Alice uses preservation conflicts from failed candidate updates to create class-stratified hypotheses and guide exploration, improving executable world-model learning under prior misalignment.
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TD-MPC2: Scalable, Robust World Models for Continuous Control
Canonical reference. 83% of citing Pith papers cite this work as background.
abstract
TD-MPC is a model-based reinforcement learning (RL) algorithm that performs local trajectory optimization in the latent space of a learned implicit (decoder-free) world model. In this work, we present TD-MPC2: a series of improvements upon the TD-MPC algorithm. We demonstrate that TD-MPC2 improves significantly over baselines across 104 online RL tasks spanning 4 diverse task domains, achieving consistently strong results with a single set of hyperparameters. We further show that agent capabilities increase with model and data size, and successfully train a single 317M parameter agent to perform 80 tasks across multiple task domains, embodiments, and action spaces. We conclude with an account of lessons, opportunities, and risks associated with large TD-MPC2 agents. Explore videos, models, data, code, and more at https://tdmpc2.com
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representative citing papers
JEDI is the first online end-to-end latent diffusion world model that trains latents from denoising loss rather than reconstruction, achieving competitive Atari100k results with 43% less VRAM and over 3x faster sampling than pixel diffusion baselines.
VHYDRO is a support-safe variational hybrid filter that jointly recovers continuous latent states, discrete contact modes, and sparse port-Hamiltonian laws per regime while preventing loss of feasible transitions.
OA-WAM uses persistent address vectors and dynamic content vectors in object slots to enable addressable world-action prediction, improving robustness on manipulation benchmarks under scene changes.
World models succeed when their latent states are built to meet task-specific sufficiency constraints rather than preserving the maximum amount of information.
ACO-MoE recovers 95.3% of clean-input performance in visual control tasks under Markov-switching corruptions by routing restoration experts and anchoring representations to clean foreground masks.
PlayWorld learns high-fidelity robot world models from unsupervised self-play, producing physically consistent video predictions that outperform models trained on human data and enabling 65% better real-world policy performance via model-based RL.
Dreamer 4 is the first agent to obtain diamonds in Minecraft from only offline data by reinforcement learning inside a scalable world model that accurately predicts game mechanics.
BiTrajDiff augments offline RL datasets by running independent forward and backward diffusion processes from intermediate states, yielding higher performance than prior one-directional data-augmentation baselines on D4RL.
Ms.PR applies multi-scale predictive supervision to enforce goal-directed alignment in latent spaces for offline GCRL, yielding improved representation quality and performance on vision and state-based tasks.
MolWorld expands a molecule-transfer graph using a world model to discover high-property molecules that maintain strong structural connectivity to known compounds for actionable optimization.
RC-aux corrects spatiotemporal mismatch in reconstruction-free latent world models by adding multi-horizon prediction and reachability supervision, improving planning performance on goal-conditioned pixel-control tasks.
TRAP is a tail-aware ranking attack that plants a backdoor in world models so that a trigger causes the model to reorder a few critical imagined trajectories and redirect planning while preserving normal behavior on clean inputs.
RAY-TOLD combines ray-based latent dynamics from LiDAR with MPPI control and a learned policy prior via mixture sampling to lower collision rates in high-density dynamic obstacle environments compared to standard MPPI.
TD-MPC2 world models achieve 58% mean success in simulated endovascular navigation versus 36% for SAC, with comparable in-vitro rates but better path efficiency.
The paper introduces a unified framework for world models that fully incorporates all cognitive functions from Cognitive Architecture Theory, highlights under-researched areas in motivation and meta-cognition, and proposes Epistemic World Models as a new category for scientific discovery agents.
GIRL reduces latent rollout drift by 38-61% versus DreamerV3 in MBRL by grounding transitions with DINOv2 embeddings and using an information-theoretic adaptive bottleneck, yielding better long-horizon returns on control benchmarks.
Neural operators approximate the solution operator for multi-task optimal control, generalizing to new tasks and enabling efficient adaptation via branch-trunk structure and meta-training.
Hierarchical planning over multi-scale latent world models enables 70% success on real robotic pick-and-place with goal-only input where flat models achieve 0%, while cutting planning compute up to 4x in simulations.
DreamTIP adds LLM-identified task-invariant properties as auxiliary targets in Dreamer's world model plus a mixed-replay adaptation step, delivering 28.1% average simulated transfer gains and 100% real-world climb success versus 10% for baselines.
Dreamer-CDP achieves reconstruction-free world modeling via a JEPA-style predictor on continuous deterministic representations and matches Dreamer's performance on Crafter.
RISE combines a controllable dynamics model and progress value model into a closed-loop self-improving pipeline that updates robot policies entirely in imagination, reporting over 35% absolute gains on three real-world tasks.
Single-stage fine-tuning of a video model to generate actions as latent frames plus future states and values yields state-of-the-art robot policy performance on LIBERO, RoboCasa, and bimanual tasks.
