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RaDe-GS: Rasterizing Depth in Gaussian Splatting

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arxiv 2406.01467 v2 pith:ASTEW2AU submitted 2024-06-03 cs.GR cs.CV

classification cs.GRcs.CV
keywords gaussianshapesplattingcomputationalefficiencymethodsaccuracydepth
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Gaussian Splatting (GS) has proven to be highly effective in novel view synthesis, achieving high-quality and real-time rendering. However, its potential for reconstructing detailed 3D shapes has not been fully explored. Existing methods often suffer from limited shape accuracy due to the discrete and unstructured nature of Gaussian splats, which complicates the shape extraction. While recent techniques like 2D GS have attempted to improve shape reconstruction, they often reformulate the Gaussian primitives in ways that reduce both rendering quality and computational efficiency. To address these problems, our work introduces a rasterized approach to render the depth maps and surface normal maps of general 3D Gaussian splats. Our method not only significantly enhances shape reconstruction accuracy but also maintains the computational efficiency intrinsic to Gaussian Splatting. It achieves a Chamfer distance error comparable to NeuraLangelo on the DTU dataset and maintains similar computational efficiency as the original 3D GS methods. Our method is a significant advancement in Gaussian Splatting and can be directly integrated into existing Gaussian Splatting-based methods.

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Cited by 25 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

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  4. PixGS: Pixel-Space Diffusion for Direct 3D Gaussian Splat Generation

    cs.CV 2026-07 unverdicted novelty 6.0 of 10

    PixGS is a single-stage pixel-space diffusion model that directly produces high-quality 3D Gaussian Splats from text or images in ~1s, outperforming multi-stage latent methods on standard benchmarks.

  5. ReMoSPLAT: Reactive Mobile Manipulation Control on a Gaussian Splat

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    ReMoSPLAT achieves reactive mobile-manipulation collision avoidance by querying distances from a Gaussian Splat reconstruction, matching a ground-truth-SDF controller in simulation.

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    MP-GS combines Gaussian ellipses, line segments, and triangles as splatting primitives and reports state-of-the-art Chamfer distance on DTU and F1 on Tanks and Temples.

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    A learnable initialization network plus short fine-tuning produces 2D Gaussian image representations faster than GaussianImage, with adaptive Gaussian counts per image.

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  20. BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Video

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    A pipeline that adds physically-based surface materials to dynamic 4D Gaussians, producing relightable volumetric video from multi-view RGB footage.

  21. Lifting by Gaussians: A Simple, Fast and Flexible Method for 3D Instance Segmentation

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    2DGS-Room guides 2D Gaussian splats with seed points, monocular depth/normal priors, and multi-view consistency, achieving state-of-the-art indoor reconstruction F-scores.

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  25. Multi-view Normal and Distance Guidance Gaussian Splatting for Surface Reconstruction

    cs.CV 2025-08 unverdicted novelty 4.0 of 10

    A 3DGS surface reconstruction method that enforces multi-view distance and normal consistency between nearby views to reduce geometry drift.

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