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Paper Citation Record · LEDGER

HelloWorld: Enabling Socially Interactive Characters in Video World Models

As of 7 August 2026, this Paper Citation Record lists 83 of 83 outbound references and 0 inbound Pith citation observations for arXiv:2608.05070.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2608.05070 v1

Coverage vector

measured 83 of 83 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-06T06:07:34.594968Z

measured 83 of 83 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-07T06:34:17.273281+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

83 of 83 outbound references displayed

  • verified exact8
  • verified fuzzy29
  • unresolved46
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 49e6124c-77a7-49d7-acd3-efdae777dd89 · outbound

This paper cites Cosmos 3: Omnimodal World Models for Physical AI.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Cosmos 3: Omnimodal World Models for Physical AI

Reference 1

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.380165Z digest=sha256:1b2b29384c66464719277121b57a3f861ed540ceeffb55f62c9d8e03f4ff06bc

Observation 94c360ca-f68d-4952-8506-972c4c41e27a · outbound

This paper cites From masks to worlds: A hitchhiker’s guide to world models.arXiv preprint arXiv:2510.20668, 2025.

HelloWorld: Enabling Socially Interactive Characters in Video World Models From masks to worlds: A hitchhiker’s guide to world models.arXiv preprint arXiv:2510.20668, 2025

Reference 2

Resolution
verified exact
raw_fallback, observed 2026-08-06T06:08:22.348534Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.384085Z digest=sha256:672acd9589ffd1d74ad06ac8c7d37f86369c5064cc60de090d545d36a90d439e

Observation 938e707a-b866-43c4-a692-5ce40ec0f7d5 · outbound

This paper cites Qwen3-VL Technical Report.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Qwen3-VL Technical Report

Reference 3

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no resolver link, observed 2026-08-06T06:07:34.386997Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.386997Z digest=sha256:7e3ef6e567c74c9bbe5b929f70a0cde6a813e4a1420148385aeb6b4f15384dae

Observation 62216367-401e-4033-a47b-b4905ae1a015 · outbound

This paper cites an unresolved cited work.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Unresolved cited work

Reference 4

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unresolved
no resolver link, observed 2026-08-06T06:07:34.390188Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.390188Z digest=sha256:761ef9006ea08bc1b54d615048329edcc936c90fc17169dc4feb80a265be0bad

Observation f6b1d309-374f-4d4c-9c78-f8a84d9b8b6e · outbound

This paper cites Ambigest: A dataset of social gestures with inter-class similarity and intra-class variability.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Ambigest: A dataset of social gestures with inter-class similarity and intra-class variability

Reference 5

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no resolver link, observed 2026-08-06T06:07:34.393029Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.393029Z digest=sha256:a5f713170e42f4ac9bf10297ce018014d3334776f7c6732d6a340a5a1331f07a

Observation fcd8d50c-e834-4681-bc5f-0e4d31f7232b · outbound

This paper cites Video generation models as world simulators.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Video generation models as world simulators

Reference 6

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unresolved
no resolver link, observed 2026-08-06T06:07:34.395911Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.395911Z digest=sha256:a58705adac9988b183efe4d6e84c96477ae72f2951df80e59e1eb0abb2834e01

Observation 6b0f2089-2724-4012-8061-9bf6e070ada4 · outbound

This paper cites Genie: Generative interactive environments.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Genie: Generative interactive environments

Reference 7

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unresolved
no resolver link, observed 2026-08-06T06:07:34.399002Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.399002Z digest=sha256:f1586f8ca2d78572441990f2d57c8a20872719ae263e177ff1cc9a5c36cef1fd

Observation 78225e38-a359-4e78-93b9-a3ce07305cb7 · outbound

This paper cites Socialgesture: Delving into multi-person gesture understanding.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Socialgesture: Delving into multi-person gesture understanding

Reference 8

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unresolved
no resolver link, observed 2026-08-06T06:07:34.401487Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.401487Z digest=sha256:422088554f6feea87b11f94582647222a0c652f9ff0c268c04062797388ce986

Observation e36edbca-8bf9-4479-8c0d-90010906e44c · outbound

This paper cites Gamegen-x: Interactive open- world game video generation.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Gamegen-x: Interactive open- world game video generation

Reference 9

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:31.949076Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.404095Z digest=sha256:b7c63a76184859a0de5cee1255503979298903f025da8de58a54764371fef692

Observation 4bf46882-81ca-4504-a02f-dc0cf813bd42 · outbound

This paper cites Unils: End-to-end audio-driven avatars for unified listening and speaking.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Unils: End-to-end audio-driven avatars for unified listening and speaking

Reference 10

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:31.756907Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.406801Z digest=sha256:7e96f2e225d33e1a52269d4ce81b662d52ff242d83d6340679cb7a5b680deb9c