An adaptive RL-MPC framework uses RL to inform MPPI sampling and aggregates MPPI samples for value estimation, delivering up to 72% higher success rates and 2.1x faster convergence on tasks like race driving and Lunar Lander with obstacles.
citing papers explorer
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Baba in Wonderland: Online Self-Supervised Dynamics Discovery for Executable World Models
Alice uses preservation conflicts from failed candidate updates to create class-stratified hypotheses and guide exploration, improving executable world-model learning under prior misalignment.
-
JEDI: Joint Embedding Diffusion World Model for Online Model-Based Reinforcement Learning
JEDI is the first online end-to-end latent diffusion world model that trains latents from denoising loss rather than reconstruction, achieving competitive Atari100k results with 43% less VRAM and over 3x faster sampling than pixel diffusion baselines.
-
Support-Safe Variational Hybrid Filtering for Contact-Mode and Sparse-Law Recovery
VHYDRO is a support-safe variational hybrid filter that jointly recovers continuous latent states, discrete contact modes, and sparse port-Hamiltonian laws per regime while preventing loss of feasible transitions.
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OA-WAM: Object-Addressable World Action Model for Robust Robot Manipulation
OA-WAM uses persistent address vectors and dynamic content vectors in object slots to enable addressable world-action prediction, improving robustness on manipulation benchmarks under scene changes.
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Latent State Design for World Models under Sufficiency Constraints
World models succeed when their latent states are built to meet task-specific sufficiency constraints rather than preserving the maximum amount of information.
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Agent-Centric Observation Adaptation for Robust Visual Control under Dynamic Perturbations
ACO-MoE recovers 95.3% of clean-input performance in visual control tasks under Markov-switching corruptions by routing restoration experts and anchoring representations to clean foreground masks.
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PlayWorld: Learning Robot World Models from Autonomous Play
PlayWorld learns high-fidelity robot world models from unsupervised self-play, producing physically consistent video predictions that outperform models trained on human data and enabling 65% better real-world policy performance via model-based RL.
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Training Agents Inside of Scalable World Models
Dreamer 4 is the first agent to obtain diamonds in Minecraft from only offline data by reinforcement learning inside a scalable world model that accurately predicts game mechanics.
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BiTrajDiff: Bidirectional Trajectory Generation with Diffusion Models for Offline Reinforcement Learning
BiTrajDiff augments offline RL datasets by running independent forward and backward diffusion processes from intermediate states, yielding higher performance than prior one-directional data-augmentation baselines on D4RL.
-
Multi-scale Predictive Representations for Goal-conditioned Reinforcement Learning
Ms.PR applies multi-scale predictive supervision to enforce goal-directed alignment in latent spaces for offline GCRL, yielding improved representation quality and performance on vision and state-based tasks.
-
MolWorld: Molecule World Models for Actionable Molecular Optimization
MolWorld expands a molecule-transfer graph using a world model to discover high-property molecules that maintain strong structural connectivity to known compounds for actionable optimization.
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Predictive but Not Plannable: RC-aux for Latent World Models
RC-aux corrects spatiotemporal mismatch in reconstruction-free latent world models by adding multi-horizon prediction and reachability supervision, improving planning performance on goal-conditioned pixel-control tasks.
-
TRAP: Tail-aware Ranking Attack for World-Model Planning
TRAP is a tail-aware ranking attack that plants a backdoor in world models so that a trigger causes the model to reorder a few critical imagined trajectories and redirect planning while preserving normal behavior on clean inputs.
-
RAY-TOLD: Ray-Based Latent Dynamics for Dense Dynamic Obstacle Avoidance with TDMPC
RAY-TOLD combines ray-based latent dynamics from LiDAR with MPPI control and a learned policy prior via mixture sampling to lower collision rates in high-density dynamic obstacle environments compared to standard MPPI.
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Toward Safe Autonomous Robotic Endovascular Interventions using World Models
TD-MPC2 world models achieve 58% mean success in simulated endovascular navigation versus 36% for SAC, with comparable in-vitro rates but better path efficiency.
-
Human Cognition in Machines: A Unified Perspective of World Models
The paper introduces a unified framework for world models that fully incorporates all cognitive functions from Cognitive Architecture Theory, highlights under-researched areas in motivation and meta-cognition, and proposes Epistemic World Models as a new category for scientific discovery agents.
-
GIRL: Generative Imagination Reinforcement Learning via Information-Theoretic Hallucination Control
GIRL reduces latent rollout drift by 38-61% versus DreamerV3 in MBRL by grounding transitions with DINOv2 embeddings and using an information-theoretic adaptive bottleneck, yielding better long-horizon returns on control benchmarks.
-
Neural Operators for Multi-Task Control and Adaptation
Neural operators approximate the solution operator for multi-task optimal control, generalizing to new tasks and enabling efficient adaptation via branch-trunk structure and meta-training.
