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Diorama: Unleashing Zero-shot Single-view 3D Indoor Scene Modeling

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arxiv 2411.19492 v2 pith:2OKANKZZ submitted 2024-11-29 cs.CV cs.LG

Diorama: Unleashing Zero-shot Single-view 3D Indoor Scene Modeling

classification cs.CV cs.LG
keywords sceneannotationsdatadioramaimagesobjectsreal-worldscenes
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Reconstructing structured 3D scenes from RGB images using CAD objects unlocks efficient and compact scene representations that maintain compositionality and interactability. Existing works propose training-heavy methods relying on either expensive yet inaccurate real-world annotations or controllable yet monotonous synthetic data that do not generalize well to unseen objects or domains. We present Diorama, the first zero-shot open-world system that holistically models 3D scenes from single-view RGB observations without requiring end-to-end training or human annotations. We show the feasibility of our approach by decomposing the problem into subtasks and introduce robust, generalizable solutions to each: architecture reconstruction, 3D shape retrieval, object pose estimation, and scene layout optimization. We evaluate our system on both synthetic and real-world data to show we significantly outperform baselines from prior work. We also demonstrate generalization to internet images and the text-to-scene task.

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    A representation-centric survey of 4D generation and reconstruction, organized by geometry, motion, and interaction, with qualitative trade-off comparisons across seven representation families.