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ED-NeRF: Efficient Text-Guided Editing of 3D Scene with Latent Space NeRF

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arxiv 2310.02712 v2 pith:PLDMTE2F submitted 2023-10-04 cs.CV cs.AIcs.LGstat.ML

ED-NeRF: Efficient Text-Guided Editing of 3D Scene with Latent Space NeRF

classification cs.CV cs.AIcs.LGstat.ML
keywords editingnerflossed-nerfimagelatentmodelsnovel
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Recently, there has been a significant advancement in text-to-image diffusion models, leading to groundbreaking performance in 2D image generation. These advancements have been extended to 3D models, enabling the generation of novel 3D objects from textual descriptions. This has evolved into NeRF editing methods, which allow the manipulation of existing 3D objects through textual conditioning. However, existing NeRF editing techniques have faced limitations in their performance due to slow training speeds and the use of loss functions that do not adequately consider editing. To address this, here we present a novel 3D NeRF editing approach dubbed ED-NeRF by successfully embedding real-world scenes into the latent space of the latent diffusion model (LDM) through a unique refinement layer. This approach enables us to obtain a NeRF backbone that is not only faster but also more amenable to editing compared to traditional image space NeRF editing. Furthermore, we propose an improved loss function tailored for editing by migrating the delta denoising score (DDS) distillation loss, originally used in 2D image editing to the three-dimensional domain. This novel loss function surpasses the well-known score distillation sampling (SDS) loss in terms of suitability for editing purposes. Our experimental results demonstrate that ED-NeRF achieves faster editing speed while producing improved output quality compared to state-of-the-art 3D editing models.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Edit in 2D, Verify in 3D: Reinforcement Learning for Multi-view Consistent Scene Editing

    cs.CV 2026-03 conditional novelty 6.0

    RL3DEdit fine-tunes FLUX-Kontext with GRPO using VGGT confidence and pose rewards to produce multi-view consistent 3D scene edits in a single pass.

  2. SplatPainter: Interactive Authoring of 3D Gaussians from 2D Edits via Test-Time Training

    cs.CV 2025-12 conditional novelty 5.0

    A test-time-trained feedforward model that propagates 2D edits onto 3D Gaussian attributes at interactive speeds.