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Debiasing Scores and Prompts of 2D Diffusion for View-consistent Text-to-3D Generation

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arxiv 2303.15413 v5 pith:I4N56MR6 submitted 2023-03-27 cs.CV cs.CLcs.GRcs.LG

Debiasing Scores and Prompts of 2D Diffusion for View-consistent Text-to-3D Generation

classification cs.CV cs.CLcs.GRcs.LG
keywords viewdiffusiongenerationpromptstext-to-3ddebiasingmodelsproblem
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Existing score-distilling text-to-3D generation techniques, despite their considerable promise, often encounter the view inconsistency problem. One of the most notable issues is the Janus problem, where the most canonical view of an object (\textit{e.g}., face or head) appears in other views. In this work, we explore existing frameworks for score-distilling text-to-3D generation and identify the main causes of the view inconsistency problem -- the embedded bias of 2D diffusion models. Based on these findings, we propose two approaches to debias the score-distillation frameworks for view-consistent text-to-3D generation. Our first approach, called score debiasing, involves cutting off the score estimated by 2D diffusion models and gradually increasing the truncation value throughout the optimization process. Our second approach, called prompt debiasing, identifies conflicting words between user prompts and view prompts using a language model, and adjusts the discrepancy between view prompts and the viewing direction of an object. Our experimental results show that our methods improve the realism of the generated 3D objects by significantly reducing artifacts and achieve a good trade-off between faithfulness to the 2D diffusion models and 3D consistency with little overhead. Our project page is available at~\url{https://susunghong.github.io/Debiased-Score-Distillation-Sampling/}.

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Cited by 2 Pith papers

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  1. DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation

    cs.CV 2023-09 unverdicted novelty 7.0

    DreamGaussian creates high-quality textured 3D meshes from single-view images in 2 minutes via generative Gaussian Splatting with mesh extraction and UV refinement.

  2. Let Language Constrain Geometry: Vision-Language Models as Semantic and Spatial Critics for 3D Generation

    cs.CV 2025-11 conditional novelty 6.0

    A frozen VLM's dual-query Yes/No log-odds act as a differentiable semantic-and-spatial critic, improving alignment and geometry in both SDS-based and feed-forward text-to-3D pipelines.