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arxiv: 1507.00407 · v5 · pith:EE6DTBFPnew · submitted 2015-07-02 · 💻 cs.GT · cs.AI· cs.LG

Fast Convergence of Regularized Learning in Games

classification 💻 cs.GT cs.AIcs.LG
keywords ratesalgorithmsclassgamesachievealgorithmapproximateconvergence
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We show that natural classes of regularized learning algorithms with a form of recency bias achieve faster convergence rates to approximate efficiency and to coarse correlated equilibria in multiplayer normal form games. When each player in a game uses an algorithm from our class, their individual regret decays at $O(T^{-3/4})$, while the sum of utilities converges to an approximate optimum at $O(T^{-1})$--an improvement upon the worst case $O(T^{-1/2})$ rates. We show a black-box reduction for any algorithm in the class to achieve $\tilde{O}(T^{-1/2})$ rates against an adversary, while maintaining the faster rates against algorithms in the class. Our results extend those of [Rakhlin and Shridharan 2013] and [Daskalakis et al. 2014], who only analyzed two-player zero-sum games for specific algorithms.

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