helpfulness and harmlessness are treated as graded, approximate, or context-dependent properties the impossibility need not hold, and the breadth of the AI-safety conclusion rides on that choice rather than on any contested computational step.

Editorial extensions

If this is right

  • An AI provider that refuses to sacrifice either maximal helpfulness or non-maximal harmfulness must find a way to know who it is advising — user screening, verification questions, or contextual inference — because public advice alone cannot deliver both, as the Weakening Axioms discussion concludes.
  • In symmetric zero-sum interactions, public advice is useless to the defender: revealing the same information to both players cancels out in equilibrium, while the same information given only to the defender would strictly raise her payoff (Proposition 5).
  • Partial disclosure is a genuine design lever: in some Bayesian games the AI can be maximally helpful to the defender and unhelpful to the attacker by pooling some states and revealing others, even when full disclosure helps neither side (Proposition 6).
  • In general-sum games, the mere presence of a competent, well-intentioned AI can lower the defender's payoff below the no-AI baseline, because the attacker anticipates the AI's communications and the AI cannot credibly promise silence without commitment (Propositions 7 and 8).
  • Giving up exactness breaks the tradeoff: advice degraded to approximate, noisy, or stochastic forms can stop both players from computing exact optimal strategies, though competitive pressure on AI developers pushes against such deliberate capability limits (Imperfect Advice discussion).

Reading between the lines

Editorial extensions of the paper, not claims the author makes directly.

  • My inference: the trilemma is a template, not a one-off. Any pair of computational tasks with a reduction from the attacker's task to the defender's — where knowing one makes the other easy — should reproduce the same public-advice tradeoff in neighboring dual-use settings such as software vulnerability disclosure, cryptographic key escrow, and dual-use research release.
  • My inference: the theorem yields a concrete empirical signature for deployed chatbots. If a real system gives users defence-grade advice that demonstrably cannot be repurposed into attack-grade advice, that is evidence the system has implicit situational awareness through memory, verification, or conditioning, rather than evidence that the computational trilemma was escaped.
  • My inference: the pooling insight behind Proposition 6 suggests an algorithmic design method the paper leaves implicit — coarsening the state space into equivalence classes to maximize the defender's equilibrium payoff while keeping the attacker's posterior uninformative — which could be turned into a benchmark for safe-by-pooling signaling policies.
  • My inference: Propositions 7 and 8 extend beyond AI to any information intermediary. They imply that unverifiable promises to withhold information are welfare-reducing for the intended beneficiary unless the intermediary can commit, connecting the results to commitment-device design in mechanism design.
Original abstract

Is there a fundamental tradeoff between desiderata for safe AI systems, such as harmlessness and helpfulness? We answer by formalizing the interaction between AI systems and users as a game with three players: a defender and an attacker that are computationally or informationally bounded, and an AI that provides public advice and is less constrained. Our main result shows that there is a fundamental tradeoff in providing advice that helps the defender while advice remains public. We also consider whether the information that the AI shares can be manipulated to benefit only the defender and conclude with a discussion of how we can use these results in designing safer AI systems.

The compiled record

The paper's own sentences, arranged, kept beside the review and separate from it. Each label is drawn from a closed vocabulary; the number beside it is the probability the classifier gave that label. Numbers in the tables are the authors', checked by code. No sentence in this record was written by a model.

Compiled by classifier-1.13.0 via TypeSafe API, question bank abstract-p1-20260923, 2026-10-21: 1 request, 3,639 input tokens.

What the abstract itself states, as probabilities: claims first 0.04 · states limitation 0.40 · human participants 0.06 · controlled comparison 0.03 · randomized assignment 0.01 · states quantitative result 0.04 · compares with prior results 0.05 · mentions code or data availability 0.02.

The abstract, sentence by sentence

arXiv listing abstract v1. Results and the main claim are underlined; .

Is there a fundamental tradeoff between desiderata for safe AI systems, such as harmlessness and helpfulness? We answer by formalizing the interaction between AI systems and users as a game with three players: a defender and an attacker that are computationally or informationally bounded, and an AI that provides public advice and is less constrained. Our main result shows that there is a fundamental tradeoff in providing advice that helps the defender while advice remains public. We also consider whether the information that the AI shares can be manipulated to benefit only the defender and conclude with a discussion of how we can use these results in designing safer AI systems.

background contribution method result interpretation main claim

What the classifier reports for each sentence. The number is the probability it gave the label.
#sentencerolethe authors' own workstates the main conclusionstrength
s0 Is there a fundamental tradeoff between desiderata for safe AI systems, such as harmlessness and helpfulness? background 0.82 0.04 0.03 unclear 0.90
s1 We answer by formalizing the interaction between AI systems and users as a game with three players: a defender and an attacker that are computationally or informationally bounded, and an AI that provides public advice and is less constrained. method 0.92 0.88 0.03 asserted 0.96
s2 Our main result shows that there is a fundamental tradeoff in providing advice that helps the defender while advice remains public. result 1.00 0.95 0.97 asserted 1.00
s3 We also consider whether the information that the AI shares can be manipulated to benefit only the defender and conclude with a discussion of how we can use these results in designing safer AI systems. future work 0.43 0.74 0.04 unclear 0.65

What kind of paper the classifier reports this is: theoretical result 1.00 · evidence from proof or derivation 0.98.

What was examined, and what was not

sources read
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not examined
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  • references and citing sentences
  • relations to other papers
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Every quoted sentence on this record is the authors'. Every label is from Pith's closed vocabulary, with the probability shown beside it. Every number in the measurements table is the authors', checked by code. Record as JSON

References

Discussion

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