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Large Model Empowered Embodied AI: A Survey on Decision-Making and Embodied Learning

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arxiv 2508.10399 v1 pith:AFYJJ57B submitted 2025-08-14 cs.RO

Large Model Empowered Embodied AI: A Survey on Decision-Making and Embodied Learning

classification cs.RO
keywords embodiedlearningdecision-makinglargemodelssurveyenhanceempowered
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Embodied AI aims to develop intelligent systems with physical forms capable of perceiving, decision-making, acting, and learning in real-world environments, providing a promising way to Artificial General Intelligence (AGI). Despite decades of explorations, it remains challenging for embodied agents to achieve human-level intelligence for general-purpose tasks in open dynamic environments. Recent breakthroughs in large models have revolutionized embodied AI by enhancing perception, interaction, planning and learning. In this article, we provide a comprehensive survey on large model empowered embodied AI, focusing on autonomous decision-making and embodied learning. We investigate both hierarchical and end-to-end decision-making paradigms, detailing how large models enhance high-level planning, low-level execution, and feedback for hierarchical decision-making, and how large models enhance Vision-Language-Action (VLA) models for end-to-end decision making. For embodied learning, we introduce mainstream learning methodologies, elaborating on how large models enhance imitation learning and reinforcement learning in-depth. For the first time, we integrate world models into the survey of embodied AI, presenting their design methods and critical roles in enhancing decision-making and learning. Though solid advances have been achieved, challenges still exist, which are discussed at the end of this survey, potentially as the further research directions.

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Cited by 10 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. World Models as Group Actions

    cs.CV 2026-05 unverdicted novelty 7.0

    Formalizes video world models as group actions on states and uses latent regularization with synthesized supervision to enforce consistency, introducing GAC and GAR metrics that improve structural correctness in SOTA models.

  2. See What Matters: Differentiable Grid Sample Pruning for Generalizable Vision-Language-Action Model

    cs.RO 2026-05 conditional novelty 7.0

    GridS is a plug-and-play differentiable module for geometry-aware visual token resampling in VLA models that achieves under 10% token retention and 76% FLOPs reduction with no success-rate loss.

  3. HumanCLAW: Can Vision-Language Models Act Through a Body?

    cs.CV 2026-07 conditional novelty 6.5

    Off-the-shelf VLMs fail closed-loop whole-body find-navigate-interact tasks (best 16.8%) because they lack embodied self-awareness, not target recognition.

  4. Analytic Concept-Centric Memory for Agentic Embodied Manipulation

    cs.RO 2026-06 unverdicted novelty 6.0

    Proposes a structured concept-centric memory system for embodied agents that connects object, scene, transition, and skill memories to support coarse-to-fine retrieval and improve task performance over baselines.

  5. Joint Learning of Experiential Rules and Policies for Large Language Model Agents

    cs.AI 2026-06 unverdicted novelty 6.0

    JERP jointly updates experiential rules and policies for LLM agents from shared trajectories, keeping rules aligned with the policy and yielding gains on AlfWorld and WebShop.

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    cs.RO 2026-05 unverdicted novelty 6.0

    GridS reduces visual tokens in VLA models to under 10% of the original count via task-aware differentiable resampling, delivering 76% lower FLOPs with no drop in task success rate on benchmarks and real robots.

  7. Social Structure Matters in 3D Human-Human Interaction Generation

    cs.CV 2026-06 unverdicted novelty 5.0

    Introduces a Solo-to-Social planner-executor framework where LLMs decompose HHI into phases and roles, then a LoRA-adapted solo motion model grounds them into partner-aware 3D motion.

  8. Position: Embodied AI Requires a Privacy-Utility Trade-off

    cs.AI 2026-05 unverdicted novelty 4.0

    Embodied AI requires treating privacy as a lifecycle architectural constraint rather than a stage-local feature, addressed via the proposed SPINE framework with a multi-criterion privacy classification matrix.

  9. Vision-and-Language Navigation for UAVs: Progress, Challenges, and a Research Roadmap

    cs.RO 2026-04 unverdicted novelty 4.0

    A survey of UAV vision-and-language navigation that establishes a methodological taxonomy, reviews resources and challenges, and proposes a forward-looking research roadmap.

  10. Aligning Perception, Reasoning, Modeling and Interaction: A Survey on Physical AI

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    A survey of physical AI that distinguishes theoretical physics reasoning from applied understanding and synthesizes advances in symbolic reasoning, embodied systems, and generative models to advocate for physics-groun...