Typed states for the displayed outbound observations.
Source: paper_references, paper_reference_links, observed 2026-05-16T23:57:02.653534Z
Paper Citation Record · LEDGER
As of 12 August 2026, this Paper Citation Record lists 53 of 53 outbound references and 52 inbound Pith citation observations for arXiv:1911.08265.
A citation records a reference. It does not transfer a finding from one paper to another.
Typed states for the displayed outbound observations.
Source: paper_references, paper_reference_links, observed 2026-05-16T23:57:02.653534Z
One-hop event checks from named stored sources.
Source: scholarly_work_events, retraction_status_cache, observed 2026-08-12T06:34:41.77262+00:00
Pith citing papers itemized under the disclosed page cap.
Source: paper_references, paper_reference_links, observed 2026-08-11T14:28:18.643656Z
A source-named dated measurement, never combined with another source.
Source: doi_reference, observed 2026-07-11T00:47:41.987004Z
53 of 53 outbound references displayed
External citation measurements
1051
doi_reference, observed 2026-07-11T00:47:41.987004Z
Observation f67b3ed9-2b9a-4e02-8ee7-3ffa90927141 · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Surprising Negative Results for Generative Adversarial Tree Search
Reference 1
Source-reported events for the cited work
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Observation 47fdb076-c1bf-4440-866a-b7fa821c06f8 · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model The arcade learning environment: An evaluation platform for general agents
Reference 2
Source-reported events for the cited work
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Observation 41dad89d-0db1-412d-b1b4-ee0cac0fee35 · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Superhuman ai for heads-up no-limit poker: Libratus beats top profes- sionals
Reference 3
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation 850ad890-cefd-4d17-be50-e8ff5057c1ec · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Learning and Querying Fast Generative Models for Reinforcement Learning
Reference 4
Source-reported events for the cited work
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Observation 6d8453fa-62f3-4265-9019-b7273c2e6d3d · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Joseph Hoane, Jr., and Feng-hsiung Hsu
Reference 5
Source-reported events for the cited work
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Observation 1f130c5c-ab9d-40fb-8249-184f0e55837b · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Unresolved cited work
Reference 6
Source-reported events for the cited work
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Observation 69af9c69-2ff6-442e-8e02-16b1645a474d · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Efficient selectivity and backup operators in monte-carlo tree search
Reference 7
Source-reported events for the cited work
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Observation 14fb4b99-a142-43fe-9565-25cd41a5420e · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Deisenroth and CE
Reference 8
Source-reported events for the cited work
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Observation f283646a-e748-4ee6-8e91-d7e05a13b041 · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Impala: Scalable distributed deep-rl with importance weighted actor-learner architectures
Reference 9
Source-reported events for the cited work
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Observation 66298709-2fac-49e7-95c6-fd3805e3aeea · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model TreeQN and ATreec: Differ- entiable tree planning for deep reinforcement learning
Reference 10
Source-reported events for the cited work
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Observation 958132af-1f46-4bed-91a0-69e5fcbd0f69 · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Bellemare
Reference 11
Source-reported events for the cited work
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Observation 7814ce43-c286-4e56-a7d9-e68e412a13e9 · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model https://cloud.google.com/tpu/
Reference 12
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Observation f8f0c2d2-e132-4e02-a646-40e90e41e41c · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Recurrent world models facilitate policy evolution
Reference 13
Source-reported events for the cited work
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Observation 85d24a34-2b7e-4ae5-b2de-7912233cd40c · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Learning Latent Dynamics for Planning from Pixels
Reference 14
Source-reported events for the cited work
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Observation 8eb01c14-f80d-4f4a-8494-ffe15e532c27 · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Identity mappings in deep residual networks
Reference 15
Source-reported events for the cited work
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Observation 96aeb3e6-2412-4533-ba0d-d0dd688d9ec4 · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Learning con- tinuous control policies by stochastic value gradients
Reference 16
Source-reported events for the cited work
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Observation d9167401-482e-428e-a86f-28c812c8693d · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Rainbow: Combining improvements in deep reinforcement learning
Reference 17
Source-reported events for the cited work
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Observation a6f1298d-f5f0-432b-8251-7aaba8562357 · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Distributed prioritized experience replay
Reference 18
Source-reported events for the cited work
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Observation c6802c97-daf4-4b12-9d7e-9a0ff4941d5d · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Reinforcement Learning with Unsupervised Auxiliary Tasks
Reference 19
Source-reported events for the cited work
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Observation e0fad99e-53ff-4f40-84a9-9bcdfe01dde8 · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Model-Based Reinforcement Learning for Atari
Reference 20
Source-reported events for the cited work
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Observation 17072e63-8556-44b8-af32-8ef51e2c9250 · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Recurrent experience replay in distributed reinforcement learning
