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ArticuBot: Learning Universal Articulated Object Manipulation Policy via Large Scale Simulation

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arxiv 2503.03045 v2 pith:WM4TO2IP submitted 2025-03-04 cs.RO cs.AIcs.LG

classification cs.ROcs.AIcs.LG
keywords policyarticubotarticulatedobjectsrealdemonstrationslargelearning
verification ladder T0 review T1 audit T2 compute T3 formal
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This paper presents ArticuBot, in which a single learned policy enables a robotics system to open diverse categories of unseen articulated objects in the real world. This task has long been challenging for robotics due to the large variations in the geometry, size, and articulation types of such objects. Our system, Articubot, consists of three parts: generating a large number of demonstrations in physics-based simulation, distilling all generated demonstrations into a point cloud-based neural policy via imitation learning, and performing zero-shot sim2real transfer to real robotics systems. Utilizing sampling-based grasping and motion planning, our demonstration generalization pipeline is fast and effective, generating a total of 42.3k demonstrations over 322 training articulated objects. For policy learning, we propose a novel hierarchical policy representation, in which the high-level policy learns the sub-goal for the end-effector, and the low-level policy learns how to move the end-effector conditioned on the predicted goal. We demonstrate that this hierarchical approach achieves much better object-level generalization compared to the non-hierarchical version. We further propose a novel weighted displacement model for the high-level policy that grounds the prediction into the existing 3D structure of the scene, outperforming alternative policy representations. We show that our learned policy can zero-shot transfer to three different real robot settings: a fixed table-top Franka arm across two different labs, and an X-Arm on a mobile base, opening multiple unseen articulated objects across two labs, real lounges, and kitchens. Videos and code can be found on our project website: https://articubot.github.io/.

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Cited by 10 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Ambient Diffusion Policy: Imitation Learning from Suboptimal Data in Robotics

    cs.RO 2026-06 unverdicted novelty 7.0 of 10

    Ambient Diffusion Policy enables better imitation learning from suboptimal robot data by leveraging spectral properties to restrict data usage to specific diffusion times.

  2. Real-IKEA: Physical Fidelity is the Prerequisite for Robust Manipulation

    cs.RO 2026-06 unverdicted novelty 7.0 of 10

    Real-IKEA supplies 1,079 physically accurate articulated asset configurations from real IKEA parts together with resistance-calibrated simulation parameters that enable RL policies to discover robust hooking and lever...

  3. From Grasps to Dexterity: Large-Scale Grasp Pretraining for Dexterous Manipulation

    cs.RO 2026-06 unverdicted novelty 6.0 of 10

    Grasp pretraining on 355k trajectories improves full-task success on six articulated tool-use tasks by 33.3 pp over DP3 in real-world experiments.

  4. AnnotateAnything: Automatic Annotation of 3D Assets for Robot Manipulation

    cs.RO 2026-06 unverdicted novelty 6.0 of 10

    AnnotateAnything converts passive 3D assets into manipulation-ready assets by combining vision-language reasoning for semantics with parallel physics pipelines for executable action annotations such as grasps and arti...

  5. GHOST: Hierarchical Sub-Goal Policies for Generalizing Robot Manipulation

    cs.RO 2026-06 unverdicted novelty 6.0 of 10

    GHOST improves generalization in robot manipulation via hierarchical factorization into 3D sub-goal prediction from RGB-D views and a goal-conditioned low-level controller, enabling human video integration without act...

  6. Disentangled Point Diffusion for Precise Object Placement

    cs.RO 2026-04 unverdicted novelty 6.0 of 10

    TAX-DPD combines a feed-forward dense GMM for global placement priors with disentangled point cloud diffusion for local geometry and pose to achieve precise robotic object placement.

  7. Generative Simulation for Policy Learning in Physical Human-Robot Interaction

    cs.RO 2026-04 unverdicted novelty 6.0 of 10

    A text-to-simulation pipeline using LLMs and VLMs generates synthetic pHRI data to train vision-based imitation learning policies that achieve over 80% success in zero-shot sim-to-real transfer on real assistive tasks.

  8. CLAMP: Contrastive Learning for 3D Multi-View Action-Conditioned Robotic Manipulation Pretraining

    cs.RO 2026-01 unverdicted novelty 6.0 of 10

    CLAMP pretrains 3D multi-view encoders with contrastive learning on point clouds and actions, then initializes diffusion policies for more sample-efficient fine-tuning on robotic tasks.

  9. One View, Many Worlds: Single-Image to 3D Object Meets Generative Domain Randomization for One-Shot 6D Pose Estimation

    cs.CV 2025-09 conditional novelty 6.0 of 10

    Given one RGB-D photo of an unseen object, an AI-generated 3D mesh, aligned jointly in metric scale and pose, yields state-of-the-art one-shot 6D pose estimation on YCBInEOAT, TOYL, and LM-O.

  10. KAI: A Kinematic-Aware Interface for Data-Efficient Articulated Object Manipulation

    cs.RO 2026-07 conditional novelty 5.0 of 10

    KAI, a keypoint-and-displacement intermediate with geometric joint priors, matches or beats articulated-manipulation baselines at half the demo data and supports human-video co-training.

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