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Inner Monologue: Embodied Reasoning through Planning with Language Models

Canonical reference. 81% of citing Pith papers cite this work as background.

75 Pith papers citing it
Background 81% of classified citations
abstract

Recent works have shown how the reasoning capabilities of Large Language Models (LLMs) can be applied to domains beyond natural language processing, such as planning and interaction for robots. These embodied problems require an agent to understand many semantic aspects of the world: the repertoire of skills available, how these skills influence the world, and how changes to the world map back to the language. LLMs planning in embodied environments need to consider not just what skills to do, but also how and when to do them - answers that change over time in response to the agent's own choices. In this work, we investigate to what extent LLMs used in such embodied contexts can reason over sources of feedback provided through natural language, without any additional training. We propose that by leveraging environment feedback, LLMs are able to form an inner monologue that allows them to more richly process and plan in robotic control scenarios. We investigate a variety of sources of feedback, such as success detection, scene description, and human interaction. We find that closed-loop language feedback significantly improves high-level instruction completion on three domains, including simulated and real table top rearrangement tasks and long-horizon mobile manipulation tasks in a kitchen environment in the real world.

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  • abstract Recent works have shown how the reasoning capabilities of Large Language Models (LLMs) can be applied to domains beyond natural language processing, such as planning and interaction for robots. These embodied problems require an agent to understand many semantic aspects of the world: the repertoire of skills available, how these skills influence the world, and how changes to the world map back to the language. LLMs planning in embodied environments need to consider not just what skills to do, but also how and when to do them - answers that change over time in response to the agent's own choice

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representative citing papers

State-Centric Decision Process

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Learning Interactive Real-World Simulators

cs.AI · 2023-10-09 · conditional · novelty 7.0

UniSim learns a universal real-world simulator from orchestrated diverse datasets, enabling zero-shot deployment of policies trained purely in simulation.

Voyager: An Open-Ended Embodied Agent with Large Language Models

cs.AI · 2023-05-25 · unverdicted · novelty 7.0

Voyager achieves superior lifelong learning in Minecraft by combining an automatic exploration curriculum, a library of executable skills, and iterative LLM prompting with environment feedback, yielding 3.3x more unique items and 15.3x faster milestone unlocks than prior methods while generalizing技能

A Systematic Study of Behavioral Cloning for Scientific Data Annotation

cs.HC · 2026-05-26 · unverdicted · novelty 6.0

Introduces 9 synthetic annotation tasks and benchmarks for behavioral cloning, finding hierarchical skill learning, scaling benefits, effective multi-task pretraining, and shared internal representations of task phases and mistakes.

citing papers explorer

Showing 5 of 5 citing papers after filters.

  • Aguvis: Unified Pure Vision Agents for Autonomous GUI Interaction cs.CL · 2024-12-05 · conditional · none · ref 82 · internal anchor

    Aguvis presents a pure vision-based framework for autonomous GUI agents using structured reasoning via inner monologue, a new multimodal dataset, and two-stage training to reach SOTA on offline and online benchmarks.

  • Agent Q: Advanced Reasoning and Learning for Autonomous AI Agents cs.AI · 2024-08-13 · unverdicted · none · ref 24 · internal anchor

    Agent Q integrates MCTS-guided search, self-critique, and off-policy DPO to train LLM agents that outperform behavior cloning and reinforced fine-tuning baselines in WebShop and achieve up to 95.4% success in real-world booking scenarios.

  • Analyzing Multimodal Interaction Strategies for LLM-Assisted Manipulation of 3D Scenes cs.HC · 2024-10-29 · unverdicted · none · ref 17 · internal anchor

    Empirical study with 12 users identifies common interaction patterns and barriers when using LLMs for 3D scene manipulation in immersive settings and proposes design recommendations.

  • Agent AI: Surveying the Horizons of Multimodal Interaction cs.AI · 2024-01-07 · unverdicted · none · ref 202 · internal anchor

    The paper defines Agent AI as interactive multimodal systems that perceive grounded data and generate embodied actions, arguing this approach can mitigate hallucinations in foundation models.

  • Large Language Models: A Survey cs.CL · 2024-02-09 · accept · none · ref 100 · internal anchor

    The paper surveys key large language models, their training methods, datasets, evaluation benchmarks, and future research directions in the field.