Pith. sign in

Paper Citation Record · LEDGER

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering

As of 23 August 2026, this Paper Citation Record lists 47 of 47 outbound references and 6 inbound Pith citation observations for arXiv:2412.01823.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2412.01823 v1

Coverage vector

measured 47 of 47 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-12T00:58:28.100833Z

measured 53 of 53 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-22T06:32:14.747728+00:00

measured 6 of 6 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-08-16T05:42:58.250948Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: arxiv_reference, observed 2026-07-01T16:55:50.772825Z

Reference resolution

47 of 47 outbound references displayed

  • verified exact0
  • verified fuzzy21
  • unresolved26
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 73db7b89-40dc-4330-b010-a86a723353db · outbound

This paper cites Mip-nerf: A multiscale representation for anti-aliasing neu- ral radiance fields.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering Mip-nerf: A multiscale representation for anti-aliasing neu- ral radiance fields

Reference 1

Resolution
unresolved
no resolver link, observed 2026-08-12T00:58:27.299594Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T00:58:27.299594Z digest=sha256:92ed931df601e3246a718912d9ebc16e6562ced3da63d03f03097a046ba4e161

Observation 8fdbacdd-d3df-47ef-bb68-f20cb335e4f6 · outbound

This paper cites Mip-nerf 360: Unbounded anti-aliased neural radiance fields.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering Mip-nerf 360: Unbounded anti-aliased neural radiance fields

Reference 2

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T00:58:29.808192Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T00:58:27.302560Z digest=sha256:729b332e94491e96eea528db8f6755f2b36c750b24e3d1b48e2435a1f38ac3a5

Observation 636fee4e-a509-4c6e-9926-3a43755cdf3d · outbound

This paper cites Zip-nerf: Anti-aliased grid-based neural radiance fields.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering Zip-nerf: Anti-aliased grid-based neural radiance fields

Reference 3

Resolution
unresolved
no resolver link, observed 2026-08-12T00:58:27.305138Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T00:58:27.305138Z digest=sha256:542a3ebffc46dd2b72507b2b352400020c78c8e10256d60f2328a9e12ed39b53

Observation 62226f9c-0dad-4118-9fdf-5b51bdd0a1f7 · outbound

This paper cites Callahan, Aaron Lefohn, Jo ˜ao L.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering Callahan, Aaron Lefohn, Jo ˜ao L

Reference 4

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T00:58:29.795712Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T00:58:27.308568Z digest=sha256:1b9d3b89cea6ed88c1abf9aeef41c864b248cd5b27b2991caa7f332fd3ee2f43

Observation d62a4cbe-33c5-4f6d-8edb-12ef2ef39540 · outbound

This paper cites Callahan, Milan Ikits, Joao L.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering Callahan, Milan Ikits, Joao L

Reference 5

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T00:58:29.763425Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T00:58:27.311204Z digest=sha256:ee14fe2056b4be0273fe5051bf65479e9bba026173ceb39144b024f19cd24911

Observation 7194fef2-6cf2-4192-b32a-dd5e4973daa5 · outbound

This paper cites Tensorf: Tensorial radiance fields.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering Tensorf: Tensorial radiance fields

Reference 6

Resolution
unresolved
no resolver link, observed 2026-08-12T00:58:27.313849Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T00:58:27.313849Z digest=sha256:1abb65a15ff8859fb5a722e8747784c1570224598c90d1616e7448f6497fabc7

Observation cb0f54af-8949-4a68-9f1e-4ac799e79132 · outbound

This paper cites PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction

Reference 7

Resolution
unresolved
no resolver link, observed 2026-08-12T00:58:27.316964Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T00:58:27.316964Z digest=sha256:404507c200e31303675e1e4086a636d95dae4dd1e273f18221d7f03bb2e5b6b9

Observation 87ce3cd9-7404-4aa5-be4d-3518e4ba58ca · outbound

This paper cites Learning an isometric surface parameterization for texture unwrapping.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering Learning an isometric surface parameterization for texture unwrapping