Observation 5d846b82-3287-45b6-9fcd-5e511aea2bd2 · outbound

This paper cites Oasis: A universe in a transformer.URL: https://oasis-model.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Oasis: A universe in a transformer.URL: https://oasis-model

Reference 11

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no resolver link, observed 2026-08-06T06:07:34.409421Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.409421Z digest=sha256:b6b49944d4fecf45d0a3920cbc3f0d106c438fa3eacce85b401478560ce1e98c

Observation 70c1c402-76f8-4d31-a264-61c4d2bf33af · outbound

This paper cites Worldscore: A unified evaluation benchmark for world generation.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Worldscore: A unified evaluation benchmark for world generation

Reference 12

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unresolved
no resolver link, observed 2026-08-06T06:07:34.412122Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.412122Z digest=sha256:545ba5e1fddc85284116641dce49f6cf682470812a995e0bc0cdac4115f109c3

Observation d2c52cf2-0f07-4ea2-b81d-d9deced9d262 · outbound

This paper cites The matrix: Infinite-horizon world generation with real-time moving control.Advances in Neural Information Processing Systems, 38:87318–87344, 2026.

HelloWorld: Enabling Socially Interactive Characters in Video World Models The matrix: Infinite-horizon world generation with real-time moving control.Advances in Neural Information Processing Systems, 38:87318–87344, 2026

Reference 13

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:31.562991Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.414991Z digest=sha256:0320c1348df996fb7e4fe5d87f8352e778a9c2e7cba52c5b5471d5d1616ab1aa

Observation c258aff9-ad34-4c42-aa61-3e45aa9aa387 · outbound

This paper cites Longvie 2: Multimodal controllable ultra-long video world model.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Longvie 2: Multimodal controllable ultra-long video world model

Reference 14

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unresolved
no resolver link, observed 2026-08-06T06:07:34.417402Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.417402Z digest=sha256:b23773bfeb3cd89efd2998f31bc2bfbfb3f0acb4e2a65ed679af3ec124fade3b

Observation 0f8eacfb-ad78-4035-8bb8-4993efafaa89 · outbound

This paper cites MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft.

HelloWorld: Enabling Socially Interactive Characters in Video World Models MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft

Reference 15

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.419786Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.419786Z digest=sha256:bb8e4961bb9ec67685e5b64e39d2a094613b12df5ea639eaff68b561e111cf19

Observation f98d0a25-82ee-4045-9fe4-6874ad15e693 · outbound

This paper cites LTX-2: Efficient Joint Audio-Visual Foundation Model.

HelloWorld: Enabling Socially Interactive Characters in Video World Models LTX-2: Efficient Joint Audio-Visual Foundation Model

Reference 16

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.422791Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.422791Z digest=sha256:20cbf58c2f0ead2dd365681345cabe550e2068b3f688f8097f50292deb88c0ee

Observation c294d5fa-4f9d-446b-99ff-45fab41619d8 · outbound

This paper cites Voyager: Long-range and world-consistent video diffusion for explorable 3d scene generation.ACM Transactions on Graphics (TOG), 44(6):1–15, 2025.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Voyager: Long-range and world-consistent video diffusion for explorable 3d scene generation.ACM Transactions on Graphics (TOG), 44(6):1–15, 2025

Reference 17

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:31.363548Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.425711Z digest=sha256:4ea22d282e5caa79a2194103d4bf1e93d4213247c626c8048abd5a55e3bbdb5a

Observation 6673ac12-bbc0-46d0-b822-ad6f66cda458 · outbound

This paper cites Bind-your-avatar: Multi- character-talking video generation with dynamic 3d-mask-based embedding router.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Bind-your-avatar: Multi- character-talking video generation with dynamic 3d-mask-based embedding router

Reference 18

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raw_fallback, observed 2026-08-06T06:08:31.125282Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.428485Z digest=sha256:c24732d036e32176c7f4520c4728fb75d9f2a122af3ae62cea120946b9948cac

Observation 34cda8f6-18bd-4085-9b82-815ea5c07e0c · outbound

This paper cites Can mllms read the room? a multimodal benchmark for assessing deception in multi-party social interactions.arXiv preprint arXiv:2511.16221, 2025.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Can mllms read the room? a multimodal benchmark for assessing deception in multi-party social interactions.arXiv preprint arXiv:2511.16221, 2025

Reference 19

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unresolved
no resolver link, observed 2026-08-06T06:07:34.430983Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.430983Z digest=sha256:9778af7ffce392508e238c034047eefff8a35eb1a5de5cc606f2fc6e05706f8f

Observation 610f178b-cfba-4332-9cb6-591cfccf2fb3 · outbound

This paper cites GRASP: Learning to Ground Social Reasoning in Multi-Person Non-Verbal Interactions.

