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Information Leakage Games

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arxiv 1705.05030 v2 pith:QK2A23CH submitted 2017-05-14 cs.CR cs.GTcs.ITmath.IT

Information Leakage Games

classification cs.CR cs.GTcs.ITmath.IT
keywords informationdefenderoptimalattackerflowgamegamesstrategy
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We consider a game-theoretic setting to model the interplay between attacker and defender in the context of information flow, and to reason about their optimal strategies. In contrast with standard game theory, in our games the utility of a mixed strategy is a convex function of the distribution on the defender's pure actions, rather than the expected value of their utilities. Nevertheless, the important properties of game theory, notably the existence of a Nash equilibrium, still hold for our (zero-sum) leakage games, and we provide algorithms to compute the corresponding optimal strategies. As typical in (simultaneous) game theory, the optimal strategy is usually mixed, i.e., probabilistic, for both the attacker and the defender. From the point of view of information flow, this was to be expected in the case of the defender, since it is well known that randomization at the level of the system design may help to reduce information leaks. Regarding the attacker, however, this seems the first work (w.r.t. the literature in information flow) proving formally that in certain cases the optimal attack strategy is necessarily probabilistic.

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