Reference 8

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T00:58:29.647454Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T00:58:27.320626Z digest=sha256:8822a02d03815f916d86f8d98db64d097b095c30786af1cbebcf4a04b45d0cbb

Observation 841980af-df48-4bfe-9492-10cafde0e6ee · outbound

This paper cites LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS

Reference 9

Resolution
unresolved
no resolver link, observed 2026-08-12T00:58:27.322977Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T00:58:27.322977Z digest=sha256:5757d9aef0a47083ca5c9a0a687352d0ff836ddd8196a45816f711891c17c5e4

Observation bf0e2852-8ab2-462b-b89c-c1e3174dc72e · outbound

This paper cites Plenoxels: Radiance fields without neural networks.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering Plenoxels: Radiance fields without neural networks

Reference 10

Resolution
unresolved
no resolver link, observed 2026-08-12T00:58:27.326127Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T00:58:27.326127Z digest=sha256:88d8e1c3742fbd72c1dc5c40e8e59c09de8c8e96bcb09bbe63929a1f925a18ec

Observation 2554d149-126f-4ec8-9150-441847339ca8 · outbound

This paper cites Pup 3d-gs: Principled uncertainty pruning for 3d gaussian splatting.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering Pup 3d-gs: Principled uncertainty pruning for 3d gaussian splatting

Reference 11

Resolution
unresolved
no resolver link, observed 2026-08-12T00:58:27.328461Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T00:58:27.328461Z digest=sha256:60baf0635e2bc2b915e690e81fda055254c20c47a67861030fa8af0b46a00037

Observation 9abf57e1-a4b3-4e41-b34e-0bf31ff9646a · outbound

This paper cites Sort-free gaussian splatting via weighted sum rendering,.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering Sort-free gaussian splatting via weighted sum rendering,

Reference 12

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T00:58:29.438193Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T00:58:27.331339Z digest=sha256:195d98b219fc22946993c86c08235625134bdcb8eee4699addb215af679201b5

Observation e5375bca-5738-49ee-a658-31ecdadd3dbc · outbound

This paper cites Tri-miprf: Tri-mip represen- tation for efficient anti-aliasing neural radiance fields.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering Tri-miprf: Tri-mip represen- tation for efficient anti-aliasing neural radiance fields

Reference 13

Resolution
unresolved
no resolver link, observed 2026-08-12T00:58:27.334329Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T00:58:27.334329Z digest=sha256:047ccfed45625a7bfc891f66451911b88047cbee76a6968982af41d472ba9a32

Observation 61b3b29b-750c-405e-90f0-2f5bb48aaa51 · outbound

This paper cites 2d gaussian splatting for geometrically accu- rate radiance fields.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering 2d gaussian splatting for geometrically accu- rate radiance fields

Reference 14

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T00:58:29.268892Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T00:58:27.337673Z digest=sha256:2fe4c4632b948a058cd81f9cfd297dfa6fec56300ad347405e638ba7ebe676b8

Observation a15511df-811f-4a5d-904d-8cefe8cd9d78 · outbound

This paper cites Nerf-texture: Texture synthesis with neural radi- ance fields.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering Nerf-texture: Texture synthesis with neural radi- ance fields

Reference 15

Resolution
unresolved
no resolver link, observed 2026-08-12T00:58:27.361712Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T00:58:27.361712Z digest=sha256:6c3cbaf9987f39d4ba170530335440b731b4b416f5c85cbe86ac6d72dc106433

Observation f51b24b9-6845-4b53-b39c-88f634d1c38f · outbound

This paper cites Large scale multi-view stereopsis eval- uation.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering Large scale multi-view stereopsis eval- uation

Reference 16

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T00:58:29.255314Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T00:58:27.433989Z digest=sha256:d328e43fbd0bac4b1c6b7b2ee3cc18a624ae8f06db8d649d2648233055bb948b

Observation d791bc7a-3e9b-40fe-854a-ea6f06193b06 · outbound

This paper cites FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Information.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Information

Reference 17

Resolution
unresolved
no resolver link, observed 2026-08-12T00:58:27.469453Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T00:58:27.469453Z digest=sha256:752104f9d25f2d707dbe1deaf0de2ea98557069e6f1a6fe0b1c69ebfff49f331