HelloWorld: Enabling Socially Interactive Characters in Video World Models GRASP: Learning to Ground Social Reasoning in Multi-Person Non-Verbal Interactions

Reference 20

Resolution
verified exact
local_arxiv, observed 2026-08-06T06:08:21.667996Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.433367Z digest=sha256:2b180d250fee8cc495fbbbe0bd184a1bc09be66091bfdf323c8852b0f069c8fc

Observation 2c928ef5-900b-4af8-b419-3260bce49e8a · outbound

This paper cites Let them talk: Audio-driven multi-person conversational video generation.Advances in Neural Information Processing Systems, 38:70990–71013, 2026.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Let them talk: Audio-driven multi-person conversational video generation.Advances in Neural Information Processing Systems, 38:70990–71013, 2026

Reference 21

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:30.981789Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.436396Z digest=sha256:32bdbf20727fb18da8c53741356d7e4d4915ce0f5f69aa0eaadb92cb5faca512

Observation db7fbc3f-a25b-4a1c-a7ce-e7566cc6db8a · outbound

This paper cites Modeling multimodal social interactions: new challenges and baselines with densely aligned representations.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Modeling multimodal social interactions: new challenges and baselines with densely aligned representations

Reference 22

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no resolver link, observed 2026-08-06T06:07:34.439047Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.439047Z digest=sha256:25d364068c54df64e21596919504707f8cd25cfe7deaa8ea9699ae1e058d862b

Observation 1f097e2e-73dc-4608-8b7b-6657338952bd · outbound

This paper cites Worldmodelbench: Judging video generation models as world models.Advances in Neural Information Processing Systems, 38, 2026.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Worldmodelbench: Judging video generation models as world models.Advances in Neural Information Processing Systems, 38, 2026

Reference 23

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verified fuzzy
raw_fallback, observed 2026-08-06T06:08:30.811623Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.441410Z digest=sha256:82b2dee7b29eef67a501fd0855caa0a7b71536b4410caff5f7a2ded6a72fe785

Observation 7630085e-2c01-4e65-a034-20e628b3473a · outbound

This paper cites Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 24

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no resolver link, observed 2026-08-06T06:07:34.444046Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.444046Z digest=sha256:1d4a0cdd5e0bb7bf626cc1c395a3a1dcff49f2d66624f9e39d9782267906b889

Observation aebb0533-2a6e-49db-8b3e-33e8fe5ef4e6 · outbound

This paper cites Towards online multi-modal social interaction understanding.Transactions on Machine Learning Research (TMLR), 2026.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Towards online multi-modal social interaction understanding.Transactions on Machine Learning Research (TMLR), 2026

Reference 25

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verified fuzzy
raw_fallback, observed 2026-08-06T06:08:30.654128Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.446905Z digest=sha256:7b40a0d372bb45837c1da60d29eb3c731e6e7618a5d403ad10f0edb023cd92de

Observation b61c4584-fdfe-4b9b-b723-e8344f09a412 · outbound

This paper cites Omni-mmsi: Toward identity-attributed social interaction understanding.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Omni-mmsi: Toward identity-attributed social interaction understanding

Reference 26

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verified fuzzy
raw_fallback, observed 2026-08-06T06:08:30.449487Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.449823Z digest=sha256:b3c23c70879d6da17ded5cac6b8a4f79d813794327047492af83d235c33f7a7b

Observation 2a36068d-0354-49be-97a0-833ced67d20a · outbound

This paper cites Sekai: A video dataset towards world exploration.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Sekai: A video dataset towards world exploration

Reference 27

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verified fuzzy
raw_fallback, observed 2026-08-06T06:08:30.270423Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.452465Z digest=sha256:0b7427761ed5c720c6eb4a9e0aa4a929e8d4bdc84fc59db2766f920c748dc4b2

Observation 057c0d93-6a6b-4357-beb5-de094200b9e7 · outbound

This paper cites Wildworld: A large-scale dataset for dynamic world modeling with actions and explicit state toward generative arpg.arXiv preprint arXiv:2603.23497, 2026.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Wildworld: A large-scale dataset for dynamic world modeling with actions and explicit state toward generative arpg.arXiv preprint arXiv:2603.23497, 2026

Reference 28

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no resolver link, observed 2026-08-06T06:07:34.454896Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.454896Z digest=sha256:832659fa8a6900d2c5b8dfd31005368e642c89fb79fe9b82d372581c4b0aa0f8

Observation ed273198-06ff-417e-824e-d77223bda03a · outbound

This paper cites Intergen: Diffusion-based multi- human motion generation under complex interactions.International Journal of Computer Vision, 132(9): 3463–3483, 2024.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Intergen: Diffusion-based multi- human motion generation under complex interactions.International Journal of Computer Vision, 132(9): 3463–3483, 2024

Reference 29

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:29.985229Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.457389Z digest=sha256:e440e58ba388113dabaefcd34798d37733e4b8ed5eb3ad2334620fafdb20bffb

