Uni-Mo generates 7,488 language-annotated quadruped motions via LLM prompts and video diffusion, lifts them to 3D trajectories, and trains policies achieving 96.7% real-robot success on 392 sampled motions.
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Xue Bin Peng, Yunrong Guo, Lina Halper, Sergey Levine, and Sanja Fidler
20 Pith papers cite this work, alongside 345 external citations. Polarity classification is still indexing.
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MPC-Injection biases off-policy RL locomotion policies toward controller-induced behavior basins by injecting MPC transitions into the replay buffer.
A two-stage generative model (Graph CVAE + flow matching) learns topology-agnostic motion codes from a new 5k-topology dataset and retargets video motion to arbitrary unseen skeletons.
A hybrid neural policy operating in impulse space enables physics-based characters to track exaggerated, dynamically infeasible motions that standard DRL methods cannot stabilize.
BeyondMimic combines compact motion tracking with a unified guided latent diffusion model to master diverse agile behaviors from human demos and solve unseen downstream tasks via test-time classifier guidance.
SCORE constrains sim RL to the support of a real-data policy via flow steering, raising average success on eight dexterous tasks from 37.8% to 89.9%.
CoorDex distills privileged body and hand motion teachers into proprioceptive latent priors and composes them via shared-context residual RL heads to enable continuous high-DoF dexterous loco-manipulation.
Perceptive BFM grounds human motion priors in robot terrain perception via terrain-conformal reference synthesis and teacher-student transfer from adapted to raw-reference tracking.
TAGA learns terrain-aware active gaze behaviors for humanoid robots via RL alone, enabling generalizable locomotion with 1.2m real-world gap traversal.
A multi-condition latent diffusion model transfers human motion styles to diverse humanoid robot contents with physics regularizations, achieving 96% success in real-robot trials on Unitree G1.
ARC-RL is a new suite of four MuJoCo continuous-control environments featuring game-inspired hexapod and quadruped morphologies, a single closed-form multi-component reward function, CPG demonstrators, and empirical comparisons of online and offline-to-online RL algorithms.
Recasts sampling-based nonconvex optimization as smoothed gradient descent to obtain non-asymptotic convergence guarantees and introduces the DIDA annealed algorithm that converges to the global optimum.
A behavior-constrained RL framework with receding-horizon credit assignment learns high-performance control policies that stay aligned with expert behavior in race car simulation.
GuideWalk unifies traversability-aware navigation and terrain-adaptive locomotion into a single policy for humanoid robots via teacher distillation and RL refinement.
T-GMP learns a terrain-conditioned latent motion manifold via CVAE from demonstrations and integrates it into an adversarial pipeline with a foothold penalty for versatile, natural humanoid locomotion.
M3imic unifies heterogeneous motion modalities via encoders into a shared latent space for a single RL-trained whole-body controller achieving high sim success and sim-to-real transfer on Unitree G1.
MuGen learns a generative latent representation of multi-skill humanoid locomotion from heterogeneous human data using VQ-VAEs and RL, then distills a deployable policy that tracks unseen motions and reuses the latent space.
An end-to-end policy learns robust humanoid locomotion directly from noisy depth images via high-fidelity sensor simulation, vision-aware distillation from privileged maps, and terrain-specific multi-critic reward shaping.
Excessive sim2real focus impedes robotics policy learning via simulator lock-in; a kinematics-only sim2sim2real paradigm is proposed to restore exploration.
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Unleashing Infinite Motion: Scaling Expressive Quadrupedal Motion via Generative Video Priors
Uni-Mo generates 7,488 language-annotated quadruped motions via LLM prompts and video diffusion, lifts them to 3D trajectories, and trains policies achieving 96.7% real-robot success on 392 sampled motions.
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MPC-Injection: Biasing Off-Policy Locomotion RL Toward Controller-Induced Behavior Basins
MPC-Injection biases off-policy RL locomotion policies toward controller-induced behavior basins by injecting MPC transitions into the replay buffer.
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TopoCap: Learning Topology-Agnostic Motion Priors for Monocular Video-to-Animation
A two-stage generative model (Graph CVAE + flow matching) learns topology-agnostic motion codes from a new 5k-topology dataset and retargets video motion to arbitrary unseen skeletons.