Observation c51c5a9a-836e-4411-b4e1-22163ca47f1b · outbound

This paper cites Gaussian- shader: 3d gaussian splatting with shading functions for re- flective surfaces.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering Gaussian- shader: 3d gaussian splatting with shading functions for re- flective surfaces

Reference 18

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T00:58:29.246096Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T00:58:27.518350Z digest=sha256:d202180cc0b53a1bedca5c4bd31de331b374d0259111da4f49568be6d49e86a8

Observation 35f790e5-a106-488f-9738-2e6edfc80719 · outbound

This paper cites 3d gaussian splatting for real-time radiance field rendering.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering 3d gaussian splatting for real-time radiance field rendering

Reference 19

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T00:58:29.237559Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T00:58:27.563571Z digest=sha256:2059a63402829eb7cda98b7a14de6389c51ee9f66a98c032bddde8af555aac78

Observation 22a6a6a9-eea5-4dd1-afe6-7ed9bb65ee40 · outbound

This paper cites Mipmap-gs: Let gaus- sians deform with scale-specific mipmap for anti-aliasing rendering, 2024.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering Mipmap-gs: Let gaus- sians deform with scale-specific mipmap for anti-aliasing rendering, 2024

Reference 20

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T00:58:29.211668Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T00:58:27.588804Z digest=sha256:ea16dc888da5cca88ed442c28ac7b9af45750702af1da97dc2d3e24f83810409

Observation 082087fe-216d-4516-be25-7f4265c61802 · outbound

This paper cites Neuralangelo: High-fidelity neural surface reconstruction.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering Neuralangelo: High-fidelity neural surface reconstruction

Reference 21

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T00:58:29.137503Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T00:58:27.592169Z digest=sha256:26bd4e6c8a728931da36c6b6bbef580269bc5131a14f3b31dc8021563a85cc5b

Observation cfcdfe96-2eee-4c33-9046-e181aaf47dfe · outbound

This paper cites Rip-nerf: Anti-aliasing radiance fields with ripmap-encoded platonic solids.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering Rip-nerf: Anti-aliasing radiance fields with ripmap-encoded platonic solids

Reference 22

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T00:58:28.980972Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T00:58:27.598748Z digest=sha256:709e953deb694b4bd68b26820666c759cf4ea439cfd00e385a4effabf45bab60

Observation eed78967-b001-41ab-be1f-6ec380e88c69 · outbound

This paper cites Neural sparse voxel fields.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering Neural sparse voxel fields

Reference 23

Resolution
unresolved
no resolver link, observed 2026-08-12T00:58:27.601776Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T00:58:27.601776Z digest=sha256:7433e66f88c2fc0616ee231d6c27d510458cc80d05a12879e26d4d75d499a8f6

Observation 3f611975-cb7f-43fe-86cd-fc135c2b9563 · outbound

This paper cites Mix- ture of volumetric primitives for efficient neural rendering.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering Mix- ture of volumetric primitives for efficient neural rendering

Reference 24

Resolution
unresolved
no resolver link, observed 2026-08-12T00:58:27.604657Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T00:58:27.604657Z digest=sha256:809e14c3da06a84cf15a1d845d734c58ba3ea0703af360439dd03bc9abf20910

Observation 5c5cabac-0b0d-4a46-aa87-47c445e569e2 · outbound

This paper cites Srinivasan, Matthew Tancik, Jonathan T.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering Srinivasan, Matthew Tancik, Jonathan T

Reference 25

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T00:58:28.874307Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T00:58:27.607549Z digest=sha256:2b5b028d5efc1f62ff15155fca849d37c9144ea5e8782e92b284d994c66cca99

Observation 2a6b363e-0c7a-41a1-9725-21f8c3ffdc9e · outbound

This paper cites Instant neural graphics primitives with a mul- tiresolution hash encoding.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering Instant neural graphics primitives with a mul- tiresolution hash encoding

Reference 26

Resolution
unresolved
no resolver link, observed 2026-08-12T00:58:27.611095Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T00:58:27.611095Z digest=sha256:46ecf1224d2cdb624e033b1dfe90350e22225046296a6bf3d6ea081ac9ef4002

