The reviewed record of science sign in
Pith

arxiv: 2402.14174 · v3 · pith:HEH3CEOH · submitted 2024-02-21 · cs.RO · cs.AI· cs.SY· eess.SY· math.OC

Blending Data-Driven Priors in Dynamic Games

Reviewed by Pithpith:HEH3CEOHopen to challenge →

classification cs.RO cs.AIcs.SYeess.SYmath.OC
keywords data-drivenpolicydynamicklgamereferencealgorithmautonomousbehaviors
0
0 comments X
read the original abstract

As intelligent robots like autonomous vehicles become increasingly deployed in the presence of people, the extent to which these systems should leverage model-based game-theoretic planners versus data-driven policies for safe, interaction-aware motion planning remains an open question. Existing dynamic game formulations assume all agents are task-driven and behave optimally. However, in reality, humans tend to deviate from the decisions prescribed by these models, and their behavior is better approximated under a noisy-rational paradigm. In this work, we investigate a principled methodology to blend a data-driven reference policy with an optimization-based game-theoretic policy. We formulate KLGame, an algorithm for solving non-cooperative dynamic game with Kullback-Leibler (KL) regularization with respect to a general, stochastic, and possibly multi-modal reference policy. Our method incorporates, for each decision maker, a tunable parameter that permits modulation between task-driven and data-driven behaviors. We propose an efficient algorithm for computing multi-modal approximate feedback Nash equilibrium strategies of KLGame in real time. Through a series of simulated and real-world autonomous driving scenarios, we demonstrate that KLGame policies can more effectively incorporate guidance from the reference policy and account for noisily-rational human behaviors versus non-regularized baselines. Website with additional information, videos, and code: https://kl-games.github.io/.

This paper has not been read by Pith yet.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Proximal State Nudging: Reducing Skill Atrophy from AI Assistance

    cs.RO 2026-05 unverdicted novelty 7.0

    Proximal State Nudging (PSN) jointly optimizes skill development and task performance in shared autonomy, outperforming baselines in LunarLander simulation and yielding up to 7x larger unassisted skill gains with 50% ...

  2. Featurized Occupation Measures for Structured Global Search in Numerical Optimal Control

    math.OC 2026-03 unverdicted novelty 7.0

    Featurized Occupation Measures create a primal-dual framework that couples explicit HJB subsolutions with scalable trajectory optimization, proving asymptotic consistency and shifting dimensionality limits to system i...