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DisCoRD: Discrete Tokens to Continuous Motion via Rectified Flow Decoding

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arxiv 2411.19527 v4 pith:FSTEDTI5 submitted 2024-11-29 cs.CV cs.AIcs.LG

DisCoRD: Discrete Tokens to Continuous Motion via Rectified Flow Decoding

classification cs.CV cs.AIcs.LG
keywords continuousdiscorddiscretemotiondecodingflowrectifiedtokens
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Human motion is inherently continuous and dynamic, posing significant challenges for generative models. While discrete generation methods are widely used, they suffer from limited expressiveness and frame-wise noise artifacts. In contrast, continuous approaches produce smoother, more natural motion but often struggle to adhere to conditioning signals due to high-dimensional complexity and limited training data. To resolve this 'discord' between discrete and continuous representations we introduce DisCoRD: Discrete Tokens to Continuous Motion via Rectified Flow Decoding, a novel method that leverages rectified flow to decode discrete motion tokens in the continuous, raw motion space. Our core idea is to frame token decoding as a conditional generation task, ensuring that DisCoRD captures fine-grained dynamics and achieves smoother, more natural motions. Compatible with any discrete-based framework, our method enhances naturalness without compromising faithfulness to the conditioning signals on diverse settings. Extensive evaluations demonstrate that DisCoRD achieves state-of-the-art performance, with FID of 0.032 on HumanML3D and 0.169 on KIT-ML. These results establish DisCoRD as a robust solution for bridging the divide between discrete efficiency and continuous realism. Project website: https://whwjdqls.github.io/discord-motion/

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Cited by 1 Pith paper

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  1. MoLingo: Motion-Language Alignment for Text-to-Human Motion Generation

    cs.CV 2025-12 conditional novelty 6.0

    A semantically aligned latent space plus multi-token cross-attention conditioning sets a new state of the art in text-to-human-motion generation on HumanML3D.