Pith. sign in

REVIEW 1 cited by

Self-Emotion Blended Dialogue Generation in Social Simulation Agents

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2408.01633 v1 pith:GE3KKX4Q submitted 2024-08-03 cs.MA cs.AIcs.CLcs.CY

Self-Emotion Blended Dialogue Generation in Social Simulation Agents

classification cs.MA cs.AIcs.CLcs.CY
keywords agentsdialogueself-emotionsimulationcomparingdecision-makingenvironmentexhibit
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
0 comments
read the original abstract

When engaging in conversations, dialogue agents in a virtual simulation environment may exhibit their own emotional states that are unrelated to the immediate conversational context, a phenomenon known as self-emotion. This study explores how such self-emotion affects the agents' behaviors in dialogue strategies and decision-making within a large language model (LLM)-driven simulation framework. In a dialogue strategy prediction experiment, we analyze the dialogue strategy choices employed by agents both with and without self-emotion, comparing them to those of humans. The results show that incorporating self-emotion helps agents exhibit more human-like dialogue strategies. In an independent experiment comparing the performance of models fine-tuned on GPT-4 generated dialogue datasets, we demonstrate that self-emotion can lead to better overall naturalness and humanness. Finally, in a virtual simulation environment where agents have discussions on multiple topics, we show that self-emotion of agents can significantly influence the decision-making process of the agents, leading to approximately a 50% change in decisions.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Sentipolis: Emotion-Aware Agents for Social Simulations

    cs.AI 2026-01 unverdicted novelty 6.0

    Sentipolis equips LLM agents with continuous PAD emotional states, dual-speed dynamics, and memory coupling to improve emotional continuity and grounded behavior in social simulations.