Pith. sign in

REVIEW 1 cited by

MF-OML: Online Mean-Field Reinforcement Learning with Occupation Measures for Large Population Games

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2405.00282 v2 pith:U672K43K submitted 2024-05-01 math.OC cs.AIcs.GTcs.LGcs.MA

classification math.OCcs.AIcs.GTcs.LGcs.MA
keywords gamesequilibrialearningmean-fieldnashalgorithmreinforcementlarge
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
abstract

Reinforcement learning for multi-agent games has attracted lots of attention recently. However, given the challenge of solving Nash equilibria for large population games, existing works with guaranteed polynomial complexities either focus on variants of zero-sum and potential games, or aim at solving (coarse) correlated equilibria, or require access to simulators, or rely on certain assumptions that are hard to verify. This work proposes MF-OML (Mean-Field Occupation-Measure Learning), an online mean-field reinforcement learning algorithm for computing approximate Nash equilibria of large population sequential symmetric games. MF-OML is the first fully polynomial multi-agent reinforcement learning algorithm for provably solving Nash equilibria (up to mean-field approximation gaps that vanish as the number of players $N$ goes to infinity) beyond variants of zero-sum and potential games. When evaluated by the cumulative deviation from Nash equilibria, the algorithm is shown to achieve a high probability regret bound of $\tilde{O}(M^{3/4}+N^{-1/2}M)$ for games with the strong Lasry-Lions monotonicity condition, and a regret bound of $\tilde{O}(M^{11/12}+N^{- 1/6}M)$ for games with only the Lasry-Lions monotonicity condition, where $M$ is the total number of episodes and $N$ is the number of agents of the game. As a byproduct, we also obtain the first tractable globally convergent computational algorithm for computing approximate Nash equilibria of monotone mean-field games.

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Policy Optimization for Continuous-time Linear-Quadratic Graphon Mean Field Games

    math.OC 2025-06 accept novelty 7.0 of 10

    A bilevel policy optimization algorithm for continuous-time linear-quadratic graphon mean field games converges linearly to best-response policies and globally to the Nash equilibrium.

Pith tools