Observation 4d87ff8d-4658-42c3-a3af-97091c077d36 · outbound

This paper cites Kinectfusion: Real-time dense surface mapping and track- ing.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering Kinectfusion: Real-time dense surface mapping and track- ing

Reference 27

Resolution
unresolved
no resolver link, observed 2026-08-12T00:58:27.613364Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T00:58:27.613364Z digest=sha256:a061f93b0c6ed612f89d876df54b5eddbf322b0ee975a87a3bd56715b26455b9

Observation f1ce1f6d-1984-4e54-8b87-80a71ac10133 · outbound

This paper cites Gaus- sianavatars: Photorealistic head avatars with rigged 3d gaus- sians.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering Gaus- sianavatars: Photorealistic head avatars with rigged 3d gaus- sians

Reference 28

Resolution
unresolved
no resolver link, observed 2026-08-12T00:58:27.616230Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T00:58:27.616230Z digest=sha256:72452f1fdb04fbd95318e7d01b3cf241b75c38a73ee1fb7347924fb18a50b0b4

Observation 68ed71c1-6dae-42ed-afec-cbfd3a652629 · outbound

This paper cites StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering

Reference 29

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T00:58:28.854006Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T00:58:27.618579Z digest=sha256:f7855dabdf1b06e90a697c68eb1783b1e68f9fdf4297e809026c7c1691487656

Observation 5d3c37e6-6e4a-4d13-b8ba-4027820fb8b3 · outbound

This paper cites GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling

Reference 30

Resolution
unresolved
no resolver link, observed 2026-08-12T00:58:27.620858Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T00:58:27.620858Z digest=sha256:0cd6672c7fc12158ccdfe26dccd3739ecf3d227e8707ef7f8e0e3620c18d0dbb

Observation 27b5fb07-5b41-45b1-944d-6ba480590f1c · outbound

This paper cites Multi-layer alpha blending.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering Multi-layer alpha blending

Reference 31

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T00:58:28.846067Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T00:58:27.623783Z digest=sha256:c94afbca09f82dcafce591a75ce16b658cf2907d7f0e39d158ddb7cf7a08fb1a

Observation a0903e17-a193-4665-b695-e81f7f34c7c5 · outbound

This paper cites GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization

Reference 32

Resolution
unresolved
no resolver link, observed 2026-08-12T00:58:27.626189Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T00:58:27.626189Z digest=sha256:995c54ed7cd711faaff7ad29bd50f90aff5d1f8f931c781efe70043e6d525e76

Observation 7dcc530b-e8af-46f5-9631-e10930118937 · outbound

This paper cites Implicit neural representa- tions with periodic activation functions.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering Implicit neural representa- tions with periodic activation functions

Reference 33

Resolution
unresolved
no resolver link, observed 2026-08-12T00:58:27.628912Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T00:58:27.628912Z digest=sha256:d70291a54af20edeb022094d30628a6c5a4fdc95a272d4019a7210012f5cf586

Observation a838a715-b10a-4945-b081-54296b7e0c06 · outbound

This paper cites SA-GS: Scale-Adaptive Gaussian Splatting for Training-Free Anti-Aliasing.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering SA-GS: Scale-Adaptive Gaussian Splatting for Training-Free Anti-Aliasing

Reference 34

Resolution
unresolved
no resolver link, observed 2026-08-12T00:58:27.631530Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T00:58:27.631530Z digest=sha256:26786ab778aa0de8294f0e2e226866c1fea08685bd125aacd23e5594c829ee75

Observation a4cf6928-d3b3-4ca3-8527-7b5e586a5191 · outbound

This paper cites Nuvo: Neural uv mapping for unruly 3d representations.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering Nuvo: Neural uv mapping for unruly 3d representations

Reference 35

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T00:58:28.834211Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T00:58:27.634127Z digest=sha256:71b57b4f1d13b25bb8e95cbb9aaed2b6976ed241816fd1524499b5219dfd55bf