Observation 575ff1b3-2819-40b5-983b-48842070529e · outbound

This paper cites Polyslgen: Online multimodal speaking-listening reaction generation in polyadic interaction.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Polyslgen: Online multimodal speaking-listening reaction generation in polyadic interaction

Reference 30

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:29.679216Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.459711Z digest=sha256:47eb1ceaa997247cc35f9239bf0abbd49b70cfca10214db09cc87e407867a396

Observation 73afcc6f-6715-450e-9923-521886e2d2d8 · outbound

This paper cites Dl3dv-10k: A large-scale scene dataset for deep learning-based 3d vision.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Dl3dv-10k: A large-scale scene dataset for deep learning-based 3d vision

Reference 31

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.461925Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.461925Z digest=sha256:5e8c7f55130547c16482bd6966f02b58065944bf66055d1d7cf4a3e7adb7a1cd

Observation b9d0db5c-ffbf-42f2-81b0-0e1bb3d06d29 · outbound

This paper cites Uvagaze: Unsupervised 1-to-2 views adaptation for gaze estimation.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Uvagaze: Unsupervised 1-to-2 views adaptation for gaze estimation

Reference 32

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:29.322043Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.464520Z digest=sha256:cb0fdcd15412eca9c6d925048fecc78fe8ddf8e6127c1976b5ea910a949f3aed

Observation a5afb45d-6680-4a0a-8db2-79d2d17efdaa · outbound

This paper cites Pnp-ga+: Plug-and-play domain adaptation for gaze estimation using model variants.IEEE Transactions on Pattern Analysis and Machine Intelligence, 46 (5):3707–3721, 2024.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Pnp-ga+: Plug-and-play domain adaptation for gaze estimation using model variants.IEEE Transactions on Pattern Analysis and Machine Intelligence, 46 (5):3707–3721, 2024

Reference 33

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:29.015741Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.466870Z digest=sha256:cf705bbf83b3ccb0c7231eaef25637ec6112725c263caa0d656701540dae128a

Observation 53af6114-5c1e-420f-9d13-7af024036908 · outbound

This paper cites Single-to-dual-view adaptation for egocentric 3d hand pose estimation.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Single-to-dual-view adaptation for egocentric 3d hand pose estimation

Reference 34

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:28.547480Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.469297Z digest=sha256:93c3e2d5ead53bcb53fec9b253b9ec56721df53471b516323213a6a162485344

Observation afdde464-4467-49bb-b317-90bcf560cfe9 · outbound

This paper cites Sfhand: A streaming framework for language-guided 3d hand forecasting and embodied manipulation.arXiv e-prints, pages arXiv–2511, 2025.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Sfhand: A streaming framework for language-guided 3d hand forecasting and embodied manipulation.arXiv e-prints, pages arXiv–2511, 2025

Reference 35

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:28.047755Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.471792Z digest=sha256:c189b8a85313dad9d432280143d40199e3352346d86ddeeda35e996651f91c10

Observation 4bedeffd-b3c4-43de-9ee9-e50f0d05fa27 · outbound

This paper cites Generalizing gaze estimation with outlier-guided collaborative adaptation.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Generalizing gaze estimation with outlier-guided collaborative adaptation

Reference 36

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:27.856661Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.474102Z digest=sha256:1c9f232634c537c3bf4c63712b832772764493aea57bc6821bb0156aeb05be54

Observation f03c0bd7-9337-4c68-b1c6-c5545a59d7d1 · outbound

This paper cites Playmate2: Training-free multi-character audio-driven animation via diffusion transformer with reward feedback.arXiv preprint arXiv:2510.12089, 2025.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Playmate2: Training-free multi-character audio-driven animation via diffusion transformer with reward feedback.arXiv preprint arXiv:2510.12089, 2025

Reference 37

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.476931Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.476931Z digest=sha256:07635b97a98ddfc62689ff27ee79e048b0c3633a53f947aa81f24010a119cd93

Observation 51f7b8c5-957a-478b-96f7-fb567fbbdee8 · outbound

This paper cites an unresolved cited work.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Unresolved cited work

Reference 38

Resolution
unresolved
raw_fallback, observed 2026-08-06T06:08:27.536899Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.479780Z digest=sha256:98970873c0d5d1a4e47f70d9d43df48f8575ad3ca968ea1cf8fad1fde26fc92d

Observation ab0bca83-0938-4e3f-9061-be7e67ce6c82 · outbound

This paper cites Multimediate: Multi-modal group behaviour analysis for artificial mediation.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Multimediate: Multi-modal group behaviour analysis for artificial mediation

Reference 39

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.482069Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.482069Z digest=sha256:7c147db0457690623dde41b53f9021e9578e79e733475c9eda5a38a6de1dc837

Observation 28eecf18-749d-4350-8f12-88306a01cf77 · outbound

This paper cites Leadership Assessment in Pediatric Intensive Care Unit Team Training.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Leadership Assessment in Pediatric Intensive Care Unit Team Training

