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Paper Citation Record · LEDGER

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

As of 22 August 2026, this Paper Citation Record lists 36 of 36 outbound references and 50 inbound Pith citation observations for arXiv:2506.17201.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2506.17201 v1

Coverage vector

measured 36 of 36 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-06T23:35:04.864045Z

measured 86 of 86 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-22T06:32:14.747728+00:00

measured 50 of 50 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-08-14T05:55:07.352692Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: pith, observed 2026-07-08T10:54:49.223381Z

Reference resolution

36 of 36 outbound references displayed

  • verified exact0
  • verified fuzzy15
  • unresolved21
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 798a7815-fc5c-431e-8a95-d0b2e5c4e4bb · outbound

This paper cites Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets.

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets

Reference 1

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T23:35:00.954748Z digest=sha256:3dda01a3f0d15f5091fc1e7f7e1b16592e7ae6fdd9c896ef58eb6562b52bed03

Observation 7e578473-eb07-4901-9677-71cefda387f1 · outbound

This paper cites Align your latents: High-resolution video synthesis with la- tent diffusion models.

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition Align your latents: High-resolution video synthesis with la- tent diffusion models

Reference 2

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source=pdf_text observed=2026-08-06T23:35:01.076607Z digest=sha256:bb1d6c6e5023800d4fc2679aad02e1c66b1da962ddde4f5a99bf3a762b49261c

Observation 93b6deb0-13f1-44bf-b03a-eacb50230ba0 · outbound

This paper cites The opencv library.Dr.

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition The opencv library.Dr

Reference 3

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-06T23:35:01.191813Z digest=sha256:498bc3187682b01ca5622c84f64bf6494d200367661fe8e9ef64efe223faa4f5

Observation 96d7fd51-be38-46af-bcd3-3c3fabeaf26a · outbound

This paper cites PySceneDetect.

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition PySceneDetect

Reference 4

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-06T23:35:01.289663Z digest=sha256:192d3adadfc1fb24af559002b4942bc76c964a357c0c2bae8fbef6a8e5977f8a

Observation 7cac7a02-2684-4bf1-87de-e130df895c81 · outbound

This paper cites Gamegen-x: Interactive open-world game video generation.

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition Gamegen-x: Interactive open-world game video generation

Reference 5

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-06T23:35:01.394486Z digest=sha256:d5c69e9af397c49d438977ed27547208cb194d095b225f372f8a483fc7e33582

Observation 09d57f98-f319-4e31-b9f1-fdfb3417a694 · outbound

This paper cites Diffusion forcing: Next-token prediction meets full-sequence diffu- sion.Advances in Neural Information Processing Systems, 37:24081–24125, 2024.

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition Diffusion forcing: Next-token prediction meets full-sequence diffu- sion.Advances in Neural Information Processing Systems, 37:24081–24125, 2024

Reference 6

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-06T23:35:01.534895Z digest=sha256:a20e0efc43256c6fb84f51250c92ab3f6d6fd859099027b3f8632da4fcf814eb

Observation 930ea944-9861-4dbe-b71a-891228c1ae0c · outbound

This paper cites One-Minute Video Generation with Test-Time Training.

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition One-Minute Video Generation with Test-Time Training

Reference 7

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T23:35:01.583837Z digest=sha256:7eee275591140d5a8ec8ea0d6e5d3aafabf675032c7d57828860a5a23957cd86

Observation 5dc2a8da-b188-47cd-8426-fc06be28de2a · outbound

This paper cites Oasis: A universe in a transformer.

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition Oasis: A universe in a transformer

Reference 8

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-06T23:35:01.746110Z digest=sha256:366b0de3fdee58dd63e725b9a27beb2799a57f9db3eca190f24951c1cdc509b4

Observation fa3bdf7d-59ea-4b2a-aeee-386d83137756 · outbound

This paper cites Scaling recti- fied flow transformers for high-resolution image synthesis.

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition Scaling recti- fied flow transformers for high-resolution image synthesis

Reference 9

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T23:35:01.831354Z digest=sha256:7056006938d92787eb44e40bc07b97c6453cebca968d5dbc2a3334cee2f2e4f6

Observation cbd035a3-ff83-4f0f-9dd1-3e0ac4bd37e6 · outbound

This paper cites The Matrix: Infinite-Horizon World Generation with Real-Time Moving Control.

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition The Matrix: Infinite-Horizon World Generation with Real-Time Moving Control

Reference 10

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source=pdf_text observed=2026-08-06T23:35:01.886139Z digest=sha256:b6904fa3f5133192eac47a37bc411235144dc1be5b92a935a91635e714451d3d

Observation 7a8cc20c-fdd8-473c-91b6-84cb02db06b7 · outbound

This paper cites ViD-GPT: Introducing GPT-style Autoregressive Generation in Video Diffusion Models.

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition ViD-GPT: Introducing GPT-style Autoregressive Generation in Video Diffusion Models

Reference 11

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source=pdf_text observed=2026-08-06T23:35:01.995520Z digest=sha256:19149ec2b1b8458fa7830e1adcb8d9184c2aa5a31b8bd1b8e847f2de66ae6fd7

Observation 644874f9-dc92-492c-95e8-dea6407ca03b · outbound

This paper cites Long-Context Autoregressive Video Modeling with Next-Frame Prediction.

