Tree of Thoughts enables language models to solve complex planning tasks by generating, evaluating, and searching over coherent intermediate thoughts in a tree, raising Game of 24 success from 4% to 74% with GPT-4.
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Inner Monologue: Embodied Reasoning through Planning with Language Models
Canonical reference. 81% of citing Pith papers cite this work as background.
abstract
Recent works have shown how the reasoning capabilities of Large Language Models (LLMs) can be applied to domains beyond natural language processing, such as planning and interaction for robots. These embodied problems require an agent to understand many semantic aspects of the world: the repertoire of skills available, how these skills influence the world, and how changes to the world map back to the language. LLMs planning in embodied environments need to consider not just what skills to do, but also how and when to do them - answers that change over time in response to the agent's own choices. In this work, we investigate to what extent LLMs used in such embodied contexts can reason over sources of feedback provided through natural language, without any additional training. We propose that by leveraging environment feedback, LLMs are able to form an inner monologue that allows them to more richly process and plan in robotic control scenarios. We investigate a variety of sources of feedback, such as success detection, scene description, and human interaction. We find that closed-loop language feedback significantly improves high-level instruction completion on three domains, including simulated and real table top rearrangement tasks and long-horizon mobile manipulation tasks in a kitchen environment in the real world.
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- abstract Recent works have shown how the reasoning capabilities of Large Language Models (LLMs) can be applied to domains beyond natural language processing, such as planning and interaction for robots. These embodied problems require an agent to understand many semantic aspects of the world: the repertoire of skills available, how these skills influence the world, and how changes to the world map back to the language. LLMs planning in embodied environments need to consider not just what skills to do, but also how and when to do them - answers that change over time in response to the agent's own choice
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representative citing papers
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LLM planners for robots often produce dangerous plans even when planning succeeds, with safety awareness staying flat as model scale improves planning ability.
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UniSim learns a universal real-world simulator from orchestrated diverse datasets, enabling zero-shot deployment of policies trained purely in simulation.
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citing papers explorer
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Tree of Thoughts: Deliberate Problem Solving with Large Language Models
Tree of Thoughts enables language models to solve complex planning tasks by generating, evaluating, and searching over coherent intermediate thoughts in a tree, raising Game of 24 success from 4% to 74% with GPT-4.
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Generative Agents: Interactive Simulacra of Human Behavior
Generative agents with memory streams, reflection, and planning using LLMs exhibit believable individual and emergent social behaviors in a simulated town.
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Zero-Shot Robotic Manipulation with Pretrained Image-Editing Diffusion Models
SuSIE uses a finetuned InstructPix2Pix diffusion model to propose subgoal images that guide a low-level goal-conditioned policy, achieving SOTA zero-shot performance on CALVIN and real-world manipulation.
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Learning Interactive Real-World Simulators
UniSim learns a universal real-world simulator from orchestrated diverse datasets, enabling zero-shot deployment of policies trained purely in simulation.
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VoxPoser: Composable 3D Value Maps for Robotic Manipulation with Language Models
VoxPoser uses LLMs to compose 3D value maps via VLM interaction for model-based synthesis of robust robot trajectories on open-set language-specified manipulation tasks.
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Voyager: An Open-Ended Embodied Agent with Large Language Models
Voyager achieves superior lifelong learning in Minecraft by combining an automatic exploration curriculum, a library of executable skills, and iterative LLM prompting with environment feedback, yielding 3.3x more unique items and 15.3x faster milestone unlocks than prior methods while generalizing技能
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LLM+P: Empowering Large Language Models with Optimal Planning Proficiency
LLM+P lets LLMs solve planning problems optimally by converting them to PDDL for classical planners and back to natural language.
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Unleashing Large-Scale Video Generative Pre-training for Visual Robot Manipulation
A GPT-style model pre-trained on large video datasets achieves 94.9% success on CALVIN multi-task manipulation and 85.4% zero-shot generalization, outperforming prior baselines.
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GPT-Driver: Learning to Drive with GPT
GPT-3.5 is turned into an autonomous-vehicle motion planner by representing driving scenes and trajectories as language tokens and applying a prompting-reasoning-finetuning pipeline, with results shown on nuScenes.
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Cognitive Architectures for Language Agents
CoALA is a modular cognitive architecture for language agents that organizes memory components, action spaces for internal and external interaction, and a generalized decision-making loop to support more systematic development of capable agents.
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A Survey on Large Language Model based Autonomous Agents
A survey of LLM-based autonomous agents that proposes a unified framework for their construction and reviews applications in social science, natural science, and engineering along with evaluation methods and future directions.
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Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory
GITM uses LLMs to generate action plans from text knowledge and memory, enabling agents to complete long-horizon Minecraft tasks at much higher success rates than prior RL methods.
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Reasoning with Language Model is Planning with World Model
RAP turns LLMs into dual world-model and planning agents via MCTS to generate better reasoning paths, outperforming CoT baselines and achieving 33% relative gains over GPT-4 CoT using LLaMA-33B on plan generation.
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CAMEL: Communicative Agents for "Mind" Exploration of Large Language Model Society
CAMEL proposes a role-playing framework with inception prompting that enables autonomous multi-agent cooperation among LLMs and generates conversational data for studying their behaviors.
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Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents
DEPS combines LLM-based interactive planning with a trainable goal selector to create a zero-shot multi-task agent that completes 70+ Minecraft tasks and nearly doubles prior performance.
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The Flan Collection: Designing Data and Methods for Effective Instruction Tuning
The Flan Collection demonstrates that task balancing, data enrichment, and mixed prompt training are critical to effective instruction tuning, yielding stronger Flan-T5 models released publicly.
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Reinforcement Learning with Foundation Priors: Let the Embodied Agent Efficiently Learn on Its Own
RLFP and the FAC algorithm combine foundation-model priors for policy, value, and rewards to produce sample-efficient robotic RL that reaches 86% real-robot success after one hour and 100% success on 7/8 Meta-world tasks in under 100k frames.