Reference 40

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.484477Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.484477Z digest=sha256:583e2e200036da84f03331910776438ef13c84e024327348f555263dd858cafe

Observation 56da9984-efd2-429a-85ef-5c8e6d8a661b · outbound

This paper cites Multi-speaker attention alignment for multimodal social interaction.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Multi-speaker attention alignment for multimodal social interaction

Reference 41

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:27.246735Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.487236Z digest=sha256:a850e19d3e040aea0726900c8bde4e6f858d6b09e9980bf471405bae31036a51

Observation 09e4b57b-fb1b-49a5-b7ad-f1f584301a5b · outbound

This paper cites SocialDirector: Training-Free Social Interaction Control for Multi-Person Video Generation.

HelloWorld: Enabling Socially Interactive Characters in Video World Models SocialDirector: Training-Free Social Interaction Control for Multi-Person Video Generation

Reference 42

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.489797Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.489797Z digest=sha256:46855cd097563ab9c4c95365046c978679c3a22b56d43d8f5753bb5d44b4fa34

Observation 54b80bc5-7685-441c-a194-1da91a10a243 · outbound

This paper cites Svbench: Evaluation of video generation models on social reasoning.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Svbench: Evaluation of video generation models on social reasoning

Reference 43

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:26.958346Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.492399Z digest=sha256:ba88745ce9c4a2a5be591d3764195e7fa8264d0def82426349fbe46eb500fbef

Observation 2c4cc2e6-04b1-4af2-b5c3-4841dc08fe6f · outbound

This paper cites Dyadit: A multi-modal diffusion transformer for socially favorable dyadic gesture generation.arXiv preprint arXiv:2602.23165, 2026.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Dyadit: A multi-modal diffusion transformer for socially favorable dyadic gesture generation.arXiv preprint arXiv:2602.23165, 2026

Reference 44

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.494676Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.494676Z digest=sha256:f1b94d6741defd3ea2ec9efd9b5bb849109e9aed090813b4185c0d0a78071440

Observation ed5d2ac6-3f3a-460a-9c32-b8c7a3faebaf · outbound

This paper cites Actavatar: Temporally-aware precise action control for talking avatars.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Actavatar: Temporally-aware precise action control for talking avatars

Reference 45

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:26.681830Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.497175Z digest=sha256:d115520d52fdf55a4869129dd5cd8abb77f4d803c121d6d173305577e222ebc3

Observation a2119661-dafa-4216-b499-755943d9c688 · outbound

This paper cites Unigaze: Towards universal gaze estimation via large-scale pre-training.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Unigaze: Towards universal gaze estimation via large-scale pre-training

Reference 46

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:26.449440Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.499592Z digest=sha256:528a0a94f3bd344833e752a5b1a4664e66bfd04f6d27956738db3b89ea0362c9

Observation 95c00974-5d9a-461a-96a6-e649b0876cba · outbound

This paper cites Qwen3.6-35B-A3B: Agentic coding power, now open to all, April 2026.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Qwen3.6-35B-A3B: Agentic coding power, now open to all, April 2026

Reference 47

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:26.121057Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.501958Z digest=sha256:241272478a3897aa9109f11a0fdbd6d3fcb3b51db152b64801d00d75d24891c7

Observation 06a1696e-db0a-46e9-9907-20b71c9b8925 · outbound

This paper cites Robust speech recognition via large-scale weak supervision.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Robust speech recognition via large-scale weak supervision

Reference 48

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.504273Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.504273Z digest=sha256:42ede4e515f6e5cc751d414426d1aa41e2893cb98ad06d485e428c01a83cf34a

Observation ad039aea-ffa3-4ab5-b489-379fe19b425c · outbound

This paper cites Interact2ar: Full-body human-human interaction generation via autoregressive diffusion models.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Interact2ar: Full-body human-human interaction generation via autoregressive diffusion models

Reference 49

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:25.845367Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.506755Z digest=sha256:44bce89cd3a822dda5251467c07291b7c5b3baddf4c618104921421fc9319ab2

Observation 5007943b-813a-4db0-8dd6-80a6073b4745 · outbound

This paper cites Solaris: Building a multiplayer video world model in minecraft.arXiv preprint arXiv:2602.22208, 2026.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Solaris: Building a multiplayer video world model in minecraft.arXiv preprint arXiv:2602.22208, 2026

Reference 50

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.509351Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.509351Z digest=sha256:2af0d77d6e647105878dd5fee1a82a2e1e50b99d81dfadd3b8501a10400b51c3

Observation 125b0109-3651-48f3-9988-e644215be762 · outbound

This paper cites Prisma-World: Camera-Controllable Multi-Agent Video World Model.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Prisma-World: Camera-Controllable Multi-Agent Video World Model

Reference 51

Resolution
verified exact
local_arxiv, observed 2026-08-06T06:08:15.480286Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.511899Z digest=sha256:787aa0b97bc6d62dee8d2f6bb481f01110501c57d7bceb17a69d140bb2f445fb

Observation f3423114-24b6-48f7-a867-222740934380 · outbound

This paper cites WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling.