Observation 0cb680db-1c73-4e5e-a0ef-e48317c67a39 · outbound

This paper cites Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction

Reference 36

Resolution
unresolved
no resolver link, observed 2026-08-12T00:58:27.636814Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T00:58:27.636814Z digest=sha256:1b7f55b705c78338160e1c8363c6eb8a7518a247bcbb95e57acd79287e40a3a6

Observation ae7f6c14-3002-4a37-8470-e1888df09add · outbound

This paper cites Fourier features let networks learn high frequency functions in low dimen- sional domains.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering Fourier features let networks learn high frequency functions in low dimen- sional domains

Reference 37

Resolution
unresolved
no resolver link, observed 2026-08-12T00:58:27.639037Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T00:58:27.639037Z digest=sha256:948929ee49097781f24d7130dcde647b4b434cb3b5f0d1a4c9c9eec908c630f1

Observation 5082e384-37d9-4930-8ef3-40a6a7512cf0 · outbound

This paper cites Texture-gs: Disentangling the geometry and texture for 3d gaussian splatting editing.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering Texture-gs: Disentangling the geometry and texture for 3d gaussian splatting editing

Reference 38

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T00:58:28.801410Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T00:58:27.641231Z digest=sha256:bcd77fb3db269d23e55f9e10bb947c548755c23752dac9b6133eb8e2b628a593

Observation d67751de-a480-4052-b35e-4e5e8940d88c · outbound

This paper cites Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting

Reference 39

Resolution
unresolved
no resolver link, observed 2026-08-12T00:58:27.703993Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T00:58:27.703993Z digest=sha256:d90bd6312f5f85d24fbbe26511f7857daad0c9697b0d75cd9c3387d5b643f7d0

Observation ed294cb6-672e-45e4-8415-e4f2f96b7385 · outbound

This paper cites Multi-scale 3d gaussian splatting for anti-aliased rendering.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering Multi-scale 3d gaussian splatting for anti-aliased rendering

Reference 40

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T00:58:28.778624Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T00:58:27.796654Z digest=sha256:3e2bffcd7d75e0b84fc79ea85b69f7dc6b5f0c5c77fa2b8076c18e5024f3c6c6

Observation a9133216-862f-4e0a-adf0-8b42cdfc10e7 · outbound

This paper cites Neumesh: Learning disentangled neural mesh-based implicit field for geometry and texture editing.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering Neumesh: Learning disentangled neural mesh-based implicit field for geometry and texture editing

Reference 41

Resolution
unresolved
no resolver link, observed 2026-08-12T00:58:27.872466Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T00:58:27.872466Z digest=sha256:ca3065390af3df65470444cccf88ebaa02f81ca7c22b80c6c8cfbcf1c3ce51c0

Observation b814b82b-e5bf-4cb1-83c9-769b8d95a0dd · outbound

This paper cites Mip-splatting: Alias-free 3d gaussian splat- ting.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering Mip-splatting: Alias-free 3d gaussian splat- ting

Reference 42

Resolution
unresolved
no resolver link, observed 2026-08-12T00:58:27.974403Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T00:58:27.974403Z digest=sha256:f8d2cad72a4bbaf4fda98a32354ec902d17785bfce7e0ef65394a4de95d1f3a7

Observation 687c61fb-87ab-4e1c-bf83-a66b6f22ed8b · outbound

This paper cites Drivable 3D Gaussian Avatars.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering Drivable 3D Gaussian Avatars

Reference 43

Resolution
unresolved
no resolver link, observed 2026-08-12T00:58:28.033666Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T00:58:28.033666Z digest=sha256:b55f91516cda816f11664b3be2f1effc1f866a798406ef215d8915b7e968e842

Observation 51a784ce-80b2-4aea-a990-2a157972aec7 · outbound

This paper cites 13 to evaluate the impact of key design choices on appearance re- construction.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering 13 to evaluate the impact of key design choices on appearance re- construction

Reference 45

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T00:58:28.673644Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T00:58:28.094388Z digest=sha256:9914eb28c53b00464725963ba1086e9920a7aff501db9c3ccdbc43564df6f6e8

