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Entity-Centric Reinforcement Learning for Object Manipulation from Pixels

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arxiv 2404.01220 v1 pith:BFWPMEGF submitted 2024-04-01 cs.RO cs.CVcs.LG

Entity-Centric Reinforcement Learning for Object Manipulation from Pixels

classification cs.RO cs.CVcs.LG
keywords objectslearnlearningmanipulationagentsapproachdomainsgeneralization
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Manipulating objects is a hallmark of human intelligence, and an important task in domains such as robotics. In principle, Reinforcement Learning (RL) offers a general approach to learn object manipulation. In practice, however, domains with more than a few objects are difficult for RL agents due to the curse of dimensionality, especially when learning from raw image observations. In this work we propose a structured approach for visual RL that is suitable for representing multiple objects and their interaction, and use it to learn goal-conditioned manipulation of several objects. Key to our method is the ability to handle goals with dependencies between the objects (e.g., moving objects in a certain order). We further relate our architecture to the generalization capability of the trained agent, based on a theoretical result for compositional generalization, and demonstrate agents that learn with 3 objects but generalize to similar tasks with over 10 objects. Videos and code are available on the project website: https://sites.google.com/view/entity-centric-rl

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  1. Spotlighting Task-Relevant Features: Object-Centric Representations for Better Generalization in Robotic Manipulation

    cs.RO 2026-01 conditional novelty 6.0

    Slot-based object-centric visual representations, especially with robot-video pretraining, improve out-of-distribution generalization of robotic manipulation policies compared to global and dense pre-trained features.