HelloWorld: Enabling Socially Interactive Characters in Video World Models WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling

Reference 52

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.514739Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.514739Z digest=sha256:ebb76d193ac8a724feb801413c02fbde610a1b03ccb1951657beb3ae7757c697

Observation bffb5131-ad05-429a-9561-02849b84fa23 · outbound

This paper cites Alayaworld: Long-horizon and playable video world generation,.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Alayaworld: Long-horizon and playable video world generation,

Reference 53

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:25.560758Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.517331Z digest=sha256:c2f3fe7a37c40fdf19989d7a441a446a0f2527807cd5c15ab5d81984ab71296e

Observation f6e156b0-8489-4a55-bb46-0caab6daa0e0 · outbound

This paper cites Advancing Open-source World Models.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Advancing Open-source World Models

Reference 54

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.522917Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.522917Z digest=sha256:283c089db1129a574c4aeb0d8137e984b39d1a8b1a5684f397bd213cee68aef4

Observation 1659a042-dd0a-469c-b2fe-cbf0bf785ddf · outbound

This paper cites Unsplash: Beautiful, free images and photos.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Unsplash: Beautiful, free images and photos

Reference 55

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:25.226534Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.525582Z digest=sha256:8f0f40e6de85bd7e307516cacdeacb3df87f23594ac8d0bf206e852c0e0dddcd

Observation 90f2aff6-0307-4365-ac1b-eea74489bfd1 · outbound

This paper cites Diffusion models are real-time game engines.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Diffusion models are real-time game engines

Reference 56

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:24.992842Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.528046Z digest=sha256:0ae09d39cbea05f12772cc2c96532d56f51bf6117eddb2f09b79b2ac92097089

Observation ebe59fa0-9908-4285-9692-16d84fa6c058 · outbound

This paper cites Wan: Open and Advanced Large-Scale Video Generative Models.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Wan: Open and Advanced Large-Scale Video Generative Models

Reference 57

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.530682Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.530682Z digest=sha256:c64feb93c16b16b88890d096748c5ef5f4b24f6acc5163ce7ab339ac9c4a4d44

Observation 4902d716-9eac-4ebc-847a-7707271eda9c · outbound

This paper cites Spatialvid: A large-scale video dataset with spatial annotations.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Spatialvid: A large-scale video dataset with spatial annotations

Reference 58

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:24.618595Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.533404Z digest=sha256:224c01c59c954ce07c70ac6bcfcb6134c6c3add3360543d13009510ea22ce65f

Observation 979f5c4d-4e40-4956-80a5-d8195902148a · outbound

This paper cites FantasyPortrait: Enhancing Multi-Character Portrait Animation with Expression-Augmented Diffusion Transformers.

HelloWorld: Enabling Socially Interactive Characters in Video World Models FantasyPortrait: Enhancing Multi-Character Portrait Animation with Expression-Augmented Diffusion Transformers

Reference 59

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.535804Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.535804Z digest=sha256:07193bb3a1cdaca36dcd6a379b2e92ba4a4cdb81b771c3b8e0944ca5298d1bd2

Observation fbda0884-5445-49d9-b99b-b2ed0ab267f1 · outbound

This paper cites Warp-as-History: Generalizable Camera-Controlled Video Generation from One Training Video.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Warp-as-History: Generalizable Camera-Controlled Video Generation from One Training Video

Reference 60

Resolution
verified exact
local_arxiv, observed 2026-08-06T06:08:15.410532Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.538368Z digest=sha256:1118001f745812b6d8f04d6accf04bb1febee6bfe0ccf6450944778d0bec537d

Observation 649f3d57-9a58-4f5c-8299-b46944a53720 · outbound

This paper cites $\pi^3$: Permutation-Equivariant Visual Geometry Learning.

HelloWorld: Enabling Socially Interactive Characters in Video World Models $\pi^3$: Permutation-Equivariant Visual Geometry Learning

Reference 61

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.541085Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.541085Z digest=sha256:5f55fe63a2e399c488f072a49463a4d69eb7d8ee22bc48b7396de61f111b5413

Observation bb9bcdba-8d52-40bb-90dc-9bd16a9ab5fd · outbound

This paper cites ReactiveGWM: Steering NPC in Reactive Game World Models.

