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Putting the Con in Context: Identifying Deceptive Actors in the Game of Mafia

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arxiv 2207.02253 v1 pith:YNPXSTI3 submitted 2022-07-05 cs.CL cs.AIcs.LG

Putting the Con in Context: Identifying Deceptive Actors in the Game of Mafia

classification cs.CL cs.AIcs.LG
keywords gamemafiadeceptivelanguagemodelsplayersroleclassification
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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While neural networks demonstrate a remarkable ability to model linguistic content, capturing contextual information related to a speaker's conversational role is an open area of research. In this work, we analyze the effect of speaker role on language use through the game of Mafia, in which participants are assigned either an honest or a deceptive role. In addition to building a framework to collect a dataset of Mafia game records, we demonstrate that there are differences in the language produced by players with different roles. We confirm that classification models are able to rank deceptive players as more suspicious than honest ones based only on their use of language. Furthermore, we show that training models on two auxiliary tasks outperforms a standard BERT-based text classification approach. We also present methods for using our trained models to identify features that distinguish between player roles, which could be used to assist players during the Mafia game.

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Forward citations

Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Theory of Mind and Persuasion Beyond Conversation: Assessing the Capacity of LLMs to Induce Belief States via Planning and Action

    cs.CL 2026-06 unverdicted novelty 7.0

    Introduces NCP-ExploreToM framework to evaluate LLMs on inducing belief states via planning and action, with GPT-5 succeeding on ~80% of tasks and outperforming humans.

  2. Even More Deception: Objective Misalignment in Mixed-Motive LLM Multi-Agent Systems

    cs.AI 2026-07 conditional novelty 6.0

    Changing one LLM agent's secret objective in Werewolf lowers its team's win rate and changes its reasoning, while its public chat stays deceptively normal.