Reference 21
Source-reported events for the cited work
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Observation 3c1bcef0-c9ab-4991-a176-1a6aa3f58506 · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Bandit based monte-carlo planning
Reference 22
Source-reported events for the cited work
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Observation 254031f8-f6bf-46ad-a21f-8db1998b22e5 · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Imagenet classification with deep convolutional neural networks
Reference 23
Source-reported events for the cited work
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Observation 37613040-69a5-4e44-9cf7-e9908b9597af · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Learning neural network policies with guided policy search under un- known dynamics
Reference 24
Source-reported events for the cited work
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Observation bb6b7c9b-a100-40b7-9dbd-19cdde420b81 · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Human-level control through deep reinforcement learning
Reference 25
Source-reported events for the cited work
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Observation f0b29ec6-617d-490e-a37f-4bf07468b120 · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Deepstack: Expert-level artificial intelligence in heads-up no-limit poker
Reference 26
Source-reported events for the cited work
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Observation 8bf9cb1f-2c11-4458-81f8-48c7c7903ee3 · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Massively Parallel Methods for Deep Reinforcement Learning
Reference 27
Source-reported events for the cited work
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Observation 3f86b047-0301-4fe5-b0e0-69c65159aa59 · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Value prediction network
Reference 28
Source-reported events for the cited work
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Observation bb8e60d7-3d76-4d96-b782-dddd162d705e · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Openai five
Reference 29
Source-reported events for the cited work
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Observation bc4c4361-9b85-4b13-83bb-c101922b820c · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Observe and Look Further: Achieving Consistent Performance on Atari
Reference 30
Source-reported events for the cited work
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Observation 87ab1b69-46d2-44c8-98c0-cde3faa70176 · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Puterman
Reference 31
Source-reported events for the cited work
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Observation 386f2f18-4978-4100-86b1-90169a213fad · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Multi-armed bandits with episode context
Reference 32
Source-reported events for the cited work
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Observation 9779a4cf-d356-469d-be48-7cb230c2d7c4 · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Single-player monte-carlo tree search
Reference 33
Source-reported events for the cited work
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Observation 093952d3-7e07-4641-a151-c4b114d1909f · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model A world championship caliber checkers program
Reference 34
Source-reported events for the cited work
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Observation 8ed3d4ed-79f3-4d03-b5b6-ada6e2e727c5 · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Prioritized experience replay
Reference 35
Source-reported events for the cited work
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Observation 4a6996f9-e7bc-4557-b09f-92ebef272e44 · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Off-Policy Actor-Critic with Shared Experience Replay
Reference 36
Source-reported events for the cited work
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Observation 3fd9c814-6b8e-4701-8fd4-ddc0d35ad7fc · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Planning chemical syntheses with deep neural networks and symbolic ai
Reference 37
Source-reported events for the cited work
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Observation b9c6b31f-1f78-4346-86b2-c196ae142330 · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Unresolved cited work
Reference 38
Source-reported events for the cited work
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Observation bfb86e4b-0720-4e25-b019-3193b76aba26 · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model A general reinforcement learning algorithm that masters chess, shogi, and go through self-play
Reference 39
Source-reported events for the cited work
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Observation 6b468431-02d3-460c-860a-e5ecb0f13ac5 · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Mastering the game of go without human knowledge
Reference 40
Source-reported events for the cited work
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Observation ce920628-85e6-443e-890c-d8ce03e84daa · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model The predictron: End-to-end learning and planning
Reference 41
Source-reported events for the cited work
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Observation 88b4b50d-25e0-41f4-af69-c6033217d329 · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Sutton and Andrew G
Reference 42
Source-reported events for the cited work
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Observation 6aa88cb8-6df8-4dc5-8db5-7ad9ac7c6a84 · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Between mdps and semi-mdps: A framework for temporal abstraction in reinforcement learning
Reference 43
Source-reported events for the cited work
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Observation fdbfe59d-acea-4252-9dba-8c4faaebfc65 · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Value iteration networks
Reference 44
Source-reported events for the cited work
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Observation ba69073c-6c0c-4b2d-b316-1b3a46b49117 · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model When to use parametric models in reinforcement learning?