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition Long-Context Autoregressive Video Modeling with Next-Frame Prediction

Reference 12

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T23:35:02.145601Z digest=sha256:f5aa3ede888f71f232ddc741b0d45d395d516754bcb2fea340c692750d4af480

Observation 719a24a9-f369-4846-a88f-4ebf927dfc6c · outbound

This paper cites CameraCtrl: Enabling Camera Control for Text-to-Video Generation.

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition CameraCtrl: Enabling Camera Control for Text-to-Video Generation

Reference 13

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source=pdf_text observed=2026-08-06T23:35:02.321704Z digest=sha256:aa5d6d5e9cf1c6ce33c9d4d6981518e15a815c29d913b3ed2749fc8686de75f2

Observation ccb1a6bf-ffa8-49c1-bbd7-9a6f6726c66e · outbound

This paper cites CameraCtrl II: Dynamic Scene Exploration via Camera-controlled Video Diffusion Models.

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition CameraCtrl II: Dynamic Scene Exploration via Camera-controlled Video Diffusion Models

Reference 14

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T23:35:02.402999Z digest=sha256:dfe91767b60af3fb9fed877b41cfafb258a198239fa12617c7eaf293eb0f1da9

Observation 0c6cadee-6e5b-40b4-bfc4-d8f21a03494a · outbound

This paper cites StreamingT2V: Consistent, Dynamic, and Extendable Long Video Generation from Text.

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition StreamingT2V: Consistent, Dynamic, and Extendable Long Video Generation from Text

Reference 15

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source=pdf_text observed=2026-08-06T23:35:02.421667Z digest=sha256:43b4343a1316ac225b69545371285ab26945fe98ed9fc8c4145f040d2679a01a

Observation 1b4c2b6f-d6c4-4953-9d44-85908efdbfc5 · outbound

This paper cites Vbench: Comprehensive bench- mark suite for video generative models.

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition Vbench: Comprehensive bench- mark suite for video generative models

Reference 16

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raw_fallback, observed 2026-08-06T23:35:06.414751Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-06T23:35:02.523954Z digest=sha256:51a2b3c50f066fefd4fb65f66d422717ae3b93a5386d2641bafdd1c43a412df4

Observation 2be33605-c8b0-43b8-9345-daaf38934d72 · outbound

This paper cites Kolors: Effective training of diffusion model for photorealistic text-to-image synthesis.arXiv preprint,.

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition Kolors: Effective training of diffusion model for photorealistic text-to-image synthesis.arXiv preprint,

Reference 17

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-06T23:35:02.606904Z digest=sha256:02066f40c4b75f4c31c980368d43cba260b324119ae1386d1e7642a930fae6fc

Observation 85152713-4d35-48db-9700-2088eb1b8831 · outbound

This paper cites HunyuanVideo: A Systematic Framework For Large Video Generative Models.

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition HunyuanVideo: A Systematic Framework For Large Video Generative Models

Reference 18

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source=pdf_text observed=2026-08-06T23:35:02.735025Z digest=sha256:a3fc7ddb2f890d79d77b0f72576f5ca7b36d439433a159fb36c9613223b1fa2d

Observation 14512135-1df5-43dc-8b9c-c13703a355a8 · outbound

This paper cites Hunyuan-Game: Industrial-grade Intelligent Game Creation Model.

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition Hunyuan-Game: Industrial-grade Intelligent Game Creation Model

Reference 19

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T23:35:02.830384Z digest=sha256:bc65a7d21292d97b73c535fcacaf48a7806a2e41e092c3310cb7cb004d86391a

Observation 76a61c6c-af88-4602-819c-58eac3c8a69b · outbound

This paper cites FreeLong: Training-Free Long Video Generation with SpectralBlend Temporal Attention.

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition FreeLong: Training-Free Long Video Generation with SpectralBlend Temporal Attention

Reference 20

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T23:35:02.935933Z digest=sha256:1e9a1f87f54a7f031335cef76aa8000ab4f2af0c8a73e6fde56eef3ef4b34e8e

Observation d43f66c7-4a85-4baa-bf05-8dcb3756e677 · outbound

This paper cites Latent Consistency Models: Synthesizing High-Resolution Images with Few-Step Inference.

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition Latent Consistency Models: Synthesizing High-Resolution Images with Few-Step Inference

Reference 21

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T23:35:03.039449Z digest=sha256:70e333c5958f9249e13c7d3c7cbff0bcf81e97aefce2861a5d2574aca2c6137d

Observation ab2c671d-5a2a-4060-aa5f-61f5009d7637 · outbound

This paper cites Genie 2: A large-scale foundation world model.

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition Genie 2: A large-scale foundation world model

Reference 22

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raw_fallback, observed 2026-08-06T23:35:06.206385Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-06T23:35:03.208143Z digest=sha256:6c7d46a0b35a7daa749b63a875fbd8fd05733a49371ae6919ab131a9c68d929e

Observation 27bf32f7-1a51-4416-a30c-eac0434ef670 · outbound

This paper cites Stylegan-v: A continuous video generator with the price, image quality and perks of stylegan2.

