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Octopus: Embodied Vision-Language Programmer from Environmental Feedback

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arxiv 2310.08588 v2 pith:GVHQH3PD submitted 2023-10-12 cs.CV cs.AIcs.LGcs.RO

Octopus: Embodied Vision-Language Programmer from Environmental Feedback

classification cs.CV cs.AIcs.LGcs.RO
keywords octopusembodiedagentcodeactionexecutablefeedbackmanipulation
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Large vision-language models (VLMs) have achieved substantial progress in multimodal perception and reasoning. When integrated into an embodied agent, existing embodied VLM works either output detailed action sequences at the manipulation level or only provide plans at an abstract level, leaving a gap between high-level planning and real-world manipulation. To bridge this gap, we introduce Octopus, an embodied vision-language programmer that uses executable code generation as a medium to connect planning and manipulation. Octopus is designed to 1) proficiently comprehend an agent's visual and textual task objectives, 2) formulate intricate action sequences, and 3) generate executable code. To facilitate Octopus model development, we introduce OctoVerse: a suite of environments tailored for benchmarking vision-based code generators on a wide spectrum of tasks, ranging from mundane daily chores in simulators to sophisticated interactions in complex video games such as Grand Theft Auto (GTA) and Minecraft. To train Octopus, we leverage GPT-4 to control an explorative agent that generates training data, i.e., action blueprints and corresponding executable code. We also collect feedback that enables an enhanced training scheme called Reinforcement Learning with Environmental Feedback (RLEF). Through a series of experiments, we demonstrate Octopus's functionality and present compelling results, showing that the proposed RLEF refines the agent's decision-making. By open-sourcing our simulation environments, dataset, and model architecture, we aspire to ignite further innovation and foster collaborative applications within the broader embodied AI community.

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Cited by 3 Pith papers

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  1. Exploratory Retrieval-Augmented Planning For Continual Embodied Instruction Following

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    ExRAP couples LLM planning with a temporal knowledge-graph memory and information-based exploration, improving success and efficiency for continual embodied instruction following.

  2. An LLM-powered Natural-to-Robotic Language Translation Framework with Correctness Guarantees

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    NRTrans uses a small Robot Skill Language with a compiler and iterative error feedback to improve the success rate of LLM-generated robot control programs.

  3. Agent AI: Surveying the Horizons of Multimodal Interaction

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    The paper defines Agent AI as interactive multimodal systems that perceive grounded data and generate embodied actions, arguing this approach can mitigate hallucinations in foundation models.