Reference 45
Source-reported events for the cited work
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Observation a0e4ff10-e316-44b4-bf1f-53a703adff2b · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Grandmaster level in StarCraft II using multi-agent reinforcement learning
Reference 46
Source-reported events for the cited work
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Observation 6be1ff4f-c805-41c7-9ecc-88bb65c7ec96 · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Planning and scheduling
Reference 47
Source-reported events for the cited work
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Observation 99b68e8a-8573-463b-ae42-3f0d3217ff85 · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model From Pixels to Torques: Policy Learning with Deep Dynamical Models
Reference 48
Source-reported events for the cited work
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Observation db0ae163-1312-41d9-92ce-a0188abda6ed · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model Embed to control: A locally linear latent dynamics model for control from raw images
Reference 49
Source-reported events for the cited work
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Observation 034fcf6d-ef96-4f2e-9c17-1bcfa64e37ae · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model AlphaZero had access to a perfect simulator of the true dynamics process
Reference 50
Source-reported events for the cited work
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Observation 399d8136-256a-4f17-bb8a-3fdec9a99a03 · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model AlphaZero used the set of legal actions obtained from the simulator to mask the prior produced by the network everywhere in the search tree
Reference 51
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation b9717457-22f7-4b3f-a202-8c568cb7e7be · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model AlphaZero stopped the search at tree nodes representing terminal states and used the ter- minal value provided by the simulator instead of the value produced by the network
Reference 52
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation 50d9ab1e-4ae5-4369-89af-1eaed46cba74 · outbound
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model In the experiments reported in this paper, we always unroll for K = 5 steps
Reference 53
Source-reported events for the cited work
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Observation 740144c2-903b-4025-b819-b4a2f3099d1f · inbound
Dream to Control: Learning Behaviors by Latent Imagination Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Reference 42
Source-reported events for the cited work
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Observation 8ef18542-cc46-45cc-bd32-aa5d08957d03 · inbound
Mastering Atari with Discrete World Models Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Reference 41
Source-reported events for the cited work
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Observation b32641dd-c370-4285-bfd6-b12be9f104dd · inbound
Is Conditional Generative Modeling all you need for Decision-Making? Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Reference 130
Source-reported events for the cited work
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Observation cd5bdfc2-fab3-4c3a-87e3-07c7e4759dd1 · inbound
Mastering Diverse Domains through World Models Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Reference 8
Source-reported events for the cited work
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Observation 836a8968-455d-4585-912e-99970718225f · inbound
Equivariant Action Sampling for Reinforcement Learning and Planning Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Reference 32
Source-reported events for the cited work
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Observation 1e325a2f-7316-4ab6-bb5b-e88de0f04010 · inbound
Hadamax Encoding: Elevating Performance in Model-Free Atari Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Reference 45
Source-reported events for the cited work
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Observation a0bd6c8f-4511-4359-a094-7cf928d285bc · inbound
Search-Based Multi-Trajectory Refinement for Safe C-to-Rust Translation with Large Language Models Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Reference 23
Source-reported events for the cited work
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Observation 153600d2-89b4-48e2-b783-c3a6f7d4ff8b · inbound
Path Channels and Plan Extension Kernels: a Mechanistic Description of Planning in a Sokoban RNN Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Reference 2017
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 325612bb-76e1-4fee-ba98-6d6b5f4dd786 · inbound
The Serial Scaling Hypothesis Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Reference 97
Source-reported events for the cited work
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Observation 37899805-d3a8-4eca-9aa3-9f73fabb337d · inbound
Evolutionary Optimization of Deep Learning Agents for Sparrow Mahjong Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Reference 23
Source-reported events for the cited work
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Observation fd4a96a0-65d4-4244-a14b-056c4870268d · inbound
TransZero: Parallel Tree Expansion in MuZero using Transformer Networks Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Reference 11
Source-reported events for the cited work
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Observation f6ea2bd0-f48a-4b74-8cd9-18e3aa597b52 · inbound
Training Agents Inside of Scalable World Models Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Reference 5
Source-reported events for the cited work
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Observation 0aff5ca6-ef4a-4541-9ccd-b8f3539a0589 · inbound
Latent Chain-of-Thought World Modeling for End-to-End Driving Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Reference 30
Source-reported events for the cited work
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Observation 32e42319-a270-48e8-aa0a-0d3aaf776b89 · inbound
Variance-Aware Prior-Based Tree Policies for Monte Carlo Tree Search Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Reference 3
Source-reported events for the cited work
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Observation aac7798c-3ff3-49f5-88da-6695b44cfdbf · inbound
What Drives Success in Physical Planning with Joint-Embedding Predictive World Models? Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Reference 57