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition Stylegan-v: A continuous video generator with the price, image quality and perks of stylegan2

Reference 23

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raw_fallback, observed 2026-08-06T23:35:06.155441Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-06T23:35:03.357993Z digest=sha256:a1c89bb0ed04f3528537eb3c8de5ea00c91c03a7070ed8a215e38ba7c4dac60d

Observation c0221b0d-785e-4b6e-a73e-760a19e14d4e · outbound

This paper cites Raft: Recurrent all-pairs field transforms for optical flow.

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition Raft: Recurrent all-pairs field transforms for optical flow

Reference 24

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T23:35:03.524754Z digest=sha256:5bbc6cef24128bb87edc20ecbf753b1828f2644c5f5b524c5bae227f0c0837d8

Observation 653f7d88-6a35-4ec1-bb8e-c9837bd6233d · outbound

This paper cites Fvd: A new metric for video generation.

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition Fvd: A new metric for video generation

Reference 25

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raw_fallback, observed 2026-08-06T23:35:06.090849Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-06T23:35:03.693742Z digest=sha256:a86d0b5559e3cc7375d108c9f776c05bff57c579aab46a951076a6e12a219a6f

Observation bcc459a9-cb93-458a-bb9f-e990028ba3b9 · outbound

This paper cites Diffusion Models Are Real-Time Game Engines.

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition Diffusion Models Are Real-Time Game Engines

Reference 26

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T23:35:03.811554Z digest=sha256:f31757fe7988d759bec2e91c3039898faae2ab0c1a7a628ab4a7ad7fc556b141

Observation 85813392-2977-40bf-b432-acee4d2ccc91 · outbound

This paper cites Wan: Open and Advanced Large-Scale Video Generative Models.

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition Wan: Open and Advanced Large-Scale Video Generative Models

Reference 27

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T23:35:03.948045Z digest=sha256:5e54f247a37112ba792f80cbde1c7c652af5ddb72d1c1aaa1a1bfbab1a4695f0

Observation 525f220c-edd4-4155-881d-055071554012 · outbound

This paper cites Phased consistency models.Advances in neural information pro- cessing systems, 37:83951–84009, 2024.

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition Phased consistency models.Advances in neural information pro- cessing systems, 37:83951–84009, 2024

Reference 28

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raw_fallback, observed 2026-08-06T23:35:06.073034Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-06T23:35:04.046462Z digest=sha256:ae1f215def81819046bc4b858c133e5ec82178aae4e6109d3e1f7097515b8736

Observation 64722ae0-07eb-4ca5-9dbb-897076a7670a · outbound

This paper cites Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution.

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution

Reference 29

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T23:35:04.178160Z digest=sha256:fb10e636d13d1f16c109d1789e0890b323d07b33c5de8db8a9893f3904d7661d

Observation 02144c37-fea5-499c-b8e0-7e0622570869 · outbound

This paper cites WorldDreamer: Towards General World Models for Video Generation via Predicting Masked Tokens.

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition WorldDreamer: Towards General World Models for Video Generation via Predicting Masked Tokens

Reference 30

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T23:35:04.283988Z digest=sha256:1949db33573b166a2186ddd8391c0aae5acda483b40773ecda2fc0c5b270a455

Observation b9332218-6998-4d86-b35e-e73bb70b5368 · outbound

This paper cites Motionctrl: A unified and flexible motion controller for video generation.

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition Motionctrl: A unified and flexible motion controller for video generation

Reference 31

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verified fuzzy
raw_fallback, observed 2026-08-06T23:35:06.006860Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-06T23:35:04.418417Z digest=sha256:0ebd57ea573fb84fbfe0695e1332d672d46185a06b0281b50b135ca6e807fb1c

Observation aa56904d-f1c1-4f51-a88e-6540772c1d7c · outbound

This paper cites Generating worlds.https : / / www.

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition Generating worlds.https : / / www

Reference 32

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raw_fallback, observed 2026-08-06T23:35:05.915405Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-06T23:35:04.515173Z digest=sha256:a24c4863e2296f404e76b6b3e380cef51ab6a090c7f6773fa58ff171394c277f

Observation 7fc9f482-370f-4327-a62d-20015a099e0a · outbound

This paper cites Causalvae: Disentangled rep- resentation learning via neural structural causal models.

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition Causalvae: Disentangled rep- resentation learning via neural structural causal models

Reference 33

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raw_fallback, observed 2026-08-06T23:35:05.817833Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-06T23:35:04.604743Z digest=sha256:342d66fb7e6777664481b3c12eca4f0e52610add2f20778386b68afc403e1ea7

Observation 6c2ba4d6-17ab-4363-8cfd-4a863359d4a0 · outbound

This paper cites Gamefactory: Creating new games with gen- erative interactive videos.arXiv preprint arXiv:2501.08325,.