-
Hierarchical Planning with Latent World Models
Hierarchical planning over multi-scale latent world models enables 70% success on real robotic pick-and-place with goal-only input where flat models achieve 0%, while cutting planning compute up to 4x in simulations.
-
Learning Task-Invariant Properties via Dreamer: Enabling Efficient Policy Transfer for Quadruped Robots
DreamTIP adds LLM-identified task-invariant properties as auxiliary targets in Dreamer's world model plus a mixed-replay adaptation step, delivering 28.1% average simulated transfer gains and 100% real-world climb success versus 10% for baselines.
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Dreamer-CDP: Improving Reconstruction-free World Models Via Continuous Deterministic Representation Prediction
Dreamer-CDP achieves reconstruction-free world modeling via a JEPA-style predictor on continuous deterministic representations and matches Dreamer's performance on Crafter.
-
RISE: Self-Improving Robot Policy with Compositional World Model
RISE combines a controllable dynamics model and progress value model into a closed-loop self-improving pipeline that updates robot policies entirely in imagination, reporting over 35% absolute gains on three real-world tasks.
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Cosmos Policy: Fine-Tuning Video Models for Visuomotor Control and Planning
Single-stage fine-tuning of a video model to generate actions as latent frames plus future states and values yields state-of-the-art robot policy performance on LIBERO, RoboCasa, and bimanual tasks.
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Learning to Plan, Planning to Learn: Adaptive Hierarchical RL-MPC for Sample-Efficient Decision Making
An adaptive RL-MPC framework uses RL to inform MPPI sampling and aggregates MPPI samples for value estimation, delivering up to 72% higher success rates and 2.1x faster convergence on tasks like race driving and Lunar Lander with obstacles.
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Model-Based Reinforcement Learning under Random Observation Delays
A delay-aware model-based RL framework with sequential belief filtering handles random out-of-sequence observations in POMDPs and outperforms MDP baselines while showing robustness to delay shifts.
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GAF: Gaussian Action Field as a 4D Representation for Dynamic World Modeling in Robotic Manipulation
GAF creates 4D dynamic scene models by adding motion to 3D Gaussians, enabling better reconstruction and 7.3% higher success in robotic tasks.
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V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planning
V-JEPA 2 pre-trained on massive unlabeled video achieves strong results on motion understanding and action anticipation, SOTA video QA at 8B scale, and enables zero-shot robotic planning on Franka arms using only 62 hours of unlabeled robot video.
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DINO-WM: World Models on Pre-trained Visual Features enable Zero-shot Planning
DINO-WM builds world models on pre-trained DINOv2 features to enable zero-shot planning from offline data without rewards or demonstrations.
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stable-worldmodel: A Platform for Reproducible World Modeling Research and Evaluation
The paper presents stable-worldmodel (swm), a platform with high-performance data layer, modern world model baselines, planning solvers, and extended environments for reproducible research and generalization evaluation.
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TOPPO: Rethinking PPO for Multi-Task Reinforcement Learning with Critic Balancing
TOPPO reformulates PPO with critic balancing to address gradient ill-conditioning in multi-task RL and reports stronger mean and tail performance than SAC baselines on Meta-World+ using fewer parameters and steps.
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Detecting is Easy, Adapting is Hard: Local Expert Growth for Visual Model-Based Reinforcement Learning under Distribution Shift
JEPA-Indexed Local Expert Growth adds local action corrections for detected shift clusters and yields statistically significant OOD gains on four shift conditions while keeping in-distribution performance intact.
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World-Value-Action Model: Implicit Planning for Vision-Language-Action Systems
The World-Value-Action model enables implicit planning for VLA systems by performing inference over a learned latent representation of high-value future trajectories instead of direct action prediction.
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D2 Actor Critic: Diffusion Actor Meets Distributional Critic
D2AC combines a diffusion actor with a distributional critic via fused distributional RL and clipped double Q-learning to reach state-of-the-art results on 18 hard control benchmarks including Humanoid, Dog, and Shadow Hand.
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EvolvingAgent: Curriculum Self-evolving Agent with Continual World Model for Long-Horizon Tasks
EvolvingAgent autonomously completes long-horizon tasks via a closed-loop planner-controller-reflector system with continual world model updates, reporting 111.74% higher success rates than baselines in Minecraft and human-level Atari performance.
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Reinforcement Learning with Foundation Priors: Let the Embodied Agent Efficiently Learn on Its Own
RLFP and the FAC algorithm combine foundation-model priors for policy, value, and rewards to produce sample-efficient robotic RL that reaches 86% real-robot success after one hour and 100% success on 7/8 Meta-world tasks in under 100k frames.
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Active Inference: A method for Phenotyping Agency in AI systems?
Active inference offers a variational way to phenotype agency in AI systems by measuring empowerment in generative models via a T-maze paradigm.