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Solving Rubik's Cube with a Robot Hand

Canonical reference. 78% of citing Pith papers cite this work as background.

53 Pith papers citing it
Background 78% of classified citations
abstract

We demonstrate that models trained only in simulation can be used to solve a manipulation problem of unprecedented complexity on a real robot. This is made possible by two key components: a novel algorithm, which we call automatic domain randomization (ADR) and a robot platform built for machine learning. ADR automatically generates a distribution over randomized environments of ever-increasing difficulty. Control policies and vision state estimators trained with ADR exhibit vastly improved sim2real transfer. For control policies, memory-augmented models trained on an ADR-generated distribution of environments show clear signs of emergent meta-learning at test time. The combination of ADR with our custom robot platform allows us to solve a Rubik's cube with a humanoid robot hand, which involves both control and state estimation problems. Videos summarizing our results are available: https://openai.com/blog/solving-rubiks-cube/

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representative citing papers

Betting for Sim-to-Real Performance Evaluation

cs.RO · 2026-04-27 · unverdicted · novelty 7.0

Betting mechanisms can yield provably more accurate and efficient estimates of real-world robot behavior than Monte Carlo sampling under specified conditions, with practical approximations demonstrated on synthetic data and a robotic manipulator task.

SynthPID: P&ID digitization from Topology-Preserving Synthetic Data

cs.CV · 2026-04-15 · conditional · novelty 7.0

Topology-preserving synthetic P&IDs generated by seeding from real drawings enable models trained solely on synthetics to achieve 63.8% edge mAP on real P&ID benchmarks, closing most of the gap to real-data training.

Learning to Play Piano in the Real World

cs.RO · 2025-03-19 · unverdicted · novelty 7.0

A Sim2Real2Sim learning pipeline enables a real-world dexterous robot to play piano pieces including Happy Birthday and Ode to Joy with an average F1-score of 0.881.

Fishbone: From One 3D Asset to a Million Controllable Edits

cs.CV · 2026-05-24 · unverdicted · novelty 6.0

Fishbone introduces a unified rib-spine representation computed via adaptive heat method, iso-contour ribs, and geometry-aware spine that enables real-time parametric deformation, reduced-space simulation, and animation on general meshes.

Mind the Sim-to-Real Gap & Think Like a Scientist

cs.AI · 2026-05-20 · unverdicted · novelty 6.0

The paper decomposes simulator value errors into identifiable shifts and irreducible residuals, shows passive learning fails on reachability, and introduces Fisher-SEP to minimize posterior value variance via targeted experiments.

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Showing 3 of 3 citing papers after filters.

  • A General Language Assistant as a Laboratory for Alignment cs.CL · 2021-12-01 · conditional · none · ref 37 · internal anchor

    Ranked preference modeling outperforms imitation learning for language model alignment and scales more favorably with model size.

  • Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning cs.RO · 2021-08-24 · conditional · none · ref 11 · internal anchor

    Isaac Gym achieves 2-3 orders of magnitude faster robot policy training by keeping physics simulation and PyTorch-based RL entirely on GPU with direct buffer sharing.

  • Scaling Laws for Transfer cs.LG · 2021-02-02 · unverdicted · none · ref 182 · internal anchor

    Effective data transferred from pre-training to fine-tuning is described by a power law in model parameter count and fine-tuning dataset size, acting like a multiplier on the fine-tuning data.