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition Gamefactory: Creating new games with gen- erative interactive videos.arXiv preprint arXiv:2501.08325,

Reference 34

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T23:35:04.715421Z digest=sha256:d613b3da49782f84b79a8a90de140684e21b7829971db22560778429f54a49d0

Observation 54bbc459-cf19-48dd-9256-4fa78463009c · outbound

This paper cites MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion.

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion

Reference 35

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unresolved
no resolver link, observed 2026-08-06T23:35:04.760460Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T23:35:04.760460Z digest=sha256:f9b7d93d225ba02acce3844ee87b9e13b3a6e070af900682278916b4c9888d5b

Observation 947c51ad-a44c-4b3d-a643-5d5421ffdbc8 · outbound

This paper cites Matrix-game: Interactive world foundation model.

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition Matrix-game: Interactive world foundation model

Reference 36

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T23:35:05.583818Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-06T23:35:04.864045Z digest=sha256:ef9b14b594544a7d30582adae8a7c23a090722fa2aada4fa71f166681c8bd27c

Pith citing papers

Observation 5d2b8c98-2987-469a-a3c7-db432077aa58 · inbound

Matrix-game 2.0: An open-source real-time and streaming interactive world model cites this paper.

Matrix-game 2.0: An open-source real-time and streaming interactive world model Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 23

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verified exact
arxiv_id, observed 2026-05-18T22:36:53.234723Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-05-18T22:36:31.044743Z digest=sha256:b09fa428f0e01c10b79bf43d21dcd5783f66716be7ab3ac92e5d42d155451972

Observation 9ca02374-3cc3-4750-baef-2f79cc23c4d5 · inbound

Self-Forcing++: Towards Minute-Scale High-Quality Video Generation cites this paper.

Self-Forcing++: Towards Minute-Scale High-Quality Video Generation Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 33

Resolution
verified exact
arxiv_id, observed 2026-05-15T22:39:54.084598Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-05-15T22:39:53.995700Z digest=sha256:5533150ed2f0f761debed2b36fbed6cb8e1425e2c55c2b529f922df7ff50a81e

Observation e6546331-45a5-4f1d-bfe6-7c466a67c28a · inbound

FG-CLIP 2: A Bilingual Fine-grained Vision-Language Alignment Model cites this paper.

FG-CLIP 2: A Bilingual Fine-grained Vision-Language Alignment Model Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 6

Resolution
unresolved
no resolver link, observed 2026-08-04T10:18:43.085489Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T10:18:43.085489Z digest=sha256:a1dc058196df5c64cd3c61439f4f39ed7995bfd6ac74125ced1f3d90535fd11b

Observation 07a01f6b-b186-4a32-979a-1da784aa499c · inbound

WorldWander: Bridging Egocentric and Exocentric Worlds in Video Generation cites this paper.

WorldWander: Bridging Egocentric and Exocentric Worlds in Video Generation Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 19

Resolution
unresolved
no resolver link, observed 2026-08-03T19:54:48.739248Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-03T19:54:48.739248Z digest=sha256:c5f11643eaba071d73d2d25e3bb2d1bb3a18ebfb309c73ddffc39c06fcfb324a

Observation 0bcb9308-42d6-48df-a016-d47b7380c0e6 · inbound

WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling cites this paper.

WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 31

Resolution
verified exact
arxiv_id, observed 2026-05-15T14:29:56.406717Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-05-15T14:29:56.348733Z digest=sha256:c58dff5262a85807ae5d8d9257352ee049775f1966a04d03976f295203a0d1f6

Observation 43e79ce2-6e8b-4c7f-80d2-13f3b06bd9d1 · inbound

WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling cites this paper.

WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 31

Resolution
unresolved
no resolver link, observed 2026-08-03T16:11:13.196918Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-03T16:11:13.196918Z digest=sha256:ba271aca23dc7ea615799fec588596be206e6ae8ed1effb5ad540664b5dbd094

Observation fd332634-b823-4d77-a49c-5ab0d2005375 · inbound

CustomX: Unified Character, Action, and Scene Customization in Video World Models cites this paper.

CustomX: Unified Character, Action, and Scene Customization in Video World Models Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 45

Resolution
unresolved
no resolver link, observed 2026-08-03T15:28:54.624546Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-03T15:28:54.624546Z digest=sha256:1b8da5b2550dcd8424e70c895ded5ee967c1e53b0d46a0358ac5e5d1af932a09

Observation 03236c37-8697-4fc6-916e-d9adf52f42d6 · inbound

WoVR: World Models as Reliable Simulators for Post-Training VLA Policies with RL cites this paper.

WoVR: World Models as Reliable Simulators for Post-Training VLA Policies with RL Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 30

Resolution
unresolved
no resolver link, observed 2026-08-02T23:23:53.343824Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T23:23:53.343824Z digest=sha256:7126aa1853ac849d98b15b801533fd03848c37fc962de1b8a664d9e09b611aab

Observation d4bd683b-20d0-4944-8bc9-8d95de6052f7 · inbound

ShareVerse: Multi-Agent Consistent Video Generation for Shared World Modeling cites this paper.

