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SIMS: Simulating Stylized Human-Scene Interactions with Retrieval-Augmented Script Generation

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arxiv 2411.19921 v2 pith:V7XZNP5M submitted 2024-11-29 cs.CV cs.AIcs.CLcs.GR

SIMS: Simulating Stylized Human-Scene Interactions with Retrieval-Augmented Script Generation

classification cs.CV cs.AIcs.CLcs.GR
keywords diverseinteractionsstylizedgenerationhuman-sceneretrieval-augmentedsimscontrol
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Simulating stylized human-scene interactions (HSI) in physical environments is a challenging yet fascinating task. Prior works emphasize long-term execution but fall short in achieving both diverse style and physical plausibility. To tackle this challenge, we introduce a novel hierarchical framework named SIMS that seamlessly bridges highlevel script-driven intent with a low-level control policy, enabling more expressive and diverse human-scene interactions. Specifically, we employ Large Language Models with Retrieval-Augmented Generation (RAG) to generate coherent and diverse long-form scripts, providing a rich foundation for motion planning. A versatile multicondition physics-based control policy is also developed, which leverages text embeddings from the generated scripts to encode stylistic cues, simultaneously perceiving environmental geometries and accomplishing task goals. By integrating the retrieval-augmented script generation with the multi-condition controller, our approach provides a unified solution for generating stylized HSI motions. We further introduce a comprehensive planning dataset produced by RAG and a stylized motion dataset featuring diverse locomotions and interactions. Extensive experiments demonstrate SIMS's effectiveness in executing various tasks and generalizing across different scenarios, significantly outperforming previous methods.

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Cited by 2 Pith papers

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