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Neural Assistive Impulses: Synthesizing Exaggerated Motions for Physics-based Characters
A hybrid neural policy operating in impulse space enables physics-based characters to track exaggerated, dynamically infeasible motions that standard DRL methods cannot stabilize.
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BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion
BeyondMimic combines compact motion tracking with a unified guided latent diffusion model to master diverse agile behaviors from human demos and solve unseen downstream tasks via test-time classifier guidance.
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Support-Constrained RL Enables Real-World Policy Improvement without Real-World Experience
SCORE constrains sim RL to the support of a real-data policy via flow steering, raising average success on eight dexterous tasks from 37.8% to 89.9%.
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CoorDex: Coordinating Body and Hand Priors for Continuous Dexterous Humanoid Loco-Manipulation
CoorDex distills privileged body and hand motion teachers into proprioceptive latent priors and composes them via shared-context residual RL heads to enable continuous high-DoF dexterous loco-manipulation.
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Perceptive Behavior Foundation Model: Adapting Human Motion Priors to Robot-Centric Terrain
Perceptive BFM grounds human motion priors in robot terrain perception via terrain-conformal reference synthesis and teacher-student transfer from adapted to raw-reference tracking.
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TAGA: Terrain-aware Active Gaze Learning for Generalizable Agile Humanoid Locomotion
TAGA learns terrain-aware active gaze behaviors for humanoid robots via RL alone, enabling generalizable locomotion with 1.2m real-world gap traversal.
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Bionic Human-Motion Style Transfer for Physically Executable Whole-Body Control of Humanoid Robots
A multi-condition latent diffusion model transfers human motion styles to diverse humanoid robot contents with physics regularizations, achieving 96% success in real-robot trials on Unitree G1.
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ARC-RL: A Reinforcement Learning Playground Inspired by ARC Raiders
ARC-RL is a new suite of four MuJoCo continuous-control environments featuring game-inspired hexapod and quadruped morphologies, a single closed-form multi-component reward function, CPG demonstrators, and empirical comparisons of online and offline-to-online RL algorithms.
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Global Convergence of Sampling-Based Nonconvex Optimization through Diffusion-Style Smoothing
Recasts sampling-based nonconvex optimization as smoothed gradient descent to obtain non-asymptotic convergence guarantees and introduces the DIDA annealed algorithm that converges to the global optimum.
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Behavior-Constrained Reinforcement Learning with Receding-Horizon Credit Assignment for High-Performance Control
A behavior-constrained RL framework with receding-horizon credit assignment learns high-performance control policies that stay aligned with expert behavior in race car simulation.
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GuideWalk: Learning Unified Autonomous Navigation and Locomotion for Humanoid Robots across Versatile Terrains
GuideWalk unifies traversability-aware navigation and terrain-adaptive locomotion into a single policy for humanoid robots via teacher distillation and RL refinement.
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T-GMP: Terrain-conditioned Generative Motion Priors for Versatile and Natural Humanoid Locomotion
T-GMP learns a terrain-conditioned latent motion manifold via CVAE from demonstrations and integrates it into an adversarial pipeline with a foothold penalty for versatile, natural humanoid locomotion.
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M3imic: Learning a Versatile Whole-Body Controller for Multimodal Motion Mimicking
M3imic unifies heterogeneous motion modalities via encoders into a shared latent space for a single RL-trained whole-body controller achieving high sim success and sim-to-real transfer on Unitree G1.
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MuGen: Multi-Skill Generative Locomotion Controller for Humanoid Robots
MuGen learns a generative latent representation of multi-skill humanoid locomotion from heterogeneous human data using VQ-VAEs and RL, then distills a deployable policy that tracks unseen motions and reuses the latent space.
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Now You See That: Learning End-to-End Humanoid Locomotion from Raw Pixels
An end-to-end policy learns robust humanoid locomotion directly from noisy depth images via high-fidelity sensor simulation, vision-aware distillation from privileged maps, and terrain-specific multi-critic reward shaping.
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Too Much of a Good Thing: When sim2real Efforts Impede Policy Learning (And What to Do About It)
Excessive sim2real focus impedes robotics policy learning via simulator lock-in; a kinematics-only sim2sim2real paradigm is proposed to restore exploration.
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