Source-reported events for the cited work
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Observation 6dfb7745-6c8e-413a-99b2-f91f3d872264 · inbound
Optimal Sample Complexity for Single Time-Scale Actor-Critic with Momentum Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Reference 47
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation 5a43d936-5686-48d8-8d95-f96df85c58b1 · inbound
Reproducibility study on how to find Spurious Correlations, Shortcut Learning, Clever Hans or Group-Distributional non-robustness and how to fix them Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Reference 3
Source-reported events for the cited work
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Observation 9c0cc5bc-6019-46f6-ae9b-395aff5c13fa · inbound
Privileged Foresight Distillation: Zero-Cost Future Correction for World Action Models Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Reference 12
Source-reported events for the cited work
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Observation 6a694690-95e8-4a5b-8768-08771c91c5f7 · inbound
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Reference 26
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Reference 56
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Reference 3
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Reference 60
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Reference 4
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PMCTS: Particle Monte Carlo Tree Search for Principled Parallelized Inference Time Scaling Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Reference 4
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Reference 35
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Reference 9
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Reference 58
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Reference 55
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Reference 26
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ARC-RL: A Reinforcement Learning Playground Inspired by ARC Raiders Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Reference 26
Source-reported events for the cited work
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Observation d64ab1db-89d8-4758-afb4-4190cdcb4eb8 · inbound
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Reference 39
Source-reported events for the cited work
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Reference 13
Source-reported events for the cited work
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Reference 34
Source-reported events for the cited work
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Physically Viable World Models: A Case for Query-Conditioned Embodied AI Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Reference 61
Source-reported events for the cited work
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Reference 33
Source-reported events for the cited work
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Observation 827cb0a4-d083-4405-bc59-b0d277d43980 · inbound
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Reference 27
Source-reported events for the cited work
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Reference 98
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Observation d5d48e0c-370d-4108-89e3-9ab9e4922e10 · inbound
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Reference 128
Source-reported events for the cited work
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Reference 9
Source-reported events for the cited work
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Reference 6
Source-reported events for the cited work
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ReflectiChain: Epistemic Grounding in LLM-Driven World Models for Supply Chain Resilience Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Reference 10
Source-reported events for the cited work
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Reference 36
Source-reported events for the cited work
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Reference 21
Source-reported events for the cited work
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Observation d762848a-12b6-45b7-b3ca-c60cffc899a8 · inbound
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Reference 10
Source-reported events for the cited work
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Observation 04c1852d-b0c8-4448-ae86-153ac9bc8b40 · inbound
Self-Evolving Cognitive Framework via Causal World Modeling for Embodied Scientific Intelligence Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Reference 22
Source-reported events for the cited work
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Observation 175f8e93-d004-4694-8b71-bc36b2604629 · inbound
The Hitchhiker's Guide to Agentic AI: From Foundations to Systems Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Reference 183
Source-reported events for the cited work
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Observation 8dd53e14-6c8d-49b8-b648-046595ee24f9 · inbound
The Hitchhiker's Guide to Agentic AI: From Foundations to Systems Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Reference 171
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Observation cc5a233e-a12e-4b3c-84da-e362d1963ef2 · inbound
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Reference 65
Source-reported events for the cited work
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Observation 2a000284-4c95-41bb-9b52-0072ed5e25ff · inbound
The Rank-One Corner: How Much Value Equivalence Does a Task Need from a World Model? Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Reference 8
Source-reported events for the cited work
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Observation b782cc45-4b09-48b5-b09a-6a3f84248914 · inbound
Sample Efficient Hierarchical Reinforcement Learning via Best Policy Identification Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Reference 43
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 27dd0e8d-7c85-4c6b-a960-06d8785d7087 · inbound
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Reference 220
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 0a9b3376-327b-4d55-a4d5-7c7bf8780bd1 · inbound
Quo Vadis, World Modeling? Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Reference 136
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Unavailable: canonical work link unavailable.