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Shap-E: Generating Conditional 3D Implicit Functions

Mixed citation behavior. Most common role is background (62%).

54 Pith papers citing it
114 external citations · Pith
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abstract

We present Shap-E, a conditional generative model for 3D assets. Unlike recent work on 3D generative models which produce a single output representation, Shap-E directly generates the parameters of implicit functions that can be rendered as both textured meshes and neural radiance fields. We train Shap-E in two stages: first, we train an encoder that deterministically maps 3D assets into the parameters of an implicit function; second, we train a conditional diffusion model on outputs of the encoder. When trained on a large dataset of paired 3D and text data, our resulting models are capable of generating complex and diverse 3D assets in a matter of seconds. When compared to Point-E, an explicit generative model over point clouds, Shap-E converges faster and reaches comparable or better sample quality despite modeling a higher-dimensional, multi-representation output space. We release model weights, inference code, and samples at https://github.com/openai/shap-e.

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representative citing papers

ReConText3D: Replay-based Continual Text-to-3D Generation

cs.CV · 2026-04-15 · conditional · novelty 8.0

ReConText3D is the first replay-memory framework for continual text-to-3D generation that prevents catastrophic forgetting on new textual categories while preserving quality on previously seen classes.

SVG360: Editable Multiview Vector Graphics from a Single SVG

cs.CV · 2025-11-20 · unverdicted · novelty 7.0

SVG360 lifts a single SVG to a view-conditioned representation, uses spatial memory to propagate consistent parts across views, and applies structure-aware vectorization to produce editable multiview SVGs.

Objaverse-XL: A Universe of 10M+ 3D Objects

cs.CV · 2023-07-11 · accept · novelty 7.0

Objaverse-XL supplies over 10 million diverse 3D objects that, when used to render 100 million views, improve zero-shot novel-view synthesis in models such as Zero123.

DynaTok: Token-Based 4D Reconstruction from Partial Point Clouds

cs.CV · 2026-06-10 · unverdicted · novelty 6.0

DynaTok introduces a token-based framework for correspondence-free 4D reconstruction from partial point cloud sequences via latent encoding, transformer aggregation, residual decoupling, and flow-matching decoding.

EditSSC: Toward Editable Semantic Occupancy Scenes with Unconditional Diffusion Models

cs.CV · 2026-06-08 · unverdicted · novelty 6.0

EditSSC converts 3D semantic occupancy to multi-channel BEV images and runs latent diffusion on Stable Diffusion's quantized autoencoder and UNet to achieve unconditional generation plus training-free sketch-guided editing, inpainting and outpainting, outperforming 3D baselines on SemanticKITTI.

Fishbone: From One 3D Asset to a Million Controllable Edits

cs.CV · 2026-05-24 · unverdicted · novelty 6.0

Fishbone introduces a unified rib-spine representation computed via adaptive heat method, iso-contour ribs, and geometry-aware spine that enables real-time parametric deformation, reduced-space simulation, and animation on general meshes.

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