ShareVerse: Multi-Agent Consistent Video Generation for Shared World Modeling Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 19

Resolution
unresolved
no resolver link, observed 2026-08-02T19:20:40.887119Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T19:20:40.887119Z digest=sha256:afcfc381423019ec35975c72c38dd62e1a7979eb48e77165d2dd3561324964ff

Observation 0d9e334a-7a3d-4b7f-a148-cb7bac93ca99 · inbound

Video Generation Models as World Models: Efficient Paradigms, Architectures and Algorithms cites this paper.

Video Generation Models as World Models: Efficient Paradigms, Architectures and Algorithms Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 231

Resolution
verified exact
arxiv_id, observed 2026-05-14T01:38:35.945876Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-05-14T01:35:14.878069Z digest=sha256:f2693ac990af27fe4d8ef58adc7adf093a73800ccfaad3b96edea1e0fe4e3ff1

Observation b6b9a3b7-cc47-44f8-aa29-fce834eff057 · inbound

OpenWorldLib: A Unified Codebase and Definition of Advanced World Models cites this paper.

OpenWorldLib: A Unified Codebase and Definition of Advanced World Models Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 65

Resolution
verified exact
arxiv_id, observed 2026-05-10T22:45:48.478874Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-05-10T19:36:42.100191Z digest=sha256:e7822168b0d0ae0c967f3793af5fc66fdc0cc50319d47c8fe29285e51da308a1

Observation 84ef4230-0bde-43fc-8399-4594774dfe3a · inbound

OpenWorldLib: A Unified Codebase and Definition of Advanced World Models cites this paper.

OpenWorldLib: A Unified Codebase and Definition of Advanced World Models Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 65

Resolution
unresolved
no resolver link, observed 2026-07-13T09:42:23.808691Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-13T09:42:23.808691Z digest=sha256:03b32b0e614e61c33aca9ae4709d2ce8a1241500be892c8b56d533ec9239cd56

Observation 819898c1-ff30-4f10-90b2-200e6db228f8 · inbound

Evolution of Video Generative Foundations cites this paper.

Evolution of Video Generative Foundations Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 277

Resolution
verified exact
arxiv_id, observed 2026-05-11T00:05:51.729388Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-05-10T18:41:38.616611Z digest=sha256:6af3122a34c4078ad47d4fe2ccfa2612d0c830cc8ea6221ab7b93402007afd23

Observation 95a149e0-8789-4b34-95b1-0de090848793 · inbound

Lyra 2.0: Explorable Generative 3D Worlds cites this paper.

Lyra 2.0: Explorable Generative 3D Worlds Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 50

Resolution
verified exact
arxiv_id, observed 2026-05-11T10:25:59.685878Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-05-10T15:30:57.712342Z digest=sha256:d8b17d9060e55bdb374423e9ac86d484ee4af553ad085aea3d37366630e3da69

Observation 47579c31-dba1-4f1a-9090-9556fb9c7f42 · inbound

Memorize When Needed: Decoupled Memory Control for Spatially Consistent Long-Horizon Video Generation cites this paper.

Memorize When Needed: Decoupled Memory Control for Spatially Consistent Long-Horizon Video Generation Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 28

Resolution
metadata mismatch
arxiv_id, observed 2026-05-10T11:35:19.145569Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-05-10T04:49:44.525757Z digest=sha256:3c5abdd7cda4859ca3da34a6a793c11c48e342454d27e5a526708b9a565c59be

Observation 6ef3b88d-11d6-4c08-9b26-9166505212d4 · inbound

Resilience Revisited: A Multidimensional Framework Derived from Realistic Attack Scenarios cites this paper.

Resilience Revisited: A Multidimensional Framework Derived from Realistic Attack Scenarios Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 14

Resolution
unresolved
no resolver link, observed 2026-07-12T18:37:45.495075Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-12T18:37:45.495075Z digest=sha256:fe2b37f7ff6e2d971d5da6e75199b0a157826f195e52f2dc3d11d3b92947103b

Observation d3da686c-6aa3-40bd-998b-3deda483532d · inbound

WorldMark: A Unified Benchmark Suite for Interactive Video World Models cites this paper.

WorldMark: A Unified Benchmark Suite for Interactive Video World Models Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 23

Resolution
verified exact
arxiv_id, observed 2026-05-11T14:21:07.757666Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-05-09T21:55:41.553840Z digest=sha256:58a7c994850fe6aafdbe2642aee75c2a0e61c328ef7ef41388a0c60898954633

Observation f26111dc-6577-4959-9b74-39a8fac01342 · inbound

Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond cites this paper.

Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 220

Resolution
verified exact
arxiv_id, observed 2026-05-11T19:26:08.121714Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=arxiv_source observed=2026-05-08T12:02:07.027775Z digest=sha256:ae9742fa3d04753e9728eea91ad036f97caa61fe453dd76d37a76509c621bada

Observation 6b7567c2-3b98-42d2-b443-8dd7c8233410 · inbound

Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond cites this paper.

Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 220

Resolution
verified exact
arxiv_id, observed 2026-07-04T17:29:59.617907Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=arxiv_source observed=2026-07-04T17:29:43.764085Z digest=sha256:2253f598fb496e2f374e4e3b9624e071b3ac39d2bb0fca8477bdb1c9554ea725

Observation e82d9f8b-3135-4da1-a841-e7be7a4f2477 · inbound

RealCam: Real-Time Novel-View Video Generation with Interactive Camera Control cites this paper.

