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VidEgoThink: Assessing Egocentric Video Understanding Capabilities for Embodied AI

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arxiv 2410.11623 v1 pith:DF5W2V6P submitted 2024-10-15 cs.CV cs.AIcs.CL

VidEgoThink: Assessing Egocentric Video Understanding Capabilities for Embodied AI

classification cs.CV cs.AIcs.CL
keywords mllmscapabilitiesegocentricembodiedvidegothinkvideomodelsunderstanding
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Recent advancements in Multi-modal Large Language Models (MLLMs) have opened new avenues for applications in Embodied AI. Building on previous work, EgoThink, we introduce VidEgoThink, a comprehensive benchmark for evaluating egocentric video understanding capabilities. To bridge the gap between MLLMs and low-level control in Embodied AI, we design four key interrelated tasks: video question-answering, hierarchy planning, visual grounding and reward modeling. To minimize manual annotation costs, we develop an automatic data generation pipeline based on the Ego4D dataset, leveraging the prior knowledge and multimodal capabilities of GPT-4o. Three human annotators then filter the generated data to ensure diversity and quality, resulting in the VidEgoThink benchmark. We conduct extensive experiments with three types of models: API-based MLLMs, open-source image-based MLLMs, and open-source video-based MLLMs. Experimental results indicate that all MLLMs, including GPT-4o, perform poorly across all tasks related to egocentric video understanding. These findings suggest that foundation models still require significant advancements to be effectively applied to first-person scenarios in Embodied AI. In conclusion, VidEgoThink reflects a research trend towards employing MLLMs for egocentric vision, akin to human capabilities, enabling active observation and interaction in the complex real-world environments.

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Cited by 5 Pith papers

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  1. Watching Movies Like a Human: Egocentric Emotion Understanding for Embodied Companions

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    Creates the first egocentric screen-view movie emotion benchmark and demonstrates that cinematic models drop sharply in Macro-F1 on realistic robot-like viewing conditions while domain-specific training improves robustness.

  2. EgoIntent: A Pre-Outcome Micro-Step Benchmark for Understanding What, Why, and Next

    cs.CV 2026-03 conditional novelty 6.0

    A step-level egocentric-video benchmark for What/Why/Next intent shows current multimodal models score only about 33/100, though some supporting experiments are missing from the paper.

  3. Unified Embodied VLM Reasoning with Robotic Action via Autoregressive Discretized Pre-training

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    A 6K-question embodied-reasoning benchmark plus a flow-matching action tokenizer let one 3B vision-language model reason and manipulate better than continuous- or discrete-action VLA baselines.

  4. Reinforcing Egocentric Spatial Perception in Multimodal Large Language Models via Ego Scene Augmentation

    cs.CV 2026-07 conditional novelty 5.0

    Ego Scene Augmentation boosts egocentric VQA accuracy by 8.14% (indoor) and 8.72% (outdoor) by injecting a Depth-Anything-derived object/depth/text scene graph into the MLLM prompt.

  5. Efficient Spatial-Temporal Focal Adapter with SSM for Temporal Action Detection

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