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Vln-r1: Vision-language navigation via reinforcement fine-tuning.arXiv preprint arXiv:2506.17221

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abstract

Vision-Language Navigation (VLN) is a core challenge in embodied AI, requiring agents to navigate real-world environments using natural language instructions. Current language model-based navigation systems operate on discrete topological graphs, limiting path planning to predefined node connections. We propose VLN-R1, an end-to-end framework that leverages Large Vision-Language Models (LVLM) to directly translate egocentric video streams into continuous navigation actions, adopting GRPO-based training inspired by DeepSeek-R1. To enable effective training, we first construct the VLN-Ego dataset using a 3D simulator, Habitat, and propose Long-Short Memory Sampling to balance historical and current observations. While large language models can supervise complete textual instructions, they lack fine-grained action-level control. Our framework employs a two-stage training approach: a) Supervised fine-tuning (SFT) to align the model's action sequence text predictions with expert demonstrations, followed by b) Reinforcement fine-tuning (RFT) enhanced with a Time-Decayed Reward (TDR) mechanism that strategically weights multi-step future actions. Experimental results show VLN-R1 achieves strong performance on VLN-CE benchmark. VLN-R1 proves LVLMs can drive embodied navigation and enhance task-specific reasoning through data-efficient, reward-driven post-training.

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2026 19 2025 1

representative citing papers

World Models as Group Actions

cs.CV · 2026-05-23 · unverdicted · novelty 7.0

Formalizes video world models as group actions on states and uses latent regularization with synthesized supervision to enforce consistency, introducing GAC and GAR metrics that improve structural correctness in SOTA models.

WorldVLN: Autoregressive World Action Model for Aerial Vision-Language Navigation

cs.RO · 2026-05-15 · unverdicted · novelty 7.0

WorldVLN proposes the first autoregressive world action model for aerial vision-language navigation that predicts short-horizon latent world states, decodes them to waypoints in closed loop, and uses two-stage training with Action-aware GRPO to achieve over 12% success-rate gains on benchmarks plus零

Token Warping Helps MLLMs Look from Nearby Viewpoints

cs.CV · 2026-04-03 · unverdicted · novelty 7.0

Backward token warping in ViT-based MLLMs enables reliable reasoning from nearby viewpoints by preserving semantic coherence better than pixel-wise warping or fine-tuning baselines.

Beyond Thinking: Imagining in 360$^\circ$ for Humanoid Visual Search

cs.CV · 2026-05-09 · unverdicted · novelty 6.0

Imagining in 360° decouples visual search into a single-step probabilistic semantic layout predictor and an actor, removing the need for multi-turn CoT reasoning and trajectory annotations while improving efficiency in 360° environments.

Dual-Anchoring: Addressing State Drift in Vision-Language Navigation

cs.CV · 2026-04-19 · conditional · novelty 6.0

Privatar partitions VR avatar reconstruction via frequency-domain decomposition, keeping sensitive components local and offloading the rest with distribution-aware minimal perturbation noise, achieving 2.37x throughput with provable privacy.

HiRO-Nav: Hybrid ReasOning Enables Efficient Embodied Navigation

cs.AI · 2026-04-09 · unverdicted · novelty 6.0

HiRO-Nav adaptively triggers reasoning only on high-entropy actions via a hybrid training pipeline and shows better success-token trade-offs than always-reason or never-reason baselines on the CHORES-S benchmark.

Watch, Remember, Reason: Human-View Video Understanding with MLLMs

cs.CV · 2026-06-05 · unverdicted · novelty 4.0

This is a survey that frames video MLLM research via a human-view formulation of perceptual representations, memory states, reasoning traces, and predictions, then reviews methods, datasets, benchmarks, and open problems.

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