RealCam: Real-Time Novel-View Video Generation with Interactive Camera Control Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 40

Resolution
metadata mismatch
arxiv_id, observed 2026-05-11T16:41:16.094997Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=arxiv_source observed=2026-05-09T15:22:04.387900Z digest=sha256:6a9d9b929599601245ca3776c23291656a8c57ddef3535ffd0ca2ffc7104b34f

Observation c8463e35-dc9d-404b-9443-bac0800e0c07 · inbound

PROWL: Prioritized Regret-Driven Optimization for World Model Learning cites this paper.

PROWL: Prioritized Regret-Driven Optimization for World Model Learning Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 47

Resolution
metadata mismatch
arxiv_id, observed 2026-05-20T22:33:48.197596Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=arxiv_source observed=2026-05-20T22:33:07.934163Z digest=sha256:047dd67edaf50b44cdd8625ad106340b992ddeccf1df3c63ac8be12ab3c13f3f

Observation c6a64255-a617-4fcb-9846-eba80545890b · inbound

WorldKV: Efficient World Memory with World Retrieval and Compression cites this paper.

WorldKV: Efficient World Memory with World Retrieval and Compression Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 11

Resolution
verified exact
arxiv_id, observed 2026-05-22T06:21:10.204638Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-05-22T06:20:18.637998Z digest=sha256:3235d6e322e5b44f3852e9dfd8f32c2c323490d8f5636f0e815e6f88b3bb1879

Observation 3aff35ba-9c28-4254-82de-ccd039299ec9 · inbound

WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation cites this paper.

WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 11

Resolution
verified exact
arxiv_id, observed 2026-06-29T23:14:02.244607Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-06-29T22:57:08.381846Z digest=sha256:fb968c6d7eda72ca4b0e3a37c1034e043b277b56408990a904b5ef82afa53ede

Observation 70590d7a-d2aa-4062-bb0a-a60d82e322f3 · inbound

Robust Dreamer: Deviation-Aware Latent Gaussian Memory for Action-Controlled AR Video Generation cites this paper.

Robust Dreamer: Deviation-Aware Latent Gaussian Memory for Action-Controlled AR Video Generation Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 32

Resolution
verified exact
arxiv_id, observed 2026-06-28T23:02:46.969824Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-06-28T22:56:35.530309Z digest=sha256:d2567efe60c622c041f7a6234cd2db811932d3f25e3c7d5583bf0f8391b3d3a2

Observation 1a53f5fb-68c6-4a7d-86df-5ae55af405f7 · inbound

DecMem: Towards Minute-Long Consistent World Generation with Decoupled Memory cites this paper.

DecMem: Towards Minute-Long Consistent World Generation with Decoupled Memory Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 21

Resolution
verified exact
arxiv_id, observed 2026-06-28T22:42:46.826956Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-06-28T22:38:10.473453Z digest=sha256:950ddf622122841ec0d4c0e4ebafd6a8c0f14732ba76f8e150b4ecdf9335b144

Observation a6df27d6-77fb-4fa4-8ec3-190356c12786 · inbound

From Zero to Hero: Training-Free Custom Concept Spawning in World Models cites this paper.

From Zero to Hero: Training-Free Custom Concept Spawning in World Models Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 17

Resolution
metadata mismatch
arxiv_id, observed 2026-07-01T22:36:17.712476Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-06-28T15:11:32.527978Z digest=sha256:2fd4ed3749acb77a980ba72e830e9c71b4c8f7122f836afffc625c09090344e6

Observation 23b69d70-1edc-4e81-b116-c06be8bdad34 · inbound

Streaming Video Generation with Streaming Force Control cites this paper.

Streaming Video Generation with Streaming Force Control Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 31

Resolution
verified exact
arxiv_id, observed 2026-07-02T17:07:12.444778Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-06-27T22:14:32.465663Z digest=sha256:d4eb9237ef84cde68954e6f866f07094575090f54fa2964ddede25103cb733e8

Observation d4eb43f5-a4c0-49be-adb4-5c5c5b6ad01e · inbound

DisCo: World Models with Discrete Camera Motion Control cites this paper.

DisCo: World Models with Discrete Camera Motion Control Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 26

Resolution
verified exact
arxiv_id, observed 2026-07-02T20:27:22.776690Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-06-27T20:21:20.257532Z digest=sha256:280be988163b5a2277b2927bff63880ec4776b5fda5f4b89404eceea6603058c

Observation 41459d17-4779-4614-88d4-87ffd7cd86a1 · inbound

Prisma-World: Camera-Controllable Multi-Agent Video World Model cites this paper.

Prisma-World: Camera-Controllable Multi-Agent Video World Model Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 2

Resolution
verified exact
arxiv_id, observed 2026-07-03T00:47:30.135451Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-06-27T17:03:29.676482Z digest=sha256:a3006796e1c32c25a626d1569bee8f132650f1e623a802c4c3e9262f4048ad9f

Observation 39618c08-438e-4022-b010-fb1cd7c5fb52 · inbound

PermaVid: Consistent Video Generation Across Edits via Disentangled Context Memory cites this paper.

