HumanoidArena is a new benchmark of 7 leg-critical HOI/HSI tasks that evaluates egocentric hierarchical whole-body policies in humanoids and finds performance is strongly conditioned on the low-level GMT used.
hub
Hdmi: Learning interactive humanoid whole-body control from human videos
20 Pith papers cite this work. Polarity classification is still indexing.
hub tools
citation-role summary
citation-polarity summary
fields
cs.RO 20years
2026 20roles
background 2polarities
background 2representative citing papers
MotionDisco discovers long-horizon humanoid loco-manipulation motions from scratch via LLM-guided evolutionary search, trajectory optimization, and pruning, then transfers them to real robots with RL policies.
X-Morph retargets human motions to kinematically plausible references for multiple legged morphologies, trains privileged RL trackers, and distills them into deployable policies that generalize and enable teleoperation and text-conditioned generation.
AnyBody distills a privileged teacher tracker into a latent unit-sphere representation and uses a masked transformer to drive humanoid control from arbitrary keypoint subsets.
SceneBot conditions a humanoid tracking policy on motion references and contact labels, using reconstructed scene-interaction data to unify free-space locomotion with contact-rich manipulation and terrain tasks.
TaskNPoint lets humanoid robots learn dynamic skills such as tennis backhands from single short human video demonstrations plus under one hour of single-GPU simulation training, achieving zero-shot generalization to new goal locations without per-task reward tuning.
OmniContact introduces contact flow as a shared representation of body trajectories and contact signals to learn and chain loco-manipulation meta-skills, reporting 98.7% success on box carrying and 76.5% on push-stack tasks.
A humanoid robot can carry out diverse manipulation tasks in a zero-shot way by imitating one AI-generated video, using contact-aware trajectory optimization instead of task-specific policy training.
A three-stage motion-guided curriculum RL framework trains humanoid robots for soccer shooting, achieving 48.6% lower shot error and 2.96x higher velocity than baselines in simulation and sub-meter accuracy with 13.10 m/s ball speed on a real Unitree G1.
Imagine2Real enables zero-shot humanoid-object interaction by unifying motions as 4D point trajectories, tracking only base/hands/object keypoints inside a BFM latent space, and training with progressive simple rewards for mocap deployment.
CEER proposes a compliant end-effector and root control interface that unifies loco-manipulation for humanoids via a distilled low-level policy and hierarchical planners.
BifrostUMI enables robot-free human demonstration capture via VR and wrist cameras to train visuomotor policies that predict keypoint trajectories for transfer to humanoid whole-body control through retargeting.
VOFA combines a depth-image visuomotor policy with a force-adaptive whole-body controller to push objects of unknown mass to arbitrary goals on a humanoid.
HEX introduces a state-centric framework with humanoid-aligned representations and mixture-of-experts proprioceptive prediction for coordinated whole-body control on bipedal humanoids.
HAIC enables robust humanoid interactions with underactuated objects by predicting their dynamics from proprioceptive history and using a world model for adaptive control.
HUSKY combines humanoid-skateboard dynamics modeling with adversarial motion priors and physics-guided lean-to-steer strategies to achieve real-world stable skateboarding on a humanoid robot.
VAIC distills a teacher policy into a vision-and-proprioception student policy using recurrent adaptation and decoupled commands, enabling diverse real-robot tasks like box carrying and skateboarding that outperform baselines.
A hybrid motion-tracking and imitation-reinforcement pipeline produces a depth-based visuomotor policy that lets humanoids climb varied ladders zero-shot on hardware and perform teleoperated manipulation while climbing.
GRAIL creates over 20,000 synthetic loco-manipulation sequences from known 3D configurations and video priors, then trains policies that achieve 84% pick-up and 90% stair-climbing success on a real Unitree G1 humanoid using only the generated data.
SplitAdapter factorizes adaptation into load-aware and dynamics-aware encoders using split world-model objectives, GRL regularization, and hierarchical FiLM, reporting higher full-task success than baselines across 2-6 kg masses and 0-60 cm heights.
citing papers explorer
-
HumanoidArena: Benchmarking Egocentric Hierarchical Whole-body Learning
HumanoidArena is a new benchmark of 7 leg-critical HOI/HSI tasks that evaluates egocentric hierarchical whole-body policies in humanoids and finds performance is strongly conditioned on the low-level GMT used.
-
MotionDisco: Motion Discovery for Extreme Humanoid Loco-Manipulation
MotionDisco discovers long-horizon humanoid loco-manipulation motions from scratch via LLM-guided evolutionary search, trajectory optimization, and pruning, then transfers them to real robots with RL policies.
-
X-Morph: Human Motion Priors for Scalable Robot Learning Across Morphologies
X-Morph retargets human motions to kinematically plausible references for multiple legged morphologies, trains privileged RL trackers, and distills them into deployable policies that generalize and enable teleoperation and text-conditioned generation.
