Pith. sign in

REVIEW 3 cited by

OCAtari: Object-Centric Atari 2600 Reinforcement Learning Environments

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2306.08649 v2 pith:XO7EUR64 submitted 2023-06-14 cs.LG cs.AIcs.CV

OCAtari: Object-Centric Atari 2600 Reinforcement Learning Environments

classification cs.LG cs.AIcs.CV
keywords object-centriclearningapproachesatarienvironmentsocatarideepevaluate
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
0 comments
read the original abstract

Cognitive science and psychology suggest that object-centric representations of complex scenes are a promising step towards enabling efficient abstract reasoning from low-level perceptual features. Yet, most deep reinforcement learning approaches only rely on pixel-based representations that do not capture the compositional properties of natural scenes. For this, we need environments and datasets that allow us to work and evaluate object-centric approaches. In our work, we extend the Atari Learning Environments, the most-used evaluation framework for deep RL approaches, by introducing OCAtari, that performs resource-efficient extractions of the object-centric states for these games. Our framework allows for object discovery, object representation learning, as well as object-centric RL. We evaluate OCAtari's detection capabilities and resource efficiency. Our source code is available at github.com/k4ntz/OC_Atari.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. A Differentiable Atari VCS:A Complex, Fully Known Ground Truth for Explainable AI

    cs.AI 2026-06 conditional novelty 8.0

    Differentiable reimplementations of the Atari VCS provide a complex, fully known ground-truth system for testing gradient-based explainable AI methods.

  2. GRAIL: Autonomous Concept Grounding for Neuro-Symbolic Reinforcement Learning

    cs.AI 2026-04 unverdicted novelty 6.0

    GRAIL autonomously grounds relational concepts in NeSy-RL by using LLM weak supervision followed by interaction-based refinement, matching or exceeding manually defined concepts on Atari games.

  3. Gymnasium: A Standard Interface for Reinforcement Learning Environments

    cs.LG 2024-07 accept novelty 5.0

    Gymnasium establishes a standardized API for RL environments to improve interoperability, reproducibility, and ease of development in reinforcement learning.