A multi-source 16,074-clip quadruped motion library plus a flow-matching generalist tracker shows empirical data scaling and zero-shot unseen tracking, integrated with all-terrain locomotion and real-robot deployment.
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Omnih2o: Universal and dexterous human-to-humanoid whole-body teleoperation and learning
39 Pith papers cite this work. Polarity classification is still indexing.
abstract
We present OmniH2O (Omni Human-to-Humanoid), a learning-based system for whole-body humanoid teleoperation and autonomy. Using kinematic pose as a universal control interface, OmniH2O enables various ways for a human to control a full-sized humanoid with dexterous hands, including using real-time teleoperation through VR headset, verbal instruction, and RGB camera. OmniH2O also enables full autonomy by learning from teleoperated demonstrations or integrating with frontier models such as GPT-4. OmniH2O demonstrates versatility and dexterity in various real-world whole-body tasks through teleoperation or autonomy, such as playing multiple sports, moving and manipulating objects, and interacting with humans. We develop an RL-based sim-to-real pipeline, which involves large-scale retargeting and augmentation of human motion datasets, learning a real-world deployable policy with sparse sensor input by imitating a privileged teacher policy, and reward designs to enhance robustness and stability. We release the first humanoid whole-body control dataset, OmniH2O-6, containing six everyday tasks, and demonstrate humanoid whole-body skill learning from teleoperated datasets.
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Wrist-guided whole-body RL retargets human–object interactions without finger pose supervision, matching supervised methods and generalizing across hand morphologies in simulation.
A force-aware humanoid benchmark pairs synchronized human motion-force data with simulation-based force replay to evaluate whole-body control policies under realistic physical disturbances.
Human-as-Humanoid converts ego-exo human videos into executable 60-DoF humanoid actions through embodiment alignment and retargeting, enabling zero-shot real-robot policy deployment without target-task teleoperation data.
FADA is a three-stage Planner-IDM method that achieves few-shot domain adaptation for humanoid control by distilling an oracle policy then finetuning only the IDM on short target-domain rollouts via supervised learning.
CWI decouples MoCap data for upper-body manipulation and lower-body locomotion, using dual discriminators and multi-critic training plus distillation to produce a policy that works from hand poses and velocity commands alone.
OmniContact introduces contact flow as a shared representation of body trajectories and contact signals to learn and chain loco-manipulation meta-skills, reporting 98.7% success on box carrying and 76.5% on push-stack tasks.
CoorDex distills privileged body and hand motion teachers into proprioceptive latent priors and composes them via shared-context residual RL heads to enable continuous high-DoF dexterous loco-manipulation.
OpenHLM is an empirical recipe yielding a whole-body humanoid VLA model that outperforms GR00T N1.6 and Ψ0 baselines on long-horizon tasks using less than half the demonstration time.
Stubborn introduces a unified RL framework with yaw-aligned representation, Bernoulli probabilistic termination, and adaptive sampling for robust humanoid motion tracking and fall recovery.
MotionWAM conditions a policy on intermediate features from a video world model to predict unified whole-body motion tokens, enabling real-time humanoid loco-manipulation that outperforms VLA baselines by over 30% on nine Unitree G1 tasks.
Video2Sim2Real turns a single human video into a deployable robot manipulation skill by reconstructing a digital twin, anchoring motions to object-centric simulator configurations, and bridging sim-to-real gaps with imitation learning and residual RL.
EgoPriMo learns a unified egocentric motion prior with a Triple-stream DiT model that supports reconstruction, generation, and forecasting of SMPL motions from egocentric views and text, outperforming prior methods and transferable to humanoid controllers.
MPC-based retargeting framework enables cross-morphology whole-body teleoperation from a single XR device via dynamic feasibility optimization, state synchronization, and SLAM feedback, with reported gains in simulation and real-world tests.
A data-centric approach shows that less than 3% of AMASS motion data, filtered by physics feasibility, diversity, and complexity, yields better humanoid tracking policies than the full dataset.
