Dexora is the first open-source VLA system for dual-arm dual-hand high-DoF manipulation, trained on 100K simulated and 10K real teleoperated trajectories with a discriminator-weighted diffusion policy, achieving 66.7% dexterous success versus 51.7% for baselines.
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Dexgraspvla: A vision-language-action framework towards general dexterous grasping
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GuardVLA embeds a stealthy backdoor watermark in VLAs via secret messages in visual data and uses a swap-and-detect mechanism for post-release ownership verification that preserves task performance.
Being-H0.7 adds future-aware latent reasoning to direct VLA policies via dual-branch alignment on latent queries, matching world-model benefits at VLA efficiency.
BiDexGrasp supplies a 9.7-million-grasp bimanual dexterous dataset built via two-stage synthesis and a coordinated geometry-size-adaptive model that generates grasps for unseen objects.
VP-VLA decouples high-level reasoning from low-level control in VLA models by rendering spatial anchors as visual prompts directly in the RGB observation space, outperforming end-to-end baselines.
PhysGen uses video models to learn physics for robots, outperforming baselines by up to 13.8% on Libero and matching specialized models in real-world tasks.
Wrist-guided whole-body RL retargets human–object interactions without finger pose supervision, matching supervised methods and generalizing across hand morphologies in simulation.
A cross-embodiment force-position interface with system-identified torque calibration enables a flow-matching policy to perform transferable compliant grasping on heterogeneous dexterous hands.
Mana framework achieves zero-shot sim-to-real transfer for grasping and in-hand manipulation of four articulated tools using a coarse-to-fine animation-inspired pipeline.
Flash-WAM introduces modality-specific consistency parametrizations to distill joint video-action diffusion models to single-step inference, delivering 23x speedup with preserved benchmark performance.
By inverting a frozen flow-matching robot policy with fixed-point iteration, UniSteer converts human corrections into noise-space supervision and lifts real-world VLA adaptation success from 20% to 90% in about 66 minutes on average.
SpaceDex achieves 63% success grasping unseen objects in tiered workspaces via VLM spatial planning and arm-hand feature separation, beating a 39% tabletop baseline in 100 real trials.
BORA combines offline RL critic training with online chunk-wise residual adaptation to raise average success rates of real-world dexterous VLA policies by 33% and up to 43% on unseen objects across five tasks.
HiVLA decouples VLM-based semantic planning with visual grounding from a cascaded cross-attention DiT action expert, outperforming end-to-end VLAs on long-horizon and fine-grained manipulation.
BLaDA grounds open-vocabulary language into functional dexterous manipulation via knowledge-guided parsing, triangular localization in 3DGS fields, and keypoint grasp execution.
A JAX-implemented flow-based equivariant model for multi-embodiment grasping that deduces kinematics from geometry to support variable-DoF grippers with a new dataset of 25k scenes and 20M grasps.
GD2P generates and learns dexterous hand poses for nonprehensile pushing and pulling by combining contact-guided sampling, physics-based filtering, and a geometry-conditioned diffusion model, demonstrated on Allegro and LEAP hands in real-world tests.
This survey organizes large VLM-based VLA models for robotic manipulation into monolithic and hierarchical paradigms, reviews their integrations and datasets, and outlines future directions.
The survey frames VLA models as pipelines that generate progressively grounded action tokens and classifies those tokens into eight types to guide future development.
SafeVLA applies constrained reinforcement learning via CMDP min-max optimization to VLAs, cutting safety violation costs by 83.58% while preserving task success on long-horizon mobile manipulation tasks.
A structured survey of dexterous robotic hand research that reviews hardware, control methods, data resources, and benchmarks while identifying major limitations and future directions.
ROG-Grasp estimates produce orientation from root surface geometry via YOLO detection and point cloud plane fitting to generate stable grasp poses and constrained motion plans, achieving higher reliability and speed than VLA policies in tomato and onion experiments.
citing papers explorer
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Dexora: Open-source VLA for High-DoF Bimanual Dexterity
Dexora is the first open-source VLA system for dual-arm dual-hand high-DoF manipulation, trained on 100K simulated and 10K real teleoperated trajectories with a discriminator-weighted diffusion policy, achieving 66.7% dexterous success versus 51.7% for baselines.
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Towards Backdoor-Based Ownership Verification for Vision-Language-Action Models
GuardVLA embeds a stealthy backdoor watermark in VLAs via secret messages in visual data and uses a swap-and-detect mechanism for post-release ownership verification that preserves task performance.
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Being-H0.7: A Latent World-Action Model from Egocentric Videos
Being-H0.7 adds future-aware latent reasoning to direct VLA policies via dual-branch alignment on latent queries, matching world-model benefits at VLA efficiency.
