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CG3D: Compositional Generation for Text-to-3D via Gaussian Splatting

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arxiv 2311.17907 v1 pith:KEWB5HKO submitted 2023-11-29 cs.CV cs.AI

CG3D: Compositional Generation for Text-to-3D via Gaussian Splatting

classification cs.CV cs.AI
keywords generationassetscg3dconstraintsexplicitgaussiangenerateguidance
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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With the onset of diffusion-based generative models and their ability to generate text-conditioned images, content generation has received a massive invigoration. Recently, these models have been shown to provide useful guidance for the generation of 3D graphics assets. However, existing work in text-conditioned 3D generation faces fundamental constraints: (i) inability to generate detailed, multi-object scenes, (ii) inability to textually control multi-object configurations, and (iii) physically realistic scene composition. In this work, we propose CG3D, a method for compositionally generating scalable 3D assets that resolves these constraints. We find that explicit Gaussian radiance fields, parameterized to allow for compositions of objects, possess the capability to enable semantically and physically consistent scenes. By utilizing a guidance framework built around this explicit representation, we show state of the art results, capable of even exceeding the guiding diffusion model in terms of object combinations and physics accuracy.

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Cited by 8 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

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    A relightable Gaussian Splatting method for virtual production decomposes scenes into fixed appearance and variable lighting by parameterizing primitives to directly sample high-resolution background textures, enablin...

  2. Co-generation of Layout and Shape from Text via Autoregressive 3D Diffusion

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    3D-ARD+ unifies autoregressive token prediction with diffusion-based 3D latent generation to co-produce indoor scene layouts and object geometries that follow complex text-specified spatial and semantic constraints.

  3. Part$^{2}$GS: Part-aware Modeling of Articulated Objects using 3D Gaussian Splatting

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    Part²GS introduces a part-aware 3D Gaussian representation with physics-guided motion constraints and a repel point field for high-fidelity modeling of articulated objects.

  4. Hallo4D: Multi-Modal Hallucination Mitigation for Consistent Spatio-Temporal Generation

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    Hallo4D uses vision-language models to detect and correct spatial and temporal mistakes in AI-generated 3D and 4D content, improving consistency without retraining the base generators.

  5. $\phi$-Scene: Physically Grounded Image-to-3D Scene Reconstruction

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    φ-Scene performs image-to-3D scene reconstruction via topology-driven physical assembly that resolves penetrations with SDF optimization and settles objects with rigid-body simulation.

  6. Diff4Splat: Controllable 4D Scene Generation with Latent Dynamic Reconstruction Models

    cs.CV 2025-11 unverdicted novelty 6.0

    A feed-forward video latent transformer that predicts time-varying 3D Gaussian primitives from one image to produce controllable 4D scenes with appearance, geometry, and motion.

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  8. A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation

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