Imagine2Real enables zero-shot humanoid-object interaction by unifying motions as 4D point trajectories, tracking only base/hands/object keypoints inside a BFM latent space, and training with progressive simple rewards for mocap deployment.
CEER proposes a compliant end-effector and root control interface that unifies loco-manipulation for humanoids via a distilled low-level policy and hierarchical planners.
BifrostUMI enables robot-free human demonstration capture via VR and wrist cameras to train visuomotor policies that predict keypoint trajectories for transfer to humanoid whole-body control through retargeting.
A weightlessness mechanism enables humanoid robots to dynamically relax joints for stable, contact-rich motions across diverse environments without task-specific tuning.
NMR uses VAE-based clustered expert physics refinement and a CNN-Transformer to learn dynamics-aware retargeting, eliminating joint jumps and self-collisions on Unitree G1 while accelerating downstream control policies.
HUSKY combines humanoid-skateboard dynamics modeling with adversarial motion priors and physics-guided lean-to-steer strategies to achieve real-world stable skateboarding on a humanoid robot.
DreamPolicy integrates an autoregressive diffusion world model with policy learning to produce a single scalable policy that generalizes to unseen composite terrains for humanoid locomotion.
Dual-expert RL plus difficulty-aware multi-teacher distillation improves physics-based human–scene interaction imitation under complex 3D geometry versus prior single-policy baselines.
HEFT enables tracking of human motions including locomotion and squats on a 175cm 65kg humanoid under up to 24kg payloads by combining Privileged Motion Guidance from noisy VR data with a Windowed Payload Curriculum.
citing papers explorer
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Behavior Foundations for Quadruped Robots: ABot-C0 Technical Report
A multi-source 16,074-clip quadruped motion library plus a flow-matching generalist tracker shows empirical data scaling and zero-shot unseen tracking, integrated with all-terrain locomotion and real-robot deployment.
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WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulation
Wrist-guided whole-body RL retargets human–object interactions without finger pose supervision, matching supervised methods and generalizing across hand morphologies in simulation.
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ThorArena: Benchmarking Humanoid Physical Interaction with Human Motion-Force Demonstrations
A force-aware humanoid benchmark pairs synchronized human motion-force data with simulation-based force replay to evaluate whole-body control policies under realistic physical disturbances.
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Human-as-Humanoid: Enabling Zero-Shot Humanoid Learning from Ego-Exo Human Videos with Human-Aligned Embodiments
Human-as-Humanoid converts ego-exo human videos into executable 60-DoF humanoid actions through embodiment alignment and retargeting, enabling zero-shot real-robot policy deployment without target-task teleoperation data.
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FADA: Few-Shot Domain Adaptation via Dynamics Alignment for Humanoid Control
FADA is a three-stage Planner-IDM method that achieves few-shot domain adaptation for humanoid control by distilling an oracle policy then finetuning only the IDM on short target-domain rollouts via supervised learning.
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CWI: Composite Humanoid Whole-Body Imitation System for Loco-manipulation
CWI decouples MoCap data for upper-body manipulation and lower-body locomotion, using dual discriminators and multi-critic training plus distillation to produce a policy that works from hand poses and velocity commands alone.
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OmniContact: Chaining Meta-Skills via Contact Flow for Generalizable Humanoid Loco-Manipulation
OmniContact introduces contact flow as a shared representation of body trajectories and contact signals to learn and chain loco-manipulation meta-skills, reporting 98.7% success on box carrying and 76.5% on push-stack tasks.
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CoorDex: Coordinating Body and Hand Priors for Continuous Dexterous Humanoid Loco-Manipulation
CoorDex distills privileged body and hand motion teachers into proprioceptive latent priors and composes them via shared-context residual RL heads to enable continuous high-DoF dexterous loco-manipulation.
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OpenHLM: An Empirical Recipe for Whole-Body Humanoid Loco-Manipulation
OpenHLM is an empirical recipe yielding a whole-body humanoid VLA model that outperforms GR00T N1.6 and Ψ0 baselines on long-horizon tasks using less than half the demonstration time.