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BiDexGrasp: Coordinated Bimanual Dexterous Grasps across Object Geometries and Sizes
BiDexGrasp supplies a 9.7-million-grasp bimanual dexterous dataset built via two-stage synthesis and a coordinated geometry-size-adaptive model that generates grasps for unseen objects.
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VP-VLA: Visual Prompting as an Interface for Vision-Language-Action Models
VP-VLA decouples high-level reasoning from low-level control in VLA models by rendering spatial anchors as visual prompts directly in the RGB observation space, outperforming end-to-end baselines.
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Learning Physics from Pretrained Video Models: A Multimodal Continuous and Sequential World Interaction Models for Robotic Manipulation
PhysGen uses video models to learn physics for robots, outperforming baselines by up to 13.8% on Libero and matching specialized models in real-world tasks.
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WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulation
Wrist-guided whole-body RL retargets human–object interactions without finger pose supervision, matching supervised methods and generalizing across hand morphologies in simulation.
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Transferring Contact, Not Just Motion: Compliant Grasping Across Dexterous Hands
A cross-embodiment force-position interface with system-identified torque calibration enables a flow-matching policy to perform transferable compliant grasping on heterogeneous dexterous hands.
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Mana: Dexterous Manipulation of Articulated Tools
Mana framework achieves zero-shot sim-to-real transfer for grasping and in-hand manipulation of four articulated tools using a coarse-to-fine animation-inspired pipeline.
-
Flash-WAM: Modality-Aware Distillation for World Action Models
Flash-WAM introduces modality-specific consistency parametrizations to distill joint video-action diffusion models to single-step inference, delivering 23x speedup with preserved benchmark performance.
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UniSteer: Unified Noise Steering for Efficient Human-Guided VLA Adaptation
By inverting a frozen flow-matching robot policy with fixed-point iteration, UniSteer converts human corrections into noise-space supervision and lifts real-world VLA adaptation success from 20% to 90% in about 66 minutes on average.
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SpaceDex: Generalizable Dexterous Grasping in Tiered Workspaces
SpaceDex achieves 63% success grasping unseen objects in tiered workspaces via VLM spatial planning and arm-hand feature separation, beating a 39% tabletop baseline in 100 real trials.
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BORA: Bridging Offline Reinforcement Learning and Online Residual Adaptation for Real-World Dexterous VLA Models
BORA combines offline RL critic training with online chunk-wise residual adaptation to raise average success rates of real-world dexterous VLA policies by 33% and up to 43% on unseen objects across five tasks.
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HiVLA: A Visual-Grounded-Centric Hierarchical Embodied Manipulation System
HiVLA decouples VLM-based semantic planning with visual grounding from a cascaded cross-attention DiT action expert, outperforming end-to-end VLAs on long-horizon and fine-grained manipulation.
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BLaDA: Bridging Language to Functional Dexterous Actions within 3DGS Fields
BLaDA grounds open-vocabulary language into functional dexterous manipulation via knowledge-guided parsing, triangular localization in 3DGS fields, and keypoint grasp execution.
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Towards a Multi-Embodied Grasping Agent
A JAX-implemented flow-based equivariant model for multi-embodiment grasping that deduces kinematics from geometry to support variable-DoF grippers with a new dataset of 25k scenes and 20M grasps.
-
Learning Geometry-Aware Nonprehensile Pushing and Pulling with Dexterous Hands
GD2P generates and learns dexterous hand poses for nonprehensile pushing and pulling by combining contact-guided sampling, physics-based filtering, and a geometry-conditioned diffusion model, demonstrated on Allegro and LEAP hands in real-world tests.
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Large VLM-based Vision-Language-Action Models for Robotic Manipulation: A Survey
This survey organizes large VLM-based VLA models for robotic manipulation into monolithic and hierarchical paradigms, reviews their integrations and datasets, and outlines future directions.
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A Survey on Vision-Language-Action Models: An Action Tokenization Perspective
The survey frames VLA models as pipelines that generate progressively grounded action tokens and classifies those tokens into eight types to guide future development.
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SafeVLA: Towards Safety Alignment of Vision-Language-Action Model via Constrained Learning
SafeVLA applies constrained reinforcement learning via CMDP min-max optimization to VLAs, cutting safety violation costs by 83.58% while preserving task success on long-horizon mobile manipulation tasks.
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Towards Robotic Dexterous Hand Intelligence: A Survey
A structured survey of dexterous robotic hand research that reviews hardware, control methods, data resources, and benchmarks while identifying major limitations and future directions.
-
ROG-Grasp: Root-Oriented Geometry for Robotic Grasping and Placement
ROG-Grasp estimates produce orientation from root surface geometry via YOLO detection and point cloud plane fitting to generate stable grasp poses and constrained motion plans, achieving higher reliability and speed than VLA policies in tomato and onion experiments.