HelloWorld: Enabling Socially Interactive Characters in Video World Models ReactiveGWM: Steering NPC in Reactive Game World Models

Reference 62

Resolution
verified exact
local_arxiv, observed 2026-08-06T06:08:15.390530Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.543800Z digest=sha256:8d5064170f44330f0176402839c05cdbcf27595708b33c5ada48b294c8634cd5

Observation f648ecf4-8ddd-4b1e-9a87-ef74b7035c6f · outbound

This paper cites Interacthuman: Multi-concept human animation with layout-aligned audio conditions.arXiv preprint arXiv:2506.09984, 2025.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Interacthuman: Multi-concept human animation with layout-aligned audio conditions.arXiv preprint arXiv:2506.09984, 2025

Reference 63

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.546337Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.546337Z digest=sha256:584e195f16d60f2ac5ae2b731cdebae9093c5330d4961ff062fc2af46d8980a7

Observation cb1392e2-a5ef-41b8-b0fc-61e237d22556 · outbound

This paper cites Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory

Reference 64

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.548712Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.548712Z digest=sha256:74a539a876fa4551cf24b96e2301df6ff091f090130ad57fcdfbff29311af6e5

Observation 0c510ae0-fff4-4e5d-b069-901d1dae7ea7 · outbound

This paper cites ActWorld: From Explorable to Interactive World Model via Action-Aware Memory.

HelloWorld: Enabling Socially Interactive Characters in Video World Models ActWorld: From Explorable to Interactive World Model via Action-Aware Memory

Reference 65

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.551706Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.551706Z digest=sha256:00aa25c8d284a8d79e173ab84fa2fbb70a4e244ffd603949bd0af05236c4b0e6

Observation 1904aa81-a8e3-438c-9b92-c395c6fbcb09 · outbound

This paper cites Inter-x: Towards versatile human-human interaction analysis.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Inter-x: Towards versatile human-human interaction analysis

Reference 66

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:24.088232Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.554503Z digest=sha256:8e474b22686992484850c24eb6806024f92639dba62861a357b9332070fd7fe2

Observation bca0e2d3-1191-41c7-95f9-d232d90974fd · outbound

This paper cites WorldMark: A Unified Benchmark Suite for Interactive Video World Models.

HelloWorld: Enabling Socially Interactive Characters in Video World Models WorldMark: A Unified Benchmark Suite for Interactive Video World Models

Reference 67

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.556983Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.556983Z digest=sha256:9500539cac6137ef5ed39a0982a6354d87307cc01003451ec87e9a50a3f309a1

Observation f909dfae-a9d1-4dfb-b04d-bd0c75d24d02 · outbound

This paper cites Holo-World: Unified Camera, Object and Weather Control for Video World Model.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Holo-World: Unified Camera, Object and Weather Control for Video World Model

Reference 68

Resolution
verified exact
local_arxiv, observed 2026-08-06T06:08:14.574031Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.559497Z digest=sha256:83310709843912c512aa0bb797e08de86a912a6452bd9cdd56cac62c90a95912

Observation 6c0a5bf3-0efb-467f-8391-4afb5f8fcd94 · outbound

This paper cites WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation.

HelloWorld: Enabling Socially Interactive Characters in Video World Models WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation

Reference 69

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.562197Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.562197Z digest=sha256:35704a9ef14da18c0884f82fdba3e81a10e81d7095de0e02f8801b45632d48c7

Observation 364864f5-b195-44d7-9af8-e434629a14da · outbound

This paper cites Building Social World Models with Large Language Models.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Building Social World Models with Large Language Models

Reference 70

Resolution
verified exact
local_arxiv, observed 2026-08-06T06:08:14.547597Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.564854Z digest=sha256:292ed3fb7b53f2550d2e0f9917757755aa892f1bce20ad287e8921c5ef0805b5

Observation f1d809de-5872-47f5-a9f3-f94bbfc2f85a · outbound

This paper cites Socialgen: Modeling multi-human social interaction with language models.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Socialgen: Modeling multi-human social interaction with language models

Reference 71

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:23.733481Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.567371Z digest=sha256:649374d68000b063eb3038fc090b50b7e702bd99d5aec513fc3db94b2a66514e

Observation 59dbd000-e60f-477e-ae05-4143d99a2d48 · outbound

This paper cites Gamefactory: Creating new games with generative interactive videos.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Gamefactory: Creating new games with generative interactive videos

Reference 72

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.569605Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.569605Z digest=sha256:a40dcae863a497f6bbc5af65051f57cbd89dc7e4fef2c3b77c4aaf92057afa2f

Observation b31979b7-63a0-4169-a4a6-b10170ba7cc1 · outbound

This paper cites Helios: Real real-time long video generation model.arXiv preprint arXiv:2603.04379, 2026.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Helios: Real real-time long video generation model.arXiv preprint arXiv:2603.04379, 2026

Reference 73

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.572287Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.572287Z digest=sha256:fdd84a6e719956d7c34b78ae26b168ad58e7051f2dc01cf6f64402d599a55035

Observation d0d1824d-488a-4d2c-8c86-1b981cc19c54 · outbound

This paper cites Social-iq: A question answering benchmark for artificial social intelligence.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Social-iq: A question answering benchmark for artificial social intelligence

Reference 74

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.575022Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.575022Z digest=sha256:d5d3e2b85430d3b10374d04e712d19caf4fe30a28ebe5683ade1463a61389b73

Observation 6e750754-9ef8-40a4-9327-bb02619b3ce6 · outbound

This paper cites SocioVerse: A World Model for Social Simulation Powered by LLM Agents and A Pool of 10 Million Real-World Users.