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Stubborn: A Streamlined and Unified Reinforcement Learning Framework for Robust Motion Tracking and Fall Recovery for Humanoids
Stubborn introduces a unified RL framework with yaw-aligned representation, Bernoulli probabilistic termination, and adaptive sampling for robust humanoid motion tracking and fall recovery.
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MotionWAM: Towards Foundation World Action Models for Real-Time Humanoid Loco-Manipulation
MotionWAM conditions a policy on intermediate features from a video world model to predict unified whole-body motion tokens, enabling real-time humanoid loco-manipulation that outperforms VLA baselines by over 30% on nine Unitree G1 tasks.
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Video2Sim2Real: Full-Stack Autonomous Dexterous Skill Acquisition from a Single Human Video
Video2Sim2Real turns a single human video into a deployable robot manipulation skill by reconstructing a digital twin, anchoring motions to object-centric simulator configurations, and bridging sim-to-real gaps with imitation learning and residual RL.
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EgoPriMo: Egocentric Motion Generation for Interactive Humanoid Control
EgoPriMo learns a unified egocentric motion prior with a Triple-stream DiT model that supports reconstruction, generation, and forecasting of SMPL motions from egocentric views and text, outperforming prior methods and transferable to humanoid controllers.
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X-OP: Cross-Morphology Whole-Body Teleoperation via MPC Retargeting
MPC-based retargeting framework enables cross-morphology whole-body teleoperation from a single XR device via dynamic feasibility optimization, state synchronization, and SLAM feedback, with reported gains in simulation and real-world tests.
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LIMMT: Less is More for Motion Tracking
A data-centric approach shows that less than 3% of AMASS motion data, filtered by physics feasibility, diversity, and complexity, yields better humanoid tracking policies than the full dataset.
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Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priors
Imagine2Real enables zero-shot humanoid-object interaction by unifying motions as 4D point trajectories, tracking only base/hands/object keypoints inside a BFM latent space, and training with progressive simple rewards for mocap deployment.
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CEER: Compliant End-Effector and Root Control as a Unified Interface for Hierarchical Humanoid Loco-Manipulation
CEER proposes a compliant end-effector and root control interface that unifies loco-manipulation for humanoids via a distilled low-level policy and hierarchical planners.
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BifrostUMI: Bridging Robot-Free Demonstrations and Humanoid Whole-Body Manipulation
BifrostUMI enables robot-free human demonstration capture via VR and wrist cameras to train visuomotor policies that predict keypoint trajectories for transfer to humanoid whole-body control through retargeting.
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Learn Weightlessness: Imitate Non-Self-Stabilizing Motions on Humanoid Robot
A weightlessness mechanism enables humanoid robots to dynamically relax joints for stable, contact-rich motions across diverse environments without task-specific tuning.
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Make Tracking Easy: Neural Motion Retargeting for Humanoid Whole-body Control
NMR uses VAE-based clustered expert physics refinement and a CNN-Transformer to learn dynamics-aware retargeting, eliminating joint jumps and self-collisions on Unitree G1 while accelerating downstream control policies.
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HUSKY: Humanoid Skateboarding System via Physics-Aware Whole-Body Control
HUSKY combines humanoid-skateboard dynamics modeling with adversarial motion priors and physics-guided lean-to-steer strategies to achieve real-world stable skateboarding on a humanoid robot.
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DreamPolicy: A Unified World-model Policy for Scalable Humanoid Locomotion
DreamPolicy integrates an autoregressive diffusion world model with policy learning to produce a single scalable policy that generalizes to unseen composite terrains for humanoid locomotion.
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ComplexMimic: Human-Scene Interaction Imitation in Complex 3D Environments
Dual-expert RL plus difficulty-aware multi-teacher distillation improves physics-based human–scene interaction imitation under complex 3D geometry versus prior single-policy baselines.
