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Semantic RL with Action Grammars: Data-Efficient Learning of Hierarchical Task Abstractions

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arxiv 1907.12477 v2 pith:USVAANPM submitted 2019-07-29 cs.LG cs.AIcs.CL

classification cs.LGcs.AIcs.CL
keywords learninghierarchicalreinforcementabstractionsactionalgorithmsbeengrammar
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Hierarchical Reinforcement Learning algorithms have successfully been applied to temporal credit assignment problems with sparse reward signals. However, state-of-the-art algorithms require manual specification of sub-task structures, a sample inefficient exploration phase or lack semantic interpretability. Humans, on the other hand, efficiently detect hierarchical sub-structures induced by their surroundings. It has been argued that this inference process universally applies to language, logical reasoning as well as motor control. Therefore, we propose a cognitive-inspired Reinforcement Learning architecture which uses grammar induction to identify sub-goal policies. By treating an on-policy trajectory as a sentence sampled from the policy-conditioned language of the environment, we identify hierarchical constituents with the help of unsupervised grammatical inference. The resulting set of temporal abstractions is called action grammar (Pastra & Aloimonos, 2012) and unifies symbolic and connectionist approaches to Reinforcement Learning. It can be used to facilitate efficient imitation, transfer and online learning.

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  1. Unsupervised Hierarchical Skill Discovery

    cs.LG 2026-01 conditional novelty 5.0 of 10

    An observation-only pipeline that combines optimal-transport skill segmentation (ASOT) with Sequitur grammar induction produces reusable skill hierarchies that accelerate reinforcement learning in Craftax and Minecraft.

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