Pith. sign in

REVIEW 1 cited by

Search-Based Path Planning in Interactive Environments among Movable Obstacles

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2410.18333 v2 pith:OJBORI2T submitted 2024-10-24 cs.RO cs.AI

Search-Based Path Planning in Interactive Environments among Movable Obstacles

classification cs.RO cs.AI
keywords pamoobjectsobstaclespathplanningrobotmovableaway
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
0 comments
read the original abstract

This paper investigates Path planning Among Movable Obstacles (PAMO), which seeks a minimum cost collision-free path among static obstacles from start to goal while allowing the robot to push away movable obstacles (i.e., objects) along its path when needed. To develop planners that are complete and optimal for PAMO, the planner has to search a giant state space involving both the location of the robot as well as the locations of the objects, which grows exponentially with respect to the number of objects. This paper leverages a simple yet under-explored idea that, only a small fraction of this giant state space needs to be searched during planning as guided by a heuristic, and most of the objects far away from the robot are intact, which thus leads to runtime efficient algorithms. Based on this idea, this paper introduces two PAMO formulations, i.e., bi-objective and resource constrained problems in an occupancy grid, and develops PAMO*, a planning method with completeness and solution optimality guarantees, to solve the two problems. We then further extend PAMO* to hybrid-state PAMO* to plan in continuous spaces with high-fidelity interaction between the robot and the objects. Our results show that, PAMO* can often find optimal solutions within a second in cluttered maps with up to 400 objects.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Bench-Push: Benchmarking Pushing-based Navigation and Manipulation Tasks for Mobile Robots

    cs.RO 2025-12 conditional novelty 6.0

    Bench-Push provides four standardized pushing-based navigation and manipulation environments, new efficiency/effort metrics, baseline policies, and physical-robot validation.