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GRUtopia: Dream General Robots in a City at Scale

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arxiv 2407.10943 v1 pith:KOCSHLEB submitted 2024-07-15 cs.RO cs.CV

GRUtopia: Dream General Robots in a City at Scale

classification cs.RO cs.CV
keywords robotsembodiedgrutopiasocialdataenvironmentsfieldgeneral
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Recent works have been exploring the scaling laws in the field of Embodied AI. Given the prohibitive costs of collecting real-world data, we believe the Simulation-to-Real (Sim2Real) paradigm is a crucial step for scaling the learning of embodied models. This paper introduces project GRUtopia, the first simulated interactive 3D society designed for various robots. It features several advancements: (a) The scene dataset, GRScenes, includes 100k interactive, finely annotated scenes, which can be freely combined into city-scale environments. In contrast to previous works mainly focusing on home, GRScenes covers 89 diverse scene categories, bridging the gap of service-oriented environments where general robots would be initially deployed. (b) GRResidents, a Large Language Model (LLM) driven Non-Player Character (NPC) system that is responsible for social interaction, task generation, and task assignment, thus simulating social scenarios for embodied AI applications. (c) The benchmark, GRBench, supports various robots but focuses on legged robots as primary agents and poses moderately challenging tasks involving Object Loco-Navigation, Social Loco-Navigation, and Loco-Manipulation. We hope that this work can alleviate the scarcity of high-quality data in this field and provide a more comprehensive assessment of Embodied AI research. The project is available at https://github.com/OpenRobotLab/GRUtopia.

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Cited by 10 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

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    cs.AI 2026-05 accept novelty 8.0

    SimWorld Studio deploys an evolving coding agent to create adaptive 3D environments that co-evolve with embodied learners, delivering 18-point success-rate gains over fixed environments in navigation benchmarks.

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    cs.AI 2026-05 unverdicted novelty 8.0

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    OmniNavBench is a unified benchmark for general-purpose navigation featuring composite multi-skill instructions, support for humanoid, quadrupedal and wheeled robots, and 1779 human teleoperated trajectories across 17...

  5. STRNet: Visual Navigation with Spatio-Temporal Representation through Dynamic Graph Aggregation

    cs.CV 2026-04 conditional novelty 7.0

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    cs.RO 2026-07 accept novelty 5.5

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