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A Comprehensive Survey on 3D Content Generation
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Recent years have witnessed remarkable advances in artificial intelligence generated content(AIGC), with diverse input modalities, e.g., text, image, video, audio and 3D. The 3D is the most close visual modality to real-world 3D environment and carries enormous knowledge. The 3D content generation shows both academic and practical values while also presenting formidable technical challenges. This review aims to consolidate developments within the burgeoning domain of 3D content generation. Specifically, a new taxonomy is proposed that categorizes existing approaches into three types: 3D native generative methods, 2D prior-based 3D generative methods, and hybrid 3D generative methods. The survey covers approximately 60 papers spanning the major techniques. Besides, we discuss limitations of current 3D content generation techniques, and point out open challenges as well as promising directions for future work. Accompanied with this survey, we have established a project website where the resources on 3D content generation research are provided. The project page is available at https://github.com/hitcslj/Awesome-AIGC-3D.
Forward citations
Cited by 5 Pith papers
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Unifi3D: A Study on 3D Representations for Generation and Reconstruction in a Common Framework
SDF grids reconstruct best, Dual Octrees score best on automatic generation metrics, but users prefer SDF output, and reconstruction plus compression errors make up a large share of generation error.
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MP-GS combines Gaussian ellipses, line segments, and triangles as splatting primitives and reports state-of-the-art Chamfer distance on DTU and F1 on Tanks and Temples.
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Structural Energy Guidance for View-Consistent Text-to-3D Generation
SEGS constructs structural energy in the PCA subspace of U-Net features and injects its gradient into the denoising process to improve multi-view consistency in text-to-3D generation.
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Reconstructing 4D Spatial Intelligence: A Survey
A review that classifies 4D scene reconstruction methods into five progressive levels: low-level cues, scene components, dynamic scenes, interactions, and physics.
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Point Cloud Compression and Objective Quality Assessment: A Survey
A survey of point cloud compression and objective quality assessment that benchmarks representative methods on standard datasets and distills design insights.
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