PermaVid: Consistent Video Generation Across Edits via Disentangled Context Memory Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 33

Resolution
verified exact
arxiv_id, observed 2026-07-03T17:58:47.718404Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-06-27T03:23:58.455778Z digest=sha256:dfc0cff297ea708bdb2e78cf2437374ffc8658ed81706de8d3e11b4ffef5b173

Observation 83c2e827-b7d2-4196-9888-bbfe008e80b8 · inbound

EgoCS-400K: An Egocentric Gameplay Dataset for World Models cites this paper.

EgoCS-400K: An Egocentric Gameplay Dataset for World Models Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 8

Resolution
verified exact
arxiv_id, observed 2026-07-03T20:08:55.933750Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-06-27T01:39:09.498257Z digest=sha256:d1f8fec7fb304573a25fa644d7482d232a49d042e5687ce59403c04de0292265

Observation 1757c8d0-a8b8-4412-b9bd-b79a24b80a06 · inbound

Current World Models Lack a Persistent State Core cites this paper.

Current World Models Lack a Persistent State Core Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 42

Resolution
verified exact
arxiv_id, observed 2026-07-04T03:49:30.941899Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-06-26T17:33:41.461245Z digest=sha256:b89c11238799a0aba4987aa035d8828107501f4bf1a8e9983852acde86ca4907

Observation d58ed773-6d4b-482c-b46d-27fa79bc9ea0 · inbound

MemoBench: Benchmarking World Modeling in Dynamically Changing Environments cites this paper.

MemoBench: Benchmarking World Modeling in Dynamically Changing Environments Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 32

Resolution
metadata mismatch
arxiv_id, observed 2026-07-01T18:25:57.819115Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-06-29T02:03:45.564122Z digest=sha256:bb4732464bf11282e24095a7c1deac17136f2a4d0553894d8155819a4ad581d5

Observation 3e3bd8f9-c28a-4bcf-8a8c-77321a80434b · inbound

MemoBench: Benchmarking World Modeling in Dynamically Changing Environments cites this paper.

MemoBench: Benchmarking World Modeling in Dynamically Changing Environments Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 32

Resolution
metadata mismatch
arxiv_id, observed 2026-07-01T09:35:40.626253Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-07-01T06:25:58.872140Z digest=sha256:e765e114bac872f94ef4099df8e53155cb6411ba87561d2801464efe2539cfe2

Observation 82cb799d-c697-4006-8854-69a630d2c9a5 · inbound

MemoBench: Benchmarking World Modeling in Dynamically Changing Environments cites this paper.

MemoBench: Benchmarking World Modeling in Dynamically Changing Environments Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 32

Resolution
metadata mismatch
arxiv_id, observed 2026-07-02T20:57:22.782269Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-07-02T20:52:28.444524Z digest=sha256:e5a96696b42620976c5f394375a682f4bf519e3442e04aade42a35612c35909d

Observation 400d2bba-8e3a-4e8e-b20d-cc71ff93255b · inbound

MemoBench: Benchmarking World Modeling in Dynamically Changing Environments cites this paper.

MemoBench: Benchmarking World Modeling in Dynamically Changing Environments Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 32

Resolution
metadata mismatch
arxiv_id, observed 2026-07-03T22:49:00.911424Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-07-03T22:44:16.272541Z digest=sha256:143fb21e6971172431fe4b2582ed1e03d7281ec3cc5e1ee044fb0d1b07473db9

Observation 17328f9b-a76d-447a-9443-6aeda30835dc · inbound

MemoBench: Benchmarking World Modeling in Dynamically Changing Environments cites this paper.

MemoBench: Benchmarking World Modeling in Dynamically Changing Environments Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 32

Resolution
unresolved
no resolver link, observed 2026-07-14T17:14:19.770867Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-14T17:14:19.770867Z digest=sha256:58acf98bc3c88aac639a9b45de76b3f0d76f1db8845fe4e540a79760a9d00e5c

Observation f0d1c223-99ed-40ce-b2a6-d528d6f5b4c1 · inbound

MemoBench: Benchmarking World Modeling in Dynamically Changing Environments cites this paper.

MemoBench: Benchmarking World Modeling in Dynamically Changing Environments Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 32

Resolution
unresolved
no resolver link, observed 2026-08-02T10:00:11.484274Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T10:00:11.484274Z digest=sha256:b1bbd23d5b722dd6e6c20674c8381f52225cb613d7a27c74de9e7b63051f19f0

Observation ec65ddfa-4363-4570-9a05-9fba3d3e9428 · inbound

EMOSH: Expressive Motion and Shape Disentanglement for Human Animation cites this paper.

EMOSH: Expressive Motion and Shape Disentanglement for Human Animation Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 26

Resolution
metadata mismatch
arxiv_id, observed 2026-06-29T19:33:54.576265Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-06-29T04:42:33.478769Z digest=sha256:935e13bc131c91cca346759f0e7f1450445b1dfcf48bce5fc19148690e35ee21

Observation 6eb31cdb-d94b-4d8e-8d22-d9c397a5cbf1 · inbound

Ink3D: Sculpting 3D Assets with Extremely Complex Textures via Video Generative Models cites this paper.

