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Nocturne: a scalable driving benchmark for bringing multi-agent learning one step closer to the real world

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arxiv 2206.09889 v3 pith:4M4X7G7R submitted 2022-06-20 cs.MA cs.AIcs.LGcs.RO

Nocturne: a scalable driving benchmark for bringing multi-agent learning one step closer to the real world

classification cs.MA cs.AIcs.LGcs.RO
keywords nocturnesimulatoragentsdrivingmulti-agentbenchmarkcoordinationdata
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We introduce Nocturne, a new 2D driving simulator for investigating multi-agent coordination under partial observability. The focus of Nocturne is to enable research into inference and theory of mind in real-world multi-agent settings without the computational overhead of computer vision and feature extraction from images. Agents in this simulator only observe an obstructed view of the scene, mimicking human visual sensing constraints. Unlike existing benchmarks that are bottlenecked by rendering human-like observations directly using a camera input, Nocturne uses efficient intersection methods to compute a vectorized set of visible features in a C++ back-end, allowing the simulator to run at over 2000 steps-per-second. Using open-source trajectory and map data, we construct a simulator to load and replay arbitrary trajectories and scenes from real-world driving data. Using this environment, we benchmark reinforcement-learning and imitation-learning agents and demonstrate that the agents are quite far from human-level coordination ability and deviate significantly from the expert trajectories.

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