Observation 4c55dce4-7a81-4e6c-b99d-77cd5af61e82 · outbound

This paper cites the integral value of the intersection of the pixel frustum and the 2D Gaussian surfel.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering the integral value of the intersection of the pixel frustum and the 2D Gaussian surfel

Reference 46

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T00:58:28.487604Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T00:58:28.097501Z digest=sha256:ce92606b7557b601a842278509d1394520c7ee28e7e139041279af34b1dfa998

Observation 7642afac-56fa-428f-92d1-f052d751574f · outbound

This paper cites an unresolved cited work.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering Unresolved cited work

Reference 47

Resolution
unresolved
raw_fallback, observed 2026-08-12T00:58:28.328234Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T00:58:28.100833Z digest=sha256:53704ae49cb20a60b8c2e7f5546cb19157f1379f1c7086df7612224a07a16987

Observation 5a9026ed-4c63-4eae-a64c-9c79c1cac7e3 · outbound

This paper cites Quantitative results on our texture-rich dataset.

HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering Quantitative results on our texture-rich dataset

Reference 2023

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T00:58:28.735024Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T00:58:28.057211Z digest=sha256:89cbeb7b50c37a01e08dca1ed3bd4bf54b2e35191240804d21f713e8eb776788

Pith citing papers

Observation 54c41603-adb1-415d-812a-e5cf126d0ec8 · inbound

Mesh-Learner: Texturing Mesh with Spherical Harmonics cites this paper.

Mesh-Learner: Texturing Mesh with Spherical Harmonics HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering

Reference 20

Resolution
unresolved
no resolver link, observed 2026-08-16T05:42:58.250948Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T05:42:58.250948Z digest=sha256:b472605be121212fa964e0998a080a5c484eeee0984e31e53a0cdbb12425532d

Observation 8c377777-719c-4814-9150-5e20add2ba05 · inbound

TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splatting cites this paper.

TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splatting HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering

Reference 52

Resolution
unresolved
no resolver link, observed 2026-08-06T16:28:31.878379Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T16:28:31.878379Z digest=sha256:78e62de02b3cb5a00dd66552bb67b3676a911cc84c16d6603ba810e16d77855b

Observation f8cc44dc-b51a-4e91-9ba8-ecee9cbac23a · inbound

FACT-GS: Frequency-Aligned Complexity-Aware Texture Reparameterization for 2D Gaussian Splatting cites this paper.

FACT-GS: Frequency-Aligned Complexity-Aware Texture Reparameterization for 2D Gaussian Splatting HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering

Reference 36

Resolution
verified exact
arxiv_id, observed 2026-05-17T04:41:31.445420Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-05-17T04:41:22.452341Z digest=sha256:d44f7e2b5435e1912688590623a4192a675c51eff3abe777d6648866530f9a18

Observation d14c7b7c-b303-4b10-b7a4-e5ac30b7eb1e · inbound

A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation cites this paper.

A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering

Reference 4

Resolution
unresolved
no resolver link, observed 2026-08-03T10:44:00.828507Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-03T10:44:00.828507Z digest=sha256:0ebbd829ecbe3fdb10f0195c2a63eb901b60bc8c325a3bbcdedd9c0dceba322f

Observation 91692b37-41fa-42ce-9735-ad7540f6d149 · inbound

Hybrid Latents: Geometry-Appearance-Aware Surfel Splatting cites this paper.

Hybrid Latents: Geometry-Appearance-Aware Surfel Splatting HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering

Reference 25

Resolution
verified exact
arxiv_id, observed 2026-05-10T11:40:19.203247Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-05-10T11:36:07.361007Z digest=sha256:8462168df35691c21d155451a44dcf4dcbaf25a4718d5db46c8aa21af5b334e7

Observation ee095164-ae71-4757-9fb0-cb9a68655889 · inbound

Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Rendering cites this paper.

Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Rendering HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering

Reference 36

Resolution
verified exact
arxiv_id, observed 2026-07-01T16:55:50.774791Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-06-29T20:04:51.570326Z digest=sha256:09adce6b86efead27773b0d6619b8792cf267cd5c134bd785b004cb76be10cd6