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Preference Transformer: Modeling Human Preferences using Transformers for RL

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arxiv 2303.00957 v1 pith:6553DB6Q submitted 2023-03-02 cs.LG cs.AIcs.RO

Preference Transformer: Modeling Human Preferences using Transformers for RL

classification cs.LG cs.AIcs.RO
keywords humanpreferencetransformerpreferencesapproachesarchitecturemodelpreference-based
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Preference-based reinforcement learning (RL) provides a framework to train agents using human preferences between two behaviors. However, preference-based RL has been challenging to scale since it requires a large amount of human feedback to learn a reward function aligned with human intent. In this paper, we present Preference Transformer, a neural architecture that models human preferences using transformers. Unlike prior approaches assuming human judgment is based on the Markovian rewards which contribute to the decision equally, we introduce a new preference model based on the weighted sum of non-Markovian rewards. We then design the proposed preference model using a transformer architecture that stacks causal and bidirectional self-attention layers. We demonstrate that Preference Transformer can solve a variety of control tasks using real human preferences, while prior approaches fail to work. We also show that Preference Transformer can induce a well-specified reward and attend to critical events in the trajectory by automatically capturing the temporal dependencies in human decision-making. Code is available on the project website: https://sites.google.com/view/preference-transformer.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. MAPL: Multi-Objective Preference Learning for Robot Locomotion

    cs.RO 2026-06 unverdicted novelty 6.0

    MAPL trains quadruped locomotion policies from LLM-generated multi-objective trajectory preferences and matches or exceeds expert-designed reward performance in four environments without manual reward engineering.

  2. OPRIDE: Offline Preference-based Reinforcement Learning via In-Dataset Exploration

    cs.LG 2026-02 unverdicted novelty 6.0

    OPRIDE improves query efficiency in offline PbRL via a principled in-dataset exploration strategy and discount scheduling, outperforming prior methods with fewer queries and providing theoretical guarantees.

  3. LEMUR: Learning to Align with Multi-Objective Reinforcement Learning from Preference Feedback

    cs.AI 2026-07 conditional novelty 5.0

    LEMUR jointly learns a separate reward model for each teacher's preferences and uses them to train a population of multi-objective policies, beating baselines that merge feedback into one reward.

  4. SPLC: Social Preference Learning for Crowd Robot Navigation

    cs.RO 2026-07 unverdicted novelty 5.0

    SPLC uses social preference feedback to auto-generate preference data for offline RL, improving socially compliant crowd robot navigation over baselines.