HelloWorld: Enabling Socially Interactive Characters in Video World Models SocioVerse: A World Model for Social Simulation Powered by LLM Agents and A Pool of 10 Million Real-World Users

Reference 75

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.577651Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.577651Z digest=sha256:6f3cf7dd6f6b4944c906042b1ad923b678a943fc1e321469e3b931b814d619d3

Observation 926a1039-1805-4198-af3d-b0d7c1881f13 · outbound

This paper cites Anytalker: Scaling multi-person talking video generation with interactivity refinement.arXiv preprint arXiv:2511.23475, 2025.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Anytalker: Scaling multi-person talking video generation with interactivity refinement.arXiv preprint arXiv:2511.23475, 2025

Reference 76

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.580143Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.580143Z digest=sha256:52b84929ceda07a963f78d77d1bf45dae3636ad51eeede9d90fc2cba4ffcb1df

Observation 9a7c5d12-e861-4f3d-9b3b-c6c3f735965b · outbound

This paper cites Stereo magnification: learning view synthesis using multiplane images.ACM Transactions on Graphics (TOG), 37(4):1–12, 2018.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Stereo magnification: learning view synthesis using multiplane images.ACM Transactions on Graphics (TOG), 37(4):1–12, 2018

Reference 77

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.582548Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.582548Z digest=sha256:c0a8618559531a3401aa4caf12f4aaad7b48332065cb41e3617637b8cb10f23a

Observation 832c8a36-4073-43dc-9dfa-3ddc0ce28c65 · outbound

This paper cites Social world models.arXiv preprint arXiv:2509.00559, 2025.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Social world models.arXiv preprint arXiv:2509.00559, 2025

Reference 78

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.584860Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.584860Z digest=sha256:71f595c0fda418d569cff327184d99ca436bcf06adbcf2e826f26e7c436a74f0

Observation 3b8034f1-3efe-4167-8720-11ecde6203dc · outbound

This paper cites Omniworld: A multi-domain and multi-modal dataset for 4d world modeling.arXiv preprint arXiv:2509.12201, 2025.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Omniworld: A multi-domain and multi-modal dataset for 4d world modeling.arXiv preprint arXiv:2509.12201, 2025

Reference 79

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.587199Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.587199Z digest=sha256:69987db9caef3f0a25eb6349a443b06411d6175b15a996fd298417fa159e043c

Observation 62e2cdc1-bed8-4db9-a7d9-a22a812bbd39 · outbound

This paper cites Evaltalker: Learning to evaluate real-portrait-driven multi-subject talking humans.arXiv preprint arXiv:2512.01340, 2025.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Evaltalker: Learning to evaluate real-portrait-driven multi-subject talking humans.arXiv preprint arXiv:2512.01340, 2025

Reference 80

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.589448Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.589448Z digest=sha256:1975dc88dda865e8fdf46fe0f714d09b928e09f8c1108f4512aedba2564c1fff

Observation 0b2272af-3298-4037-b147-b56508cce071 · outbound

This paper cites SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer.

HelloWorld: Enabling Socially Interactive Characters in Video World Models SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer

Reference 81

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.592251Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.592251Z digest=sha256:151a0db6eae4b1a2522e49fe89dd8369a68c5a19c173e75b9c4bd99a1ca2ee25

Observation 07045935-0a78-4e73-b9bd-27a3912f3b9a · outbound

This paper cites Astra: General interactive world model with autoregressive denoising.arXiv preprint arXiv:2512.08931, 2025.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Astra: General interactive world model with autoregressive denoising.arXiv preprint arXiv:2512.08931, 2025

Reference 82

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.594968Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.594968Z digest=sha256:4103d1b280709c16a14a30b3b1808fc04757f058bf5848f7b6946277177deba4

Observation d58b23ff-c187-47ce-b1ba-d80288623957 · outbound

This paper cites AlayaWorld: Long-Horizon and Playable Video World Generation.

HelloWorld: Enabling Socially Interactive Characters in Video World Models AlayaWorld: Long-Horizon and Playable Video World Generation

Reference 2026

Resolution
verified exact
local_arxiv, observed 2026-08-06T06:08:15.450348Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-06T06:07:34.519966Z digest=sha256:b45740336eb53b6b0769d0e4d6c557083c38392960cc7aff9ace5b991fe94360

Pith citing papers

No inbound Pith citation observations are available.