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LLMs with Personalities in Multi-issue Negotiation Games

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arxiv 2405.05248 v2 pith:M7PX4Y72 submitted 2024-05-08 cs.CL cs.AIcs.MA

classification cs.CLcs.AIcs.MA
keywords negotiationllmsassociatedbehaviorconscientiousnessfairframeworkhigh
verification ladder T0 review T1 audit T2 compute T3 formal

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Powered by large language models (LLMs), AI agents have become capable of many human tasks. Using the most canonical definitions of the Big Five personality, we measure the ability of LLMs to negotiate within a game-theoretical framework, as well as methodological challenges to measuring notions of fairness and risk. Simulations (n=1,500) for both single-issue and multi-issue negotiation reveal increase in domain complexity with asymmetric issue valuations improve agreement rates but decrease surplus from aggressive negotiation. Through gradient-boosted regression and Shapley explainers, we find high openness, conscientiousness, and neuroticism are associated with fair tendencies; low agreeableness and low openness are associated with rational tendencies. Low conscientiousness is associated with high toxicity. These results indicate that LLMs may have built-in guardrails that default to fair behavior, but can be "jail broken" to exploit agreeable opponents. We also offer pragmatic insight in how negotiation bots can be designed, and a framework of assessing negotiation behavior based on game theory and computational social science.

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Forward citations

Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

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    A survey of six dimensions of LLM psychological assessment concludes that results are strongly affected by test design and remain inconsistent across models and settings.

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    A structured survey that categorizes LLM-based social simulation into individual, scenario, and society simulation, with associated methods, benchmarks, and observed trends.

  5. A Survey on Large Language Model-Based Social Agents in Game-Theoretic Scenarios

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    LLM-based game-playing agents are surveyed across choice-focused and communication-focused games, with a comparative performance table and future directions.

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