Ink3D: Sculpting 3D Assets with Extremely Complex Textures via Video Generative Models Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 28

Resolution
metadata mismatch
arxiv_id, observed 2026-07-02T13:16:58.098777Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-07-02T13:16:16.676244Z digest=sha256:b6cfd6ad32a068955d3c55bc1c0859248b16cc7c324a8b25b7c65dc327ff048e

Observation 597106c9-0806-4e43-b6b9-dffbe00b15c0 · inbound

Multiplayer Interactive World Models with Representation Autoencoders cites this paper.

Multiplayer Interactive World Models with Representation Autoencoders Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 239

Resolution
verified exact
local_arxiv, observed 2026-07-07T15:43:53.765979Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=arxiv_source observed=2026-07-07T15:38:36.897705Z digest=sha256:d8800f735032fe2d65c3641fd64b3ec13cd82c67a0e639fd1f4c068477b962e9

Observation 6764f268-c1ac-4928-99b4-b5f5532132e7 · inbound

AlayaWorld: Long-Horizon and Playable Video World Generation cites this paper.

AlayaWorld: Long-Horizon and Playable Video World Generation Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 32

Resolution
verified exact
local_arxiv, observed 2026-07-08T10:54:49.225149Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-07-08T10:53:28.412288Z digest=sha256:a7088d812ad8df7f3b65325c61339b58981e11648f2ecfa42856b2309c0ecd15

Observation a566758f-8429-4cbc-8ebb-ec5f6dd59cdc · inbound

From Pixels to States: Rethinking Interactive World Models as Game Engines cites this paper.

From Pixels to States: Rethinking Interactive World Models as Game Engines Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 39

Resolution
unresolved
no resolver link, observed 2026-08-02T02:52:14.930416Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:14.930416Z digest=sha256:dc96e720e95ed4c1efe8b9f7449558a529075f460e53b657c6dd41dfef9b1182

Observation 6ac86d26-db58-4995-abb6-2b02fc6e34e6 · inbound

Real-Time Human-Centric World Modeling for Upper-Body Human-Object Interaction cites this paper.

Real-Time Human-Centric World Modeling for Upper-Body Human-Object Interaction Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 30

Resolution
unresolved
no resolver link, observed 2026-07-30T20:31:37.953713Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-07-30T20:31:37.953713Z digest=sha256:eb7ac32e4c878e35a95a81f16b97074d1b29eae3eed317fdad8e5ccfb4a7d241

Observation 9dd59ae2-520f-4a23-a90f-8950180e5d91 · inbound

Wonder: Video World Model Done Better cites this paper.

Wonder: Video World Model Done Better Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 10

Resolution
unresolved
no resolver link, observed 2026-08-01T00:52:26.020602Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-01T00:52:26.020602Z digest=sha256:c42457d613cb6acfb84499d869d95df32e59bf40986bc36e830aeff808485c36

Observation 6a63ba1a-7135-4ce7-ae6f-715082e17889 · inbound

WorldExam: Benchmarking World Models from Apparent Appearance to Inherent Reactivity cites this paper.

WorldExam: Benchmarking World Models from Apparent Appearance to Inherent Reactivity Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 20

Resolution
unresolved
no resolver link, observed 2026-08-04T03:23:54.717778Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T03:23:54.717778Z digest=sha256:a6e1951a6fa287c53e2c1471830bc4c18c444d30c8e790fa3e3f44a7b525bb9e

Observation 7630085e-2c01-4e65-a034-20e628b3473a · inbound

HelloWorld: Enabling Socially Interactive Characters in Video World Models cites this paper.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 24

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.444046Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.444046Z digest=sha256:eb473ab0b72898da0f54eb1046bf4cf037be3f910b09bf2805b050412714a9e1

Observation fcb5c37b-90e9-4df6-9790-00e49738f9b1 · inbound

Sekai2: From World Exploration to Interactive World Modeling cites this paper.

Sekai2: From World Exploration to Interactive World Modeling Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 27

Resolution
unresolved
no resolver link, observed 2026-08-14T04:21:49.920433Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-14T04:21:49.920433Z digest=sha256:033db577bab886905d02e299221b35d5e215d5619d05e9f64de8a917bf8711cd

Observation 04ba4b45-a7ee-45a1-9da6-7077136dab2d · inbound

AlayaWorld: Interactive Long-Horizon World Modeling - Full Technical Report (v1.1) cites this paper.

AlayaWorld: Interactive Long-Horizon World Modeling - Full Technical Report (v1.1) Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 65

Resolution
unresolved
no resolver link, observed 2026-08-14T05:55:07.352692Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-14T05:55:07.352692Z digest=sha256:46c9d1fa74dc34668cd8ababd459b10690c1f6bfd7ef53a7b4571d0ec6470a90

Observation bf101949-5250-4dc0-9ec0-54f37ebcda90 · inbound

Alaya-EVOKE: From Linear-Scaling Supervision to Endless World cites this paper.

Alaya-EVOKE: From Linear-Scaling Supervision to Endless World Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 13

Resolution
unresolved
no resolver link, observed 2026-08-14T04:31:33.059552Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-14T04:31:33.059552Z digest=sha256:d2330f01a2afad7d129ee76424d59f3f67230a716701159712ee6a4bc3ff9893