Pith. sign in

REVIEW 17 cited by

Interactive Language: Talking to Robots in Real Time

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2210.06407 v1 pith:VI6L23WH submitted 2022-10-12 cs.RO cs.AIcs.LG

Interactive Language: Talking to Robots in Real Time

classification cs.RO cs.AIcs.LG
keywords datasetlanguagerealrobotsassetscapableinteractivemagnitude
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
0 comments
read the original abstract

We present a framework for building interactive, real-time, natural language-instructable robots in the real world, and we open source related assets (dataset, environment, benchmark, and policies). Trained with behavioral cloning on a dataset of hundreds of thousands of language-annotated trajectories, a produced policy can proficiently execute an order of magnitude more commands than previous works: specifically we estimate a 93.5% success rate on a set of 87,000 unique natural language strings specifying raw end-to-end visuo-linguo-motor skills in the real world. We find that the same policy is capable of being guided by a human via real-time language to address a wide range of precise long-horizon rearrangement goals, e.g. "make a smiley face out of blocks". The dataset we release comprises nearly 600,000 language-labeled trajectories, an order of magnitude larger than prior available datasets. We hope the demonstrated results and associated assets enable further advancement of helpful, capable, natural-language-interactable robots. See videos at https://interactive-language.github.io.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 17 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Grounded Semantic Re-Binding for Robust Instruction Generalization in Vision-Language-Action Models

    cs.RO 2026-08 conditional novelty 7.0

    Robots keep the right task in mind under paraphrased instructions but execute wrong actions because joint vision-language features shift; rerouting semantics through frozen T5 and retraining the action expert restores...

  2. Toward Calibrated, Fair, and accurate Deepfake Detection

    cs.LG 2026-06 unverdicted novelty 7.0

    Face-Feature Tuning is a label-free logit remapping method that reduces FPR/TPR gaps across groups in deepfake detection while preserving overall accuracy.

  3. QuickLAP: Quick Language-Action Preference Learning for Semi-Autonomous Agents

    cs.AI 2025-11 conditional novelty 7.0

    QuickLAP combines physical corrections with LLM-parsed natural language in a closed-form Bayesian update, reducing reward-learning error in simulated driving and improving user ratings in a 15-person study.

  4. Learning Interactive Real-World Simulators

    cs.AI 2023-10 conditional novelty 7.0

    UniSim learns a universal real-world simulator from orchestrated diverse datasets, enabling zero-shot deployment of policies trained purely in simulation.

  5. VoxPoser: Composable 3D Value Maps for Robotic Manipulation with Language Models

    cs.RO 2023-07 unverdicted novelty 7.0

    VoxPoser uses LLMs to compose 3D value maps via VLM interaction for model-based synthesis of robust robot trajectories on open-set language-specified manipulation tasks.

  6. Chronos: A Physics-Informed Full-History Framework for Non-Markovian Long-Horizon Manipulation

    cs.RO 2026-06 unverdicted novelty 6.0

    Chronos elevates full observation history to the policy's latent state via selective SSM tokens and a Schrödinger-inspired acceleration bridge, achieving large gains on memory-dependent robot tasks with fewer parameters.

  7. GROW: Aligning GRPO with State-Action Modeling for Open-World VLM Agents

    cs.LG 2026-05 conditional novelty 6.0

    GROW decomposes trajectories into state-action samples for GRPO training of VLM agents and reports state-of-the-art results on over 800 Minecraft tasks.

  8. VDAWorld: World Modelling via VLM-Directed Abstraction and Simulation

    cs.CV 2025-12 conditional novelty 6.0

    A vision-language model writes a simulation program—grounded by segmentation and 3D tools—that predicts physically plausible futures from an image and caption, outperforming video generators on modified benchmarks.

  9. QuickLAP: Quick Language-Action Preference Learning for Semi-Autonomous Agents

    cs.AI 2025-11 unverdicted novelty 6.0

    QuickLAP fuses LLM-extracted language observations with physical feedback in a closed-form Bayesian update to cut reward learning error by over 70% in a driving simulator and improve user preference in a 15-person study.

  10. QuickLAP: Quick Language-Action Preference Learning for Semi-Autonomous Agents

    cs.AI 2025-11 unverdicted novelty 6.0

    QuickLAP fuses language and physical feedback in a Bayesian update to learn reward functions in real time for semi-autonomous systems, reducing error by over 70% versus physical-only and heuristic baselines.

  11. A Survey on Vision-Language-Action Models for Embodied AI

    cs.RO 2024-05 unverdicted novelty 6.0

    This is the first survey on vision-language-action models, providing a taxonomy across three lines, plus summaries of datasets, simulators, benchmarks, challenges, and future directions in embodied AI.

  12. Unleashing Large-Scale Video Generative Pre-training for Visual Robot Manipulation

    cs.RO 2023-12 conditional novelty 6.0

    A GPT-style model pre-trained on large video datasets achieves 94.9% success on CALVIN multi-task manipulation and 85.4% zero-shot generalization, outperforming prior baselines.

  13. PaLM-E: An Embodied Multimodal Language Model

    cs.LG 2023-03 conditional novelty 6.0

    PaLM-E is a single 562B-parameter multimodal model that performs embodied reasoning tasks like robotic manipulation planning and visual question answering by interleaving vision, state, and text inputs with positive t...

  14. GROW: Aligning GRPO with State-Action Modeling for Open-World VLM Agents

    cs.LG 2026-05 unverdicted novelty 5.0

    GROW decomposes trajectories into state-action samples to enable GRPO for multi-turn VLM agents and reports state-of-the-art results on more than 800 Minecraft tasks.

  15. MimicGen: A Data Generation System for Scalable Robot Learning using Human Demonstrations

    cs.RO 2023-10 unverdicted novelty 5.0

    MimicGen creates over 50K robot demonstrations from roughly 200 human ones, allowing imitation learning to achieve strong performance on complex long-horizon tasks like assembly and coffee preparation.

  16. Consciousness in Artificial Intelligence: Insights from the Science of Consciousness

    cs.AI 2023-08 conditional novelty 5.0

    No current AI systems exhibit the indicator properties derived from established scientific theories of consciousness, yet there appear to be no fundamental technical obstacles to implementing those properties in futur...

  17. World Action Models: The Next Frontier in Embodied AI

    cs.RO 2026-05 unverdicted novelty 4.0

    The paper introduces World Action Models as a new paradigm unifying predictive world modeling with action generation in embodied foundation models and provides a taxonomy of existing approaches.