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Learning to Design and Use Tools for Robotic Manipulation

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arxiv 2311.00754 v1 pith:UF2ADZJB submitted 2023-11-01 cs.RO cs.AIcs.LG

classification cs.ROcs.AIcs.LG
keywords learningmanipulationdesigngoalspoliciespolicytasktools
verification ladder T0 review T1 audit T2 compute T3 formal
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When limited by their own morphologies, humans and some species of animals have the remarkable ability to use objects from the environment toward accomplishing otherwise impossible tasks. Robots might similarly unlock a range of additional capabilities through tool use. Recent techniques for jointly optimizing morphology and control via deep learning are effective at designing locomotion agents. But while outputting a single morphology makes sense for locomotion, manipulation involves a variety of strategies depending on the task goals at hand. A manipulation agent must be capable of rapidly prototyping specialized tools for different goals. Therefore, we propose learning a designer policy, rather than a single design. A designer policy is conditioned on task information and outputs a tool design that helps solve the task. A design-conditioned controller policy can then perform manipulation using these tools. In this work, we take a step towards this goal by introducing a reinforcement learning framework for jointly learning these policies. Through simulated manipulation tasks, we show that this framework is more sample efficient than prior methods in multi-goal or multi-variant settings, can perform zero-shot interpolation or fine-tuning to tackle previously unseen goals, and allows tradeoffs between the complexity of design and control policies under practical constraints. Finally, we deploy our learned policies onto a real robot. Please see our supplementary video and website at https://robotic-tool-design.github.io/ for visualizations.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. House of Dextra: Cross-embodied Co-design for Dexterous Hands

    cs.RO 2025-12 unverdicted novelty 6.0 of 10

    A cross-embodied co-design framework learns task-specific hand morphologies and control policies, achieving sim-to-real rotation up to 3.3 rad/s and full fabrication in under 24 hours.

  2. VLMgineer: Vision Language Models as Robotic Toolsmiths

    cs.RO 2025-07 conditional novelty 6.0 of 10

    VLMgineer combines VLM-generated URDF tool designs with evolutionary search to co-design tools and action plans, outperforming human-specified and existing tools on a new simulated manipulation benchmark.

  3. RobotSmith: Generative Robotic Tool Design for Acquisition of Complex Manipulation Skills

    cs.RO 2025-06 conditional novelty 6.0 of 10

    RobotSmith autonomously designs, 3D-prints, and uses task-specific tools for robotic manipulation, raising task success from 2.8% (no tool) to 50% in simulation.

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