-
AnyBody: Free-Form Whole-Body Humanoid Control from Arbitrary Keypoint Guidance
AnyBody distills a privileged teacher tracker into a latent unit-sphere representation and uses a masked transformer to drive humanoid control from arbitrary keypoint subsets.
-
SceneBot: Contact-Prompted General Humanoid Whole Body Tracking with Scene-Interaction
SceneBot conditions a humanoid tracking policy on motion references and contact labels, using reconstructed scene-interaction data to unify free-space locomotion with contact-rich manipulation and terrain tasks.
-
TaskNPoint: How to Teach Your Humanoid to Hit a Backhand in Minutes
TaskNPoint lets humanoid robots learn dynamic skills such as tennis backhands from single short human video demonstrations plus under one hour of single-GPU simulation training, achieving zero-shot generalization to new goal locations without per-task reward tuning.
-
OmniContact: Chaining Meta-Skills via Contact Flow for Generalizable Humanoid Loco-Manipulation
OmniContact introduces contact flow as a shared representation of body trajectories and contact signals to learn and chain loco-manipulation meta-skills, reporting 98.7% success on box carrying and 76.5% on push-stack tasks.
-
GenHOI: Contact-Aware Humanoid-Object Interaction by Imitating Generated Videos without Task-Specific Training
A humanoid robot can carry out diverse manipulation tasks in a zero-shot way by imitating one AI-generated video, using contact-aware trajectory optimization instead of task-specific policy training.
-
RoboNaldo: Accurate, Stable and Powerful Humanoid Soccer Shooting via Motion-Guided Curriculum Reinforcement Learning
A three-stage motion-guided curriculum RL framework trains humanoid robots for soccer shooting, achieving 48.6% lower shot error and 2.96x higher velocity than baselines in simulation and sub-meter accuracy with 13.10 m/s ball speed on a real Unitree G1.
-
Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priors
Imagine2Real enables zero-shot humanoid-object interaction by unifying motions as 4D point trajectories, tracking only base/hands/object keypoints inside a BFM latent space, and training with progressive simple rewards for mocap deployment.
-
CEER: Compliant End-Effector and Root Control as a Unified Interface for Hierarchical Humanoid Loco-Manipulation
CEER proposes a compliant end-effector and root control interface that unifies loco-manipulation for humanoids via a distilled low-level policy and hierarchical planners.
-
BifrostUMI: Bridging Robot-Free Demonstrations and Humanoid Whole-Body Manipulation
BifrostUMI enables robot-free human demonstration capture via VR and wrist cameras to train visuomotor policies that predict keypoint trajectories for transfer to humanoid whole-body control through retargeting.
-
VOFA: Visual Object Goal Pushing with Force-Adaptive Control for Humanoids
VOFA combines a depth-image visuomotor policy with a force-adaptive whole-body controller to push objects of unknown mass to arbitrary goals on a humanoid.
-
HEX: Humanoid-Aligned Experts for Cross-Embodiment Whole-Body Manipulation
HEX introduces a state-centric framework with humanoid-aligned representations and mixture-of-experts proprioceptive prediction for coordinated whole-body control on bipedal humanoids.
-
HAIC: Humanoid Agile Object Interaction Control via Dynamics-Aware World Model
HAIC enables robust humanoid interactions with underactuated objects by predicting their dynamics from proprioceptive history and using a world model for adaptive control.
-
HUSKY: Humanoid Skateboarding System via Physics-Aware Whole-Body Control
HUSKY combines humanoid-skateboard dynamics modeling with adversarial motion priors and physics-guided lean-to-steer strategies to achieve real-world stable skateboarding on a humanoid robot.
-
VAIC: Vision-Guided Humanoid Agile Object Interaction Control via Decoupled Commands
VAIC distills a teacher policy into a vision-and-proprioception student policy using recurrent adaptation and decoupled commands, enabling diverse real-robot tasks like box carrying and skateboarding that outperform baselines.
-
LadderMan: Learning Humanoid Perceptive Ladder Climbing
A hybrid motion-tracking and imitation-reinforcement pipeline produces a depth-based visuomotor policy that lets humanoids climb varied ladders zero-shot on hardware and perform teleoperated manipulation while climbing.
-
GRAIL: Generating Humanoid Loco-Manipulation from 3D Assets and Video Priors
GRAIL creates over 20,000 synthetic loco-manipulation sequences from known 3D configurations and video priors, then trains policies that achieve 84% pick-up and 90% stair-climbing success on a real Unitree G1 humanoid using only the generated data.
-
SplitAdapter: Load-Aware Humanoid Loco-Manipulation via Factorized Adaptation
SplitAdapter factorizes adaptation into load-aware and dynamics-aware encoders using split world-model objectives, GRL regularization, and hierarchical FiLM, reporting higher full-task success than baselines across 2-6 kg masses and 0-60 cm heights.