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EMO: Emote Portrait Alive -- Generating Expressive Portrait Videos with Audio2Video Diffusion Model under Weak Conditions
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In this work, we tackle the challenge of enhancing the realism and expressiveness in talking head video generation by focusing on the dynamic and nuanced relationship between audio cues and facial movements. We identify the limitations of traditional techniques that often fail to capture the full spectrum of human expressions and the uniqueness of individual facial styles. To address these issues, we propose EMO, a novel framework that utilizes a direct audio-to-video synthesis approach, bypassing the need for intermediate 3D models or facial landmarks. Our method ensures seamless frame transitions and consistent identity preservation throughout the video, resulting in highly expressive and lifelike animations. Experimental results demonsrate that EMO is able to produce not only convincing speaking videos but also singing videos in various styles, significantly outperforming existing state-of-the-art methodologies in terms of expressiveness and realism.
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Cited by 12 Pith papers
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SyncBreaker:Stage-Aware Multimodal Adversarial Attacks on Audio-Driven Talking Head Generation
SyncBreaker jointly attacks image and audio streams with Multi-Interval Sampling and Cross-Attention Fooling to degrade speech-driven talking head generation more than single-modality baselines.
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Mask-Free Audio-driven Talking Face Generation for Enhanced Visual Quality and Identity Preservation
MF-Talk, a mask-free and identity-reference-free three-stage pipeline, improves visual quality and identity preservation in talking-face generation while remaining competitive on lip-sync.
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Silence is Golden: Leveraging Adversarial Examples to Nullify Audio Control in LDM-based Talking-Head Generation
Silencer adds a nearly invisible disturbance to portraits that makes LDM-based talking-head models keep the mouth silent, and it survives several image-purification countermeasures.
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Exploring Timeline Control for Facial Motion Generation
A diffusion model generates natural facial motions from user-specified multi-track timelines, using TICC-based frame-level action interval annotation for training and evaluation.
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EDTalk++: Full Disentanglement for Controllable Talking Head Synthesis
EDTalk++ disentangles talking-head video into four orthogonal motion banks (mouth, pose, eyes, expression) and drives them from either video or audio inputs.
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LiON-LoRA: Rethinking LoRA Fusion to Unify Controllable Spatial and Temporal Generation for Video Diffusion
LiON-LoRA adds a learned scaling token to video-diffusion LoRA adapters, enabling linear and independent control of camera trajectory and object motion strength.
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MoDiT: Learning Highly Consistent 3D Motion Coefficients with Diffusion Transformer for Talking Head Generation
MoDiT, a diffusion transformer conditioned on 3DMM coefficients and Wav2Lip references, produces talking-head videos with improved same-identity lip sync and more natural blinks in its reported benchmarks.
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FixTalk: Taming Identity Leakage for High-Quality Talking Head Generation in Extreme Cases
FixTalk adds two modules to a real-time GAN talking-head model, decoupling identity from motion to stop identity leakage while using a memory to recover details and reduce artifacts.
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SyncTalk++: High-Fidelity and Efficient Synchronized Talking Heads Synthesis Using Gaussian Splatting
SyncTalk++ synthesizes speech-driven talking-head videos via 3D Gaussian Splatting and reports state-of-the-art synchronization and quality at up to 101 FPS.
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SkyReels-Audio: Omni Audio-Conditioned Talking Portraits in Video Diffusion Transformers
An audio-conditioned video diffusion transformer that animates portraits from image, video, text, and audio inputs with a sliding-window fusion for long videos.
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FaceEditTalker: Controllable Talking Head Generation with Facial Attribute Editing
A single framework can edit predefined facial attributes in audio-synchronized talking head videos while preserving identity and lip-sync quality.
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Multi-View Face and Gesture Animation with Dynamic Gaussians
Combining separate face and hand models with a parametric body and Gaussian splatting enables multi-view-consistent upper-body avatars that can be re-animated with new expressions and gestures.
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