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TiZero: Mastering Multi-Agent Football with Curriculum Learning and Self-Play

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arxiv 2302.07515 v2 pith:N3K6JOAO submitted 2023-02-15 cs.AI cs.LGcs.MA

classification cs.AIcs.LGcs.MA
keywords multi-agentfootballtizerogamelearningchallengescurriculumdemonstrations
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Multi-agent football poses an unsolved challenge in AI research. Existing work has focused on tackling simplified scenarios of the game, or else leveraging expert demonstrations. In this paper, we develop a multi-agent system to play the full 11 vs. 11 game mode, without demonstrations. This game mode contains aspects that present major challenges to modern reinforcement learning algorithms; multi-agent coordination, long-term planning, and non-transitivity. To address these challenges, we present TiZero; a self-evolving, multi-agent system that learns from scratch. TiZero introduces several innovations, including adaptive curriculum learning, a novel self-play strategy, and an objective that optimizes the policies of multiple agents jointly. Experimentally, it outperforms previous systems by a large margin on the Google Research Football environment, increasing win rates by over 30%. To demonstrate the generality of TiZero's innovations, they are assessed on several environments beyond football; Overcooked, Multi-agent Particle-Environment, Tic-Tac-Toe and Connect-Four.

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  1. Generalizable Agent Modeling for Agent Collaboration-Competition Adaptation with Multi-Retrieval and Dynamic Generation

    cs.MA 2025-06 conditional novelty 5.0 of 10

    MRDG outperforms RPM, CSP, and ODITS on the new ACCA generalization benchmark in three multi-agent environments, with significance and true out-of-distribution novelty remaining unproven.

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