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HEFT: Heavy-Payload Full-size Humanoid Teleoperation with Privileged Motion Guidance and Windowed Payload Curriculum
HEFT enables tracking of human motions including locomotion and squats on a 175cm 65kg humanoid under up to 24kg payloads by combining Privileged Motion Guidance from noisy VR data with a Windowed Payload Curriculum.
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HALOMI: Learning Humanoid Loco-Manipulation with Active Perception from Human Demonstrations
HALOMI extends UMI with egocentric sensing and a manifold-constrained controller plus alignment adaptations to learn loco-manipulation on humanoids from human demos, reporting 85% average success on three real-world tasks.
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TopoRetarget: Interaction-Preserving Retargeting for Dexterous Manipulation
TopoRetarget uses a sparse interaction graph and distance-weighted Laplacian deformation optimization with kinematic and penetration constraints to retarget human demonstrations to dexterous hands while preserving task-relevant contacts.
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OMG: Omni-Modal Motion Generation for Generalist Humanoid Control
OMG is a diffusion model for omni-modal whole-body humanoid motion generation that uses language, audio, and reference motions after large-scale data curation to achieve state-of-the-art performance and adaptation.
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OASIS: From Simulation Data Collection to Real-World Humanoid Loco-Manipulation
OASIS generates scalable simulation data for humanoid loco-manipulation via 3D generative asset reconstruction and domain randomization, yielding a policy with higher zero-shot real-world success than real-robot teleoperation data.
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M3imic: Learning a Versatile Whole-Body Controller for Multimodal Motion Mimicking
M3imic unifies heterogeneous motion modalities via encoders into a shared latent space for a single RL-trained whole-body controller achieving high sim success and sim-to-real transfer on Unitree G1.
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Humanoid-GPT: Scaling Data and Structure for Zero-Shot Motion Tracking
Humanoid-GPT is a causal Transformer pre-trained on a unified billion-scale motion dataset that tracks dynamic behaviors with zero-shot generalization to unseen motions and tasks.
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MuGen: Multi-Skill Generative Locomotion Controller for Humanoid Robots
MuGen learns a generative latent representation of multi-skill humanoid locomotion from heterogeneous human data using VQ-VAEs and RL, then distills a deployable policy that tracks unseen motions and reuses the latent space.
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Any2Any: Efficient Cross-Embodiment Transfer for Humanoid Whole-Body Tracking
Any2Any transfers humanoid whole-body tracking models across embodiments via kinematic alignment followed by targeted PEFT, matching full-training performance with 1% of the data and compute on tested platforms.
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HoloMotion-1 Technical Report
HoloMotion-1 trains a MoE Transformer policy on hybrid video and MoCap motion data to achieve robust zero-shot tracking that transfers directly to real humanoid robots.
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Switch: Learning Agile Skills Switching for Humanoid Robots
Switch enables humanoid robots to perform agile, seamless transitions between locomotion skills via a kinematic skill graph, DRL tracking policy, and real-time graph-search scheduler.
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Toward Seamless Physical Human-Humanoid Interaction: Insights from Control, Intent, and Modeling with a Vision for What Comes Next
A literature review of pHHI that proposes a taxonomy of interaction types by modality and engagement level while outlining pathways to integrate control, intent, and modeling for more seamless humanoid-human collaboration.
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Real-Time Whole-Body Teleoperation of a Humanoid Robot Using IMU-Based Motion Capture with Sim2Sim and Sim2Real Validation
A complete IMU-based whole-body teleoperation system for the Unitree G1 humanoid achieves stable synchronized motion reproduction across walking, gestures, and other actions via direct mapping validated in MuJoCo sim2sim and on physical hardware sim2real.
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RPG: Robust Policy Gating for Smooth Multi-Skill Transitions in Humanoid Fighting
RPG trains a unified humanoid robot policy using motion and temporal randomization to achieve smooth, stable transitions between fighting skills and locomotion.
- Learning Versatile Humanoid